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Deadly Towers/ROM map: Difference between revisions
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==Beginning Stats== | ==Beginning Stats== | ||
* 0x000133 | * <tt> 0x000133</tt> = Beginning HP on start | ||
* 0x00013B | * <tt> 0x00013B</tt> = Beginning Lunder amount | ||
* 0x002765 | * <tt> 0x002765</tt> = Beginning Max HP amount | ||
* 0x00276A | * <tt> 0x00276A</tt> = Beginning 1st item in defense | ||
* 0x00276B | * <tt> 0x00276B</tt> = Beginning 2nd item in defense | ||
* 0x00276C | * <tt> 0x00276C</tt> = Beginning 3rd item in defense | ||
* 0x00276D | * <tt> 0x00276D</tt> = Beginning 1st item in attack | ||
* 0x00276E | * <tt> 0x00276E</tt> = Beginning 2nd item in attack | ||
* 0x00276F | * <tt> 0x00276F</tt> = Beginning 3rd item in attack | ||
* 0x002770 | * <tt> 0x002770</tt> = Beginning 1st item in inventory | ||
* 0x002771 | * <tt> 0x002771</tt> = Beginning 2nd item in inventory | ||
* 0x002772 | * <tt> 0x002772</tt> = Beginning 3rd item in inventory | ||
* 0x002773 | * <tt> 0x002773</tt> = Beginning 4th item in inventory | ||
* 0x002774 | * <tt> 0x002774</tt> = Beginning 5th item in inventory | ||
* 0x002775 | * <tt> 0x002775</tt> = Beginning 6th item in inventory | ||
* 0x002776 | * <tt> 0x002776</tt> = Beginning 7th item in inventory | ||
* 0x002777 | * <tt> 0x002777</tt> = Beginning 8th item in inventory | ||
* 0x002778 | * <tt> 0x002778</tt> = Beginning 9th item in inventory | ||
==Title Screen== | ==Title Screen== | ||
* 0x00233F | * <tt> 0x00233F to 0x0023C6</tt> = Text on the titlescreen. | ||
* 0x002495 | * <tt> 0x002495 to 0x002567</tt> = Titlescreen Data. | ||
* 0x0022A9 | * <tt> 0x0022A9 to 0x0022C8</tt> = Palettes used for Title Screen | ||
===Palettes used=== | ===Palettes used=== | ||
* 0x0022A9 | * <tt> 0x0022A9</tt> = Black, unsure of what | ||
* 0x0022AA | * <tt> 0x0022AA</tt> = Inner Blue part of Deadly Towers on Title Screen | ||
* 0x0022AB | * <tt> 0x0022AB</tt> = Orange Part of Deadly Towers on Title Screen | ||
* 0x0022AC | * <tt> 0x0022AC</tt> = Purple Part of Deadly Towers on Title Screen | ||
* 0x0022AD | * <tt> 0x0022AD</tt> = Black, unsure of what | ||
* 0x0022AE | * <tt> 0x0022AE</tt> = Blue, but nothing changes on title screen | ||
* 0x0022AF | * <tt> 0x0022AF</tt> = Orange, but nothing seems to change on title screen | ||
* 0x0022B0 | * <tt> 0x0022B0</tt> = Purple, but doesnt change anything on title screen | ||
* 0x0022B1 | * <tt> 0x0022B1 to 0x0022B8</tt> = Unknown, not bothering with them.... | ||
* 0x0022B9 | * <tt> 0x0022B9</tt> = Background Color. | ||
* 0x0022BA | * <tt> 0x0022BA to 0x0022C8</tt> = Unknown, not bothering with them right now | ||
==Item effects== | ==Item effects== | ||
* 0x006CC7 | * <tt> 0x006CC7</tt> = Speed given by Gloves | ||
* 0x006CD4 | * <tt> 0x006CD4</tt> = Speed given by Normal Gloves | ||
* 0x006CDF | * <tt> 0x006CDF</tt> = Speed given by Gauntlets | ||
* 0x006D14 | * <tt> 0x006D14</tt> = Blue Necklace effect on Sword | ||
* 0x006D31 | * <tt> 0x006D31</tt> = Powerup of Normal Sword [two times] (40) | ||
* 0x006D3E | * <tt> 0x006D3E</tt> = Powerup of Dragon Slayer [three times] (80) | ||
* 0x006D49 | * <tt> 0x006D49</tt> = Powerup of Splendor! [four times] (C0) | ||
* 0x006CEC | * <tt> 0x006CEC</tt> = Change what Double Shot does (modifier) | ||
* 0x006CF9 | * <tt> 0x006CF9</tt> = Change what Parallel Shot does (modifier) | ||
* 0x006D04 | * <tt> 0x006D04</tt> = Green Crystal effect on Sword | ||
* 0x006D0C | * <tt> 0x006D0C</tt> = Green Crystal timer starting number | ||
* 0x006D19 | * <tt> 0x006D19</tt> = Blue Necklace timer starting number | ||
* 0x006D91 | * <tt> 0x006D91</tt> = Amount of HP to regain from Green Drink | ||
* 0x006D96 | * <tt> 0x006D96</tt> = Amount of HP to regain from Orange Drink | ||
* 0x006D9B | * <tt> 0x006D9B</tt> = Amount of HP to regain from Red Drink | ||
* 0x006DF0 | * <tt> 0x006DF0</tt> = Amount of Lunder to have after "Cursed" Cup | ||
* 0x006DF5 | * <tt> 0x006DF5</tt> = Amount of Lunder to have after Cup | ||
* 0x006E14 | * <tt> 0x006E14</tt> = Modify Magic Mace timer starting number | ||
* 0x006E24 | * <tt> 0x006E24</tt> = Modify Green Necklace timer starting number | ||
* 0x006E4E | * <tt> 0x006E4E</tt> = Modify Green Scroll location warp | ||
* 0x006E5A | * <tt> 0x006E5A</tt> = Modify Orange Scroll location warp | ||
* 0x006EBC | * <tt> 0x006EBC</tt> = Time for Crystal to have effect | ||
* 0x006FFE | * <tt> 0x006FFE</tt> = Modify what the "Cursed" Shield does | ||
* 0x00709C | * <tt> 0x00709C</tt> = Damage to reduce with Chain Helmet | ||
* 0x0070AC | * <tt> 0x0070AC</tt> = Damage to reduce with Iron Helmet | ||
* 0x0070BC | * <tt> 0x0070BC</tt> = Damage to reduce with Hyper Helmet | ||
* 0x007136 | * <tt> 0x007136</tt> = Start of Item Text, in ASCII | ||
==Level Data== | ==Level Data== | ||
===Death Bear=== | ===Death Bear=== | ||
* 0x00A38D | * <tt> 0x00A38D to 0x00A4CC</tt> = Level Data Ext. right of DB | ||
* 0x00A98D | * <tt> 0x00A98D to 0x00AA8C</tt> = Level Data Ext. Death Bear Tower | ||
* 0x00AA8D | * <tt> 0x00AA8D to 0x00????</tt> = Level Data Int. right of DB | ||
* 0x00B08D | * <tt> 0x00B08D to 0x00B18C</tt> = Level Data Int. Death Bear Tower | ||
* 0x00B30D | * <tt> 0x00B30D to 0x00B34C</tt> = Level Data Death Bear's Room | ||
* 0x00B34D | * <tt> 0x00B34D to 0x00B54C</tt> = Level Data Before Towers | ||
===Main Tower=== | ===Main Tower=== | ||
* 0x00BFCD | * <tt> 0x00BFCD to 0x00C10C</tt> = Level Data Outside | ||
* 0x00C10D | * <tt> 0x00C10D to 0x00C30C</tt> = Level Data Room 1 | ||
* 0x00C30D | * <tt> 0x00C30D to 0x00C50C</tt> = Level Data Room 2 | ||
* 0x00C50D | * <tt> 0x00C50D to 0x00C70C</tt> = Level Data Room 3 | ||
* 0x00C70D | * <tt> 0x00C70D to 0x00C90C</tt> = Level Data Room 4 | ||
* 0x00C98D | * <tt> 0x00C98D to 0x00C9CC</tt> = Level Data for Dungeon Room 1 | ||
* 0x00C9CD | * <tt> 0x00C9CD to 0x00CA0C</tt> = Level Data for Dungeon Room 2 | ||
* 0x00CA0D | * <tt> 0x00CA0D to 0x00CA4C</tt> = Level Data for Dungeon Room 3 | ||
* 0x00CA4D | * <tt> 0x00CA4D to 0x00CA8C</tt> = Level Data for Dungeon Room 4 | ||
* 0x00CA8D | * <tt> 0x00CA8D to 0x00CACC</tt> = Level Data for Dungeon Room 5 | ||
* 0x00CACD | * <tt> 0x00CACD to 0x00CB0C</tt> = Level Data for Dungeon Room 6 | ||
* 0x00CB0D | * <tt> 0x00CB0D to 0x00CB4C</tt> = Level Data for Dungeon Room 7 | ||
* 0x00CB8D | * <tt> 0x00CB8D to 0x00CBCC</tt> = Level Data for Shops | ||
==Palettes== | ==Palettes== | ||
* 0x00E478 | * <tt> 0x00E478 to 0x00E487</tt> = Area before Towers | ||
* 0x00E488 | * <tt> 0x00E488 to 0x00E497</tt> = Outside | ||
* 0x00E508 | * <tt> 0x00E508 to 0x00E517</tt> = Ext. Tower (Death Bear) | ||
* 0x00E578 | * <tt> 0x00E578 to 0x00E587</tt> = Int. Tower (Death Bear) | ||
* 0x00E5E8 | * <tt> 0x00E5E8 to 0x00E5F7</tt> = Death Bear's Room | ||
* 0x00E5F8 | * <tt> 0x00E5F8 to 0x00E607</tt> = 1st/5th level of Castle | ||
* 0x00E608 | * <tt> 0x00E608 to 0x00E617</tt> = 2nd/6th level of Castle | ||
* 0x00E618 | * <tt> 0x00E618 to 0x00E627</tt> = 3rd/7th level of Castle | ||
* 0x00E628 | * <tt> 0x00E628 to 0x00E637</tt> = 4th/8th level of Castle | ||
==Graphics== | ==Graphics== | ||
* 0x010584 | * <tt> 0x010584 to 0x0148A3</tt> = Graphics | ||
==Text== | ==Text== | ||
* 0x00233F | * <tt> 0x00233F</tt> = Title Screen Text + Misc other Text, ASCII | ||
* 0x0065DB | * <tt> 0x0065DB</tt> = 3 Words(Give up, Used, Throw Away), in ASCII | ||
* 0x007136 | * <tt> 0x007136</tt> = Item Names maybe?, ASCII | ||
* 0x01DFBB | * <tt> 0x01DFBB</tt> = Misc Text, in ASCII as well | ||
* 0x01E294 | * <tt> 0x01E294</tt> = More Text, ASCII | ||
* 0x01EDB6 | * <tt> 0x01EDB6</tt> = Credit Text, ASCII | ||
* 0x01F1D6 | * <tt> 0x01F1D6</tt> = Looks like Area Names, ASCII |
Revision as of 06:26, 31 December 2013
The following article is a ROM map for Deadly Towers.
Beginning Stats
- 0x000133 = Beginning HP on start
- 0x00013B = Beginning Lunder amount
- 0x002765 = Beginning Max HP amount
- 0x00276A = Beginning 1st item in defense
- 0x00276B = Beginning 2nd item in defense
- 0x00276C = Beginning 3rd item in defense
- 0x00276D = Beginning 1st item in attack
- 0x00276E = Beginning 2nd item in attack
- 0x00276F = Beginning 3rd item in attack
- 0x002770 = Beginning 1st item in inventory
- 0x002771 = Beginning 2nd item in inventory
- 0x002772 = Beginning 3rd item in inventory
- 0x002773 = Beginning 4th item in inventory
- 0x002774 = Beginning 5th item in inventory
- 0x002775 = Beginning 6th item in inventory
- 0x002776 = Beginning 7th item in inventory
- 0x002777 = Beginning 8th item in inventory
- 0x002778 = Beginning 9th item in inventory
Title Screen
- 0x00233F to 0x0023C6 = Text on the titlescreen.
- 0x002495 to 0x002567 = Titlescreen Data.
- 0x0022A9 to 0x0022C8 = Palettes used for Title Screen
Palettes used
- 0x0022A9 = Black, unsure of what
- 0x0022AA = Inner Blue part of Deadly Towers on Title Screen
- 0x0022AB = Orange Part of Deadly Towers on Title Screen
- 0x0022AC = Purple Part of Deadly Towers on Title Screen
- 0x0022AD = Black, unsure of what
- 0x0022AE = Blue, but nothing changes on title screen
- 0x0022AF = Orange, but nothing seems to change on title screen
- 0x0022B0 = Purple, but doesnt change anything on title screen
- 0x0022B1 to 0x0022B8 = Unknown, not bothering with them....
- 0x0022B9 = Background Color.
- 0x0022BA to 0x0022C8 = Unknown, not bothering with them right now
Item effects
- 0x006CC7 = Speed given by Gloves
- 0x006CD4 = Speed given by Normal Gloves
- 0x006CDF = Speed given by Gauntlets
- 0x006D14 = Blue Necklace effect on Sword
- 0x006D31 = Powerup of Normal Sword [two times] (40)
- 0x006D3E = Powerup of Dragon Slayer [three times] (80)
- 0x006D49 = Powerup of Splendor! [four times] (C0)
- 0x006CEC = Change what Double Shot does (modifier)
- 0x006CF9 = Change what Parallel Shot does (modifier)
- 0x006D04 = Green Crystal effect on Sword
- 0x006D0C = Green Crystal timer starting number
- 0x006D19 = Blue Necklace timer starting number
- 0x006D91 = Amount of HP to regain from Green Drink
- 0x006D96 = Amount of HP to regain from Orange Drink
- 0x006D9B = Amount of HP to regain from Red Drink
- 0x006DF0 = Amount of Lunder to have after "Cursed" Cup
- 0x006DF5 = Amount of Lunder to have after Cup
- 0x006E14 = Modify Magic Mace timer starting number
- 0x006E24 = Modify Green Necklace timer starting number
- 0x006E4E = Modify Green Scroll location warp
- 0x006E5A = Modify Orange Scroll location warp
- 0x006EBC = Time for Crystal to have effect
- 0x006FFE = Modify what the "Cursed" Shield does
- 0x00709C = Damage to reduce with Chain Helmet
- 0x0070AC = Damage to reduce with Iron Helmet
- 0x0070BC = Damage to reduce with Hyper Helmet
- 0x007136 = Start of Item Text, in ASCII
Level Data
Death Bear
- 0x00A38D to 0x00A4CC = Level Data Ext. right of DB
- 0x00A98D to 0x00AA8C = Level Data Ext. Death Bear Tower
- 0x00AA8D to 0x00???? = Level Data Int. right of DB
- 0x00B08D to 0x00B18C = Level Data Int. Death Bear Tower
- 0x00B30D to 0x00B34C = Level Data Death Bear's Room
- 0x00B34D to 0x00B54C = Level Data Before Towers
Main Tower
- 0x00BFCD to 0x00C10C = Level Data Outside
- 0x00C10D to 0x00C30C = Level Data Room 1
- 0x00C30D to 0x00C50C = Level Data Room 2
- 0x00C50D to 0x00C70C = Level Data Room 3
- 0x00C70D to 0x00C90C = Level Data Room 4
- 0x00C98D to 0x00C9CC = Level Data for Dungeon Room 1
- 0x00C9CD to 0x00CA0C = Level Data for Dungeon Room 2
- 0x00CA0D to 0x00CA4C = Level Data for Dungeon Room 3
- 0x00CA4D to 0x00CA8C = Level Data for Dungeon Room 4
- 0x00CA8D to 0x00CACC = Level Data for Dungeon Room 5
- 0x00CACD to 0x00CB0C = Level Data for Dungeon Room 6
- 0x00CB0D to 0x00CB4C = Level Data for Dungeon Room 7
- 0x00CB8D to 0x00CBCC = Level Data for Shops
Palettes
- 0x00E478 to 0x00E487 = Area before Towers
- 0x00E488 to 0x00E497 = Outside
- 0x00E508 to 0x00E517 = Ext. Tower (Death Bear)
- 0x00E578 to 0x00E587 = Int. Tower (Death Bear)
- 0x00E5E8 to 0x00E5F7 = Death Bear's Room
- 0x00E5F8 to 0x00E607 = 1st/5th level of Castle
- 0x00E608 to 0x00E617 = 2nd/6th level of Castle
- 0x00E618 to 0x00E627 = 3rd/7th level of Castle
- 0x00E628 to 0x00E637 = 4th/8th level of Castle
Graphics
- 0x010584 to 0x0148A3 = Graphics
Text
- 0x00233F = Title Screen Text + Misc other Text, ASCII
- 0x0065DB = 3 Words(Give up, Used, Throw Away), in ASCII
- 0x007136 = Item Names maybe?, ASCII
- 0x01DFBB = Misc Text, in ASCII as well
- 0x01E294 = More Text, ASCII
- 0x01EDB6 = Credit Text, ASCII
- 0x01F1D6 = Looks like Area Names, ASCII