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Akazukin Chacha (SNES)/ROM map: Difference between revisions
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{{rommap|game=Akazukin Cha Cha}} | {{rommap|game=Akazukin Cha Cha}} | ||
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]]. | These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]]. | ||
==Dialog Script Locations== | ==Dialog Script Locations== | ||
* <tt>3E27A to 3FFC9</tt> - Opening game text, chapter opening dialogs, game dialogs | * <tt>3E27A to 3FFC9</tt> - Opening game text, chapter opening dialogs, game dialogs | ||
* <tt>40000 to 4FFBE</tt> - Dialog | * <tt>40000 to 4FFBE</tt> - Dialog | ||
* <tt>50000 to 5FD04</tt> - Dialog | * <tt>50000 to 5FD04</tt> - Dialog | ||
* <tt>60000 to 63FB5</tt> - Start-of-game dialogs | * <tt>60000 to 63FB5</tt> - Start-of-game dialogs | ||
See also [[Akazukin Cha Cha:Dialog Commands | | ''See also:'' [[Akazukin Cha Cha:Dialog Commands | Dialog script commands]] | ||
==Graphics Tiles== | ==Graphics Tiles== | ||
* The following are stored as 4bpp, 8x8 tiles: | |||
* <tt>C0000 to C5FFF</tt> - Chacha sprites | ** <tt>C0000 to C5FFF</tt> - Chacha sprites | ||
* <tt>C6000 to CBFFF</tt> - Shi'ne sprites | ** <tt>C6000 to CBFFF</tt> - Shi'ne sprites | ||
* <tt>CC000 to CFFFF</tt> - Riya sprites | ** <tt>CC000 to CFFFF</tt> - Riya sprites | ||
* <tt>D0000 to D33FF</tt> - Riya (wolf mode) sprites | ** <tt>D0000 to D33FF</tt> - Riya (wolf mode) sprites | ||
* <tt>D3400 to D41FF</tt> - (Empty) | ** <tt>D3400 to D41FF</tt> - (Empty) | ||
* <tt>D4200 to D5FFF</tt> - Chacha battle sprites | ** <tt>D4200 to D5FFF</tt> - Chacha battle sprites | ||
* <tt>D6000 to D7FFF</tt> - Shi'ne battle sprites | ** <tt>D6000 to D7FFF</tt> - Shi'ne battle sprites | ||
* <tt>D8000 to D9FFF</tt> - Riya battle sprites | ** <tt>D8000 to D9FFF</tt> - Riya battle sprites | ||
* <tt>DA000 to DBFFF</tt> - Magical Princess battle sprites | ** <tt>DA000 to DBFFF</tt> - Magical Princess battle sprites | ||
* <tt>DC000 to DDFFF</tt> - Riya (wolf mode) battle sprites | ** <tt>DC000 to DDFFF</tt> - Riya (wolf mode) battle sprites | ||
* <tt>DE000 to DFFFF</tt> - Penguin? sprites | ** <tt>DE000 to DFFFF</tt> - Penguin? sprites | ||
* The following are stored as 2bpp, 8x8 tiles: | |||
* <tt>E0000 to E04FF</tt> - Blurb tiles | ** <tt>E0000 to E04FF</tt> - Blurb tiles | ||
* <tt>E0500 to E39FF</tt> - Item font and icon tiles | ** <tt>E0500 to E39FF</tt> - Item font and icon tiles | ||
* <tt>E3A00 to E3000</tt> - (Empty) | ** <tt>E3A00 to E3000</tt> - (Empty) | ||
* The following are stored as 4bpp, 8x8 tiles: | |||
* <tt>E4000 to E5FFF</tt> - Title screen (top left portion) tiles | ** <tt>E4000 to E5FFF</tt> - Title screen (top left portion) tiles | ||
* <tt>E6000 to E7FFF</tt> - Title screen (top right portion) tiles | ** <tt>E6000 to E7FFF</tt> - Title screen (top right portion) tiles | ||
* <tt>E8000 to E99FF</tt> - Title screen (bottom left portion) tiles | ** <tt>E8000 to E99FF</tt> - Title screen (bottom left portion) tiles | ||
* <tt>E9A00 to E9FFF</tt> - (Empty) | ** <tt>E9A00 to E9FFF</tt> - (Empty) | ||
* <tt>EA000 to EB9FF</tt> - Title screen (bottom right portion) tiles | ** <tt>EA000 to EB9FF</tt> - Title screen (bottom right portion) tiles | ||
* <tt>EBA00 to EBFFF</tt> - (Empty) | ** <tt>EBA00 to EBFFF</tt> - (Empty) | ||
* The following are stored as 1bpp, 16x14 tiles: | |||
* <tt>158000 to 15E2FF</tt> - Font data | ** <tt>158000 to 15E2FF</tt> - Font data | ||
==Code Locations== | ==Code Locations== | ||
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | ||
* <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen | * <tt>C0:3F80</tt> - [[Akazukin Cha Cha:ASM:Text | Code for displaying character data to screen]] | ||
Revision as of 17:05, 28 August 2011
The following article is a ROM map for Akazukin Chacha (SNES).
These are file addresses for the unheadered ROM.
Dialog Script Locations
- 3E27A to 3FFC9 - Opening game text, chapter opening dialogs, game dialogs
- 40000 to 4FFBE - Dialog
- 50000 to 5FD04 - Dialog
- 60000 to 63FB5 - Start-of-game dialogs
See also: Dialog script commands
Graphics Tiles
- The following are stored as 4bpp, 8x8 tiles:
- C0000 to C5FFF - Chacha sprites
- C6000 to CBFFF - Shi'ne sprites
- CC000 to CFFFF - Riya sprites
- D0000 to D33FF - Riya (wolf mode) sprites
- D3400 to D41FF - (Empty)
- D4200 to D5FFF - Chacha battle sprites
- D6000 to D7FFF - Shi'ne battle sprites
- D8000 to D9FFF - Riya battle sprites
- DA000 to DBFFF - Magical Princess battle sprites
- DC000 to DDFFF - Riya (wolf mode) battle sprites
- DE000 to DFFFF - Penguin? sprites
- The following are stored as 2bpp, 8x8 tiles:
- E0000 to E04FF - Blurb tiles
- E0500 to E39FF - Item font and icon tiles
- E3A00 to E3000 - (Empty)
- The following are stored as 4bpp, 8x8 tiles:
- E4000 to E5FFF - Title screen (top left portion) tiles
- E6000 to E7FFF - Title screen (top right portion) tiles
- E8000 to E99FF - Title screen (bottom left portion) tiles
- E9A00 to E9FFF - (Empty)
- EA000 to EB9FF - Title screen (bottom right portion) tiles
- EBA00 to EBFFF - (Empty)
- The following are stored as 1bpp, 16x14 tiles:
- 158000 to 15E2FF - Font data
Code Locations
These are SNES-mapped addresses.