From Data Crystal
Utilities
Hacks
Translations
Miscellaneous
- 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.
Known Dumps
- Doki Doki Panic (J)
- Super Mario Bros. 2 (Prototype)
- Super Mario Bros. 2 (E) [!]
- Super Mario Bros. 2 (PC10)
- Super Mario Bros. 2 (U) (PRG0) [!]
- Super Mario Bros. 2 (U) (PRG1) [!]
- Super Mario USA (J)
External Links