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Speedy Blupi 2/RAM map: Difference between revisions
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| char[260] | | char[260] | ||
| m_movieToStart | | m_movieToStart | ||
| Filename of the currently loaded AVI file. MAX_PATH is 260. '''( | | Filename of the currently loaded AVI file. MAX_PATH is 260. '''(leftover)''' | ||
|- | |- | ||
| 6d6c | | 6d6c |
Revision as of 22:49, 25 May 2024
The following article is a RAM map for Speedy Blupi 2.
This page compares addresses for two versions of the game: Speedy Blupi 2 version 2.2 English (as available on blupi.org), and Speedy Eggbert 2 version 1.x English. Italicized names are speculative; non-italicized names directly match the Planet Blupi source code.
Globals
Address | Datatype | Symbol | Info | |
---|---|---|---|---|
Blupi | Eggbert | |||
435030 | int | g_speedRate | How many iterations of events are processed in one frame. Default is 1. Multiplicative with CEvent.m_speed | |
435034 | int | g_timerInterval | Target frame time in milliseconds. Default is 50 ms (20 fps) | |
435038 | int | g_mouseType | ||
43503c | UINT | g_lastPhase | ||
48a3c8 | char[260] | g_CDPath | MAX_PATH is 260 | |
48a4cc | ||||
48a4d0 | ||||
48a4d4 | ||||
48a4d8 | 48ebf8 | CEvent * | g_pEvent | Event handler |
48a4dc | 48ebfc | CPixmap * | g_pPixmap | Graphics handler |
48a4e0 | 48ec00 | CSound * | g_pSound | Sound handler |
48a4e4 | 48ec04 | CNetwork * | g_pNetwork | Netplay handler |
48a4e8 | 48ec08 | CMovie * | g_pMovie | Video playback handler (leftover) |
48a4ec | 48ec0c | CDecor * | g_pDecor | Gameplay handler |
48a4f0 | BOOL | g_bFullScreen | ||
48a4f4 | BOOL | g_bBenchmarkSuccess | Whether the PC is deemed strong enough for 16-bit graphics. | |
48a4f8 | BOOL | g_bTrueColor | ||
48a4fc | BOOL | g_bTrueColorDecor | ||
48a500 | BOOL | g_bCDAudio | If TRUE, forego all MIDI playback and instead play the corresponding track on an audio CD. (unused) | |
48a504 | int | g_benchmark | The numeric result of the performance benchmark (seemingly measured by the number of images drawn within a time interval?) | |
48a508 | ||||
48a50c | BOOL | g_bActive | Whether the application window is focused. | |
48a510 | BOOL | g_bTermInit | TRUE when the application is done initializing.
FALSE when starting up (loading graphics, doing benchmark, etc). |
CEvent class
Address | Datatype | Symbol | Info | |
---|---|---|---|---|
Blupi | Eggbert | |||
0004 | int | m_joyID | DInput device ID for joystick | |
041C | int | m_gamer | Currently selected player file index; [1..8] | |
0420 | int | m_textHiliStart | Index of first highlighted character in text input box | |
0424 | int | m_textHiliEnd | Index of last highlighted character in text input box | |
0428 | int | m_textCursorIndex | Position of text cursor in text box | |
042c | char[100] | m_textInput | Text input box contents | |
0490 | char[100] | m_playerName | Current player file name | |
0904 | char[100][256] | m_filenameBuffer | Buffer for custom level filenames in C:\User. Only the first 100 files are shown. | |
6d04 | ||||
6d08 | ||||
6d0c | int | m_userDirectoryIndex | ||
6d10 | ||||
6d14 | int | m_lives | Number of extra lives | |
6d18 | int | m_speed | How many iterations of events are processed in one frame. Default is 1. F5/F6 keys toggle between 1x and 2x. Multiplicative with g_speedRate | |
6d1c | int | m_mission | ||
6d20 | int | m_private | ||
6d24 | int | m_multi | ||
6d28 | int | m_phase | ||
6d2c | int | m_index | ||
6d30 | ||||
6d34 | ||||
6d38 | BOOL | m_bPrivate | ||
6d3c | BOOL | m_bMulti | ||
6d40 | BOOL | m_bAccessBuild | Whether the XMISSION (xnjttjpo) cheat is enabled, allowing the player to edit the singleplayer campaign. | |
6d44 | ||||
6d48 | m_mouseType | |||
6d4c | HINSTANCE | m_hInstance | ||
6d50 | HWND | m_hWnd | ||
6d54 | CPixmap * | m_pPixmap | ||
6d58 | CDecor * | m_pDecor | ||
6d5c | CSound * | m_pSound | ||
6d60 | CNetwork * | m_pNetwork | ||
6d64 | CMovie * | m_pMovie | ||
6d68 | char[260] | m_movieToStart | Filename of the currently loaded AVI file. MAX_PATH is 260. (leftover) | |
6d6c | int | m_phaseAfterMovie | Which Phase to switch to after AVI playback is done. | |
6d70 | Button[40] | m_buttons | Menu buttons on the current screen. | |
9494 | int | m_input | Bitmap of current player input. If a demo is running, this represents the input of the demo. | |
9860 | POINT | m_oldMousePos | ||
98c0 | POINT | m_posToolTips | Screen coordinates of the currently visible UI tooltip. | |
98c4 | char[50] | m_textToolTips | Current UI tooltip text. | |
992c | int | m_mouseSprite | ||
9930 | BOOL | m_bWaitMouse | ||
9934 | BOOL | m_bHideMouse | ||
9938 | BOOL | m_bFillMouse | ||
993c | BOOL | m_bShowMouse | ||
9940 | int | m_tryPhase | ||
9944 | int | m_rankCheat | Which cheat the player is currently typing. Since every cheat begins with a unique letter, any given input can only correspond to one cheat. | |
9948 | int | m_posCheat | ||
9964 | BOOL | m_bDemoRec | TRUE if a demo is being recorded. | |
9968 | BOOL | m_bDemoPlay | TRUE if a demo is being played back. | |
996c | DemoEvent * | m_pDemoBuffer | Pointer to the currently processing demo event | |
9970 | int | m_demoTime | Demo playback frame counter | |
9974 | int | m_demoIndex | The index of the current input event in the demo | |
9978 | int | m_demoEnd | ||
997c | int | m_demoNumber | The index of the currently playing demo in the queue. | |
9980 | ||||
9984 | ||||
9988 | char[100][5] | m_chatZone | Netplay chat log buffer. | |
9b7c | char[100] | m_text | Currently active tutorial text. |