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User:Trap15/fm7sub

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Sub RAM Physical Map

Start End Detail
$0000 $BFFF GVRAM
$C000 $CFFF "Console" RAM
Bankable on AV40
$D000 $D37F "Work" RAM
$D380 $D3FF Shared RAM
$D400 $D4FF Memory mapped I/O
$D500 $D7FF RAM
AV only
$D800 $DFFF Subsystem CG RAM
Other than AV40, this is ROM
$E000 $FFFF Subsystem RAM
Other than AV40, this is ROM

Sub I/O Map

Address mask depends on machine. This table goes from most to least specific. If it's not covered, fall through.

Machine Mask
AV40EX/AV40SX $FF
AV $3F
Other $0F
Address R/W Detail
$D400 R Keyboard data high bit
Bit 7 6 5 4 3 2 1 0
Name D8
D8 Keyboard data bit 8
$D401 R Keyboard data low 8 bits
Bit 7 6 5 4 3 2 1 0
Name Keyboard data bits 0~7
$D402 R Acknowledge IRQ from main CPU
$D403 R One-shot buzzer
$D404 R Send attention IRQ to main CPU
$D405 W Sub-CPU mode
Bit 7 6 5 4 3 2 1 0
Name FAST
FAST Set performance mode
Display steals cycles from CPU in Slow
0: Fast
1: Slow

CSCP emulator implies this port interacts with the 400 line board config.

$D406 R Kanji ROM data left byte
W Kanji ROM address high byte
$D407 R Kanji ROM data right byte
W Kanji ROM address low byte
$D408 R Turn display on
W Turn display off (show only black)
$D409 R Allow access to VRAM
When in Slow performance mode, this reduces performance to ~1/3
W Disable access to VRAM
$D40A R Clear BUSY flag to main CPU
W Set BUSY flag to main CPU
$D40B RW 400-line card I/O
$D40C RW 400-line card I/O
$D40D R Turn on INS LED on keyboard (?)
W Turn off INS LED on keyboard (?)
$D40E W VRAM offset address high byte
Bit 7 6 5 4 3 2 1 0
Name OA14 OA13 OA12 OA11 OA10 OA9 OA8

OA14 only available in 400-line mode.

$D40F W VRAM offset address low byte
Bit 7 6 5 4 3 2 1 0
Name OA7 OA6 OA5 OA4 OA3 OA2 OA1 OA0

OA4~OA0 only available on L4 and AV when enabled in $D430.
Together with $D40E, determines VRAM access offset.
This offset is used both for the CPU and the display.

$D410 RW ALU command register
Bit 7 6 5 4 3 2 1 0
Name EST M1 M2 ALGO
EST Process ALU command 0: Do not process
1: Process
M1 ? TODO ? TODO
M2 ? TODO 0: Write with イコール
1: Write with NOTイコール
ALGO ALU math algorithm 000: PSET
001: Don't Use
010: OR
011: AND
100: XOR
101: NOT
110: TILEPAINT
111: COMPARE
$D411 RW ALU logical color
Bit 7 6 5 4 3 2 1 0
Name G R B
$D412 RW ALU mask register
$D413 RW? ALU compare registers
Bit 7 6 5 4 3 2 1 0
Name MASK G R B
$D414
$D415
$D416
$D417
$D418
$D419
$D41A
$D41B RW ALU bank disable register
Bit 7 6 5 4 3 2 1 0
Name 1 G R B
$D41C W ALU tile paint register B
$D41D W ALU tile paint register R
$D41E W ALU tile paint register G
$D420 W ALU address offset register high byte
Bit 7 6 5 4 3 2 1 0
Name A13~A9
$D421 W ALU address offset register low byte
Bit 7 6 5 4 3 2 1 0
Name A8~A1

TODO

$D422 W ALU line style pattern register high byte
Bit 7 6 5 4 3 2 1 0
Name P15~P8
$D423 W ALU line style pattern register low byte
Bit 7 6 5 4 3 2 1 0
Name P7~P0

TODO

$D424 W ALU X start position high byte
Bit 7 6 5 4 3 2 1 0
Name X9~X8
$D425 W ALU X start position low byte
Bit 7 6 5 4 3 2 1 0
Name X7~X0

TODO

$D426 W ALU Y start position high byte
Bit 7 6 5 4 3 2 1 0
Name Y8
$D427 W ALU Y start position low byte
Bit 7 6 5 4 3 2 1 0
Name Y7~Y0

TODO

$D428 W ALU X end position high byte
Bit 7 6 5 4 3 2 1 0
Name X9~X8
$D429 W ALU X end position low byte
Bit 7 6 5 4 3 2 1 0
Name X7~X0

TODO

$D42A W ALU Y end position high byte
Bit 7 6 5 4 3 2 1 0
Name Y8
$D42B W ALU Y end position low byte
Bit 7 6 5 4 3 2 1 0
Name Y7~Y0

TODO

$D42E W Sub-RAM bank select (AV40 only)
Bit 7 6 5 4 3 2 1 0
Name KNJSEL SRA SRB
KNJSEL Select kanji ROM 0: Level 1
1: Level 2
SRA Console RAM bank
SRB CG RAM bank
$D42F W VRAM bank select (AV40 only)
Bit 7 6 5 4 3 2 1 0
Name BS

VRAM bank select (value 11 is invalid)

$D430 R Miscellaneous status (AV only)
Bit 7 6 5 4 3 2 1 0
Name BLANK BUSY VSYNC RESET
BLANK Current blanking status 0: Blanking
1: Display
BUSY Current BUSY state 0: Busy
1: Ready
VSYNC Current VSYNC state 0: Vdisp
1: Vsync
W Miscellaneous flags (AV only)
Bit 7 6 5 4 3 2 1 0
Name NMIMASK DISPPG ACTPG OFSLOEN CGBANK
NMIMASK NMI mask register (yes really...) 0: Enabled
1: Disabled
DISPPG Display page 0: Page 0
1: Page 1
ACTPG Active page
OFSLOEN Offset register OA4~OA0 enable 0: Disabled
1: Enabled
CGBANK CG ROM bank
$D431 RW Keyboard encoder data register (AV only)

TODO

$D432 R Keyboard encoder status register (AV only)
Bit 7 6 5 4 3 2 1 0
Name LATCH ACK
LATCH Data receive validity 0: Allowed
1: Not allowed
ACK Data send status 0: Not complete
1: Complete
$D433 W VRAM block select (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name DISPBLK ACTBLK
DISPBLK Display block 0: Block 0
1: Block 1
ACTBLK Active block
$D438 W Window X start position high byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name XWS-A9~XWS-8
$D439 W Window X start position low byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name XWS-A7~XWS-A3
$D43A W Window X end position high byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name XWE-A9~XWE-A8
$D43B W Window X end position low byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name XWE-A7~XWE-A3
$D43C W Window Y start position high byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name YWS-A9~YWS-A8
$D43D W Window Y start position low byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name YWS-A7~YWS-A0
$D43E W Window Y end position high byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name YWE-A9~YWE-A8
$D43F W Window Y end position low byte (AV40EX only)
Bit 7 6 5 4 3 2 1 0
Name YWE-A7~YWE-A0

All of the window position registers are used together.
Defines a window in which the opposite block from the one specified in DISPBLK in $D433 will be displayed.
If both start coordinates are beyond the end coordinates, the condition is inverted.