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Shadowrun (SNES): Difference between revisions
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[[Wikipedia:Shadowrun|Shadowrun]] has not yet been extensively hacked. | [[Wikipedia:Shadowrun (computer game)|Shadowrun]] has not yet been extensively hacked. | ||
{{magnify|factor=1.5|text=[[Shadowrun:ROM map|ROM map]]}} | {{magnify|factor=1.5|text=[[Shadowrun:ROM map|ROM map]]}} | ||
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==External Links== | ==External Links== | ||
[http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text | * [http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text | ||
* [http://starmen.net/pkhack/misc/shadowhuffman.c The source code] for the text decompressor, written by Michael1 (Alchemic) | |||
[http://starmen.net/pkhack/misc/shadowhuffman.c The source code] for the text decompressor, written by Michael1 (Alchemic) | |||
[[Category:Super Nintendo games|Shadowrun]] | [[Category:Super Nintendo games|Shadowrun]] | ||
[[Category:Shadowrun]] |
Revision as of 10:43, 25 October 2005
Shadowrun has not yet been extensively hacked.
Utilities
No known utilities exist for editing Shadowrun. A text dumper has been written, however.
Hacks
No known Shadowrun hacks exist.
Miscellaneous
Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.
External Links
- A dump of the compressed text
- The source code for the text decompressor, written by Michael1 (Alchemic)