Super Mario Bros. 2

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Super Mario Bros. 2
SMB2.png
Mapper No. 4
Mapper Name Nintendo MMC3
PRG-ROM Pages 8 ‍×​ 16kB
CHR-ROM Pages 16 ‍×​ 8kB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled No
ROM map | RAM map | Text table | Notes | Tutorials

Utilities

Hacks

Translations

Information

Miscellaneous

  • 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.

Known Dumps

  • Doki Doki Panic (J)
  • Super Mario Bros. 2 (Prototype)
  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (USA)
  • Super Mario Bros. 2 (USA) (Rev A)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links


The Mario Series
NES: Super Mario Bros.Super Mario Bros. 2Super Mario Bros. 3Dr. Mario
SNES: Super Mario World
N64: Mario Kart 64Paper Mario
GB: Mario Pinball Land
NGC: Luigi's Mansion