Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man 3 (NES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
Kiokuffiib11 (talk | contribs) m (→Weapons) |
Kiokuffiib11 (talk | contribs) |
||
Line 42: | Line 42: | ||
|} | |} | ||
{| border="1" cellpadding="1" | |||
Hex value | | '''Hex value''' || '''Description''' | ||
00 | |- | ||
C9 | | 00 || Don't have weapon | ||
|- | |||
| C9 || Have weapon | |||
|} | |||
<br> | <br> |
Revision as of 21:41, 14 August 2009
The following article is a RAM map for Mega Man 3 (NES).
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function |
$00A3 | Gemini Beam |
$00A4 | Needle Cannon |
$00A5 | Hard Knuckle |
$00A6 | Magnet Missile |
$00A7 | Top Spin |
$00A8 | Search Snake |
$00AA | Spark Shock |
$00AC | Shadow Blade |
Hex value | Description |
00 | Don't have weapon |
C9 | Have weapon |
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |