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Dragon Warrior/ROM map: Difference between revisions
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{{rommap|game=Dragon Warrior}} | {{rommap|game=Dragon Warrior}} | ||
==Miscellany== | |||
0 | <pre> | ||
0 to F = iNES header | |||
2A | 2A to C0 = Map metadata (See Note 1) | ||
</pre> | |||
==Maps== | |||
===Castles=== | |||
C1 | <pre> | ||
C1 to 188 = Charlock Castle | |||
189 to 250 = Hauksness Ruins | |||
251 to 412 = Tantegel Castle | |||
413 to 444 = Tantegel Throne Room | |||
445 to 606 = Dragonlord's Throne Room | |||
</pre> | |||
===Towns=== | |||
<pre> | |||
607 to 726 = Kol | |||
727 to 8E8 = Brecconary | |||
8E9 to AAA = Cantlin | |||
AAB to B72 = Garinham | |||
B73 to D34 = Rimuldar | |||
</pre> | |||
===Shrines=== | |||
<pre> | |||
D35 to D66 = Sunlight Shrine | |||
D67 to D98 = Rain Shrine | |||
D99 to DCA = Rainbow Shrine | |||
</pre> | |||
===Dragonlord Cavern=== | |||
<pre> | |||
DCB to E92 = Dragonlord Cavern B1 | |||
E93 to EC4 = Dragonlord Cavern B2 | |||
EC5 to EF6 = Dragonlord Cavern B3 | |||
EF7 to F28 = Dragonlord Cavern B4 | |||
F29 to F5A = Dragonlord Cavern B5 | |||
F5B to F8C = Dragonlord Cavern B6 | |||
</pre> | |||
===Other Caves=== | |||
==== | <pre> | ||
F8D to FE6 = Rimuldar Passage | |||
FE7 to 1048 = Cave west of Tantegel B1 | |||
1049 to 10AA = Cave west of Tantegel B2 | |||
10AB to 1172 = Garin's Grave B1 | |||
1173 to 123A = Garin's Grave B3 | |||
123B to 136C = Garin's Grave B4 | |||
126D to 12C0 = Garin's Grave B2 | |||
12C1 to 12F2 = Erdrick's Cave B1 | |||
12F3 to 1324 = Erdrick's Cave B2 | |||
</pre> | |||
==Other== | |||
<pre> | |||
1C9F to 1D62 = Graphic layout data for the overworld fight background | |||
1D63 to 2662 = Overworld map | |||
31BE to 31DB = Map music table (See Note 2) | |||
3F30 to 3FB8 = Title screen data | |||
549F to 58D9 = Ending text | |||
= | |||
5DDD to 5E58 = Chest data (See Note 3) | |||
6FC7 to 752B = Menu text | |||
= | |||
7AC0 to 7EAD = Item, enemy, and spell menu text | |||
8039 to BCBA = Dialogue text | |||
F3D8 to F471 = Warp data (Stairs Down) | |||
F472 to F50B = Warp data (Stairs Up) | |||
10110 to 13FFF = Game graphics | |||
</pre> | |||
==Notes== | |||
===Note 1=== | |||
Metadata entries are five bytes long: | |||
<pre> | |||
01 to 02 = Pointer to map data | |||
03 = X size | |||
04 = Y size | |||
05 = Border tile | |||
</pre> | |||
===Note 2=== | |||
Song bytes are in the same order as maps. | |||
(Byte 1 plays for map 1, byte 2 plays for map 2, etc.) | |||
<pre> | |||
== | |||
< | |||
00 = Nothing | 00 = Nothing | ||
01 = Title Fanfare | 01 = Title Fanfare | ||
02 = Throne Room | 02 = Throne Room | ||
03 = Castle | 03 = Castle | ||
04 = Town | 04 = Town | ||
05 = Overworld | 05 = Overworld | ||
06 = Cave 1 | 06 = Cave 1 | ||
07 = Cave 2 | 07 = Cave 2 | ||
08 = Cave 3 | 08 = Cave 3 | ||
09 = Cave 4 | 09 = Cave 4 | ||
0A = Cave 5 | 0A = Cave 5 | ||
0B = Cave 6 | 0B = Cave 6 | ||
0C = Cave 7 | 0C = Cave 7 | ||
0D = Cave 8 | 0D = Cave 8 | ||
0E = Battle | |||
0E = Battle | |||
0F = Dragonlord | 0F = Dragonlord | ||
10 = End Theme | 10 = End Theme | ||
11 = Silver Harp | |||
11 = Silver | 12 = Fairy Flute | ||
13 = Rainbow Drop | |||
12 = Fairy | |||
13 = Rainbow | |||
14 = Death | 14 = Death | ||
15 = Inn Rest | |||
15 = Inn | |||
16 = Princess Gwaelin | 16 = Princess Gwaelin | ||
17 = Curse | 17 = Curse | ||
18 = Battle (without intro) | |||
19 = Victory | |||
1A = Level Up | |||
</pre> | |||
===Note 3=== | |||
Chest data entries are five bytes long: | |||
<pre> | |||
01 = Map number | |||
02 = X coordinate | |||
03 = Y coordinate | |||
04 = Chest contents | |||
</pre> | |||
< | |||
Revision as of 18:02, 28 August 2011
The following article is a ROM map for Dragon Warrior.
Miscellany
0 to F = iNES header 2A to C0 = Map metadata (See Note 1)
Maps
Castles
C1 to 188 = Charlock Castle 189 to 250 = Hauksness Ruins 251 to 412 = Tantegel Castle 413 to 444 = Tantegel Throne Room 445 to 606 = Dragonlord's Throne Room
Towns
607 to 726 = Kol 727 to 8E8 = Brecconary 8E9 to AAA = Cantlin AAB to B72 = Garinham B73 to D34 = Rimuldar
Shrines
D35 to D66 = Sunlight Shrine D67 to D98 = Rain Shrine D99 to DCA = Rainbow Shrine
Dragonlord Cavern
DCB to E92 = Dragonlord Cavern B1 E93 to EC4 = Dragonlord Cavern B2 EC5 to EF6 = Dragonlord Cavern B3 EF7 to F28 = Dragonlord Cavern B4 F29 to F5A = Dragonlord Cavern B5 F5B to F8C = Dragonlord Cavern B6
Other Caves
F8D to FE6 = Rimuldar Passage FE7 to 1048 = Cave west of Tantegel B1 1049 to 10AA = Cave west of Tantegel B2 10AB to 1172 = Garin's Grave B1 1173 to 123A = Garin's Grave B3 123B to 136C = Garin's Grave B4 126D to 12C0 = Garin's Grave B2 12C1 to 12F2 = Erdrick's Cave B1 12F3 to 1324 = Erdrick's Cave B2
Other
1C9F to 1D62 = Graphic layout data for the overworld fight background 1D63 to 2662 = Overworld map 31BE to 31DB = Map music table (See Note 2) 3F30 to 3FB8 = Title screen data 549F to 58D9 = Ending text 5DDD to 5E58 = Chest data (See Note 3) 6FC7 to 752B = Menu text 7AC0 to 7EAD = Item, enemy, and spell menu text 8039 to BCBA = Dialogue text F3D8 to F471 = Warp data (Stairs Down) F472 to F50B = Warp data (Stairs Up) 10110 to 13FFF = Game graphics
Notes
Note 1
Metadata entries are five bytes long:
01 to 02 = Pointer to map data 03 = X size 04 = Y size 05 = Border tile
Note 2
Song bytes are in the same order as maps. (Byte 1 plays for map 1, byte 2 plays for map 2, etc.)
00 = Nothing 01 = Title Fanfare 02 = Throne Room 03 = Castle 04 = Town 05 = Overworld 06 = Cave 1 07 = Cave 2 08 = Cave 3 09 = Cave 4 0A = Cave 5 0B = Cave 6 0C = Cave 7 0D = Cave 8 0E = Battle 0F = Dragonlord 10 = End Theme 11 = Silver Harp 12 = Fairy Flute 13 = Rainbow Drop 14 = Death 15 = Inn Rest 16 = Princess Gwaelin 17 = Curse 18 = Battle (without intro) 19 = Victory 1A = Level Up
Note 3
Chest data entries are five bytes long:
01 = Map number 02 = X coordinate 03 = Y coordinate 04 = Chest contents