Mega Man Xtreme

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Mega Man Xtreme
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Internal Name MEGAMAN X
Region Code 1 (U)
Type
SGB Support No
Cartridge Type (ROM + MBC1? + RAM + Battery)
License Code
ROM Size 1Mbit
ROM Checksum
SRAM Size 2kB
Header Checksum
ROM map | RAM map | Text table | Notes | Tutorials


A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Almost never hacked. No known utilities.

Have found a bit of info on the RAM Map:

0xB404 : Y position of Enemy 1

0xB408 : X position of Enemy 1

0xB40D : Is Enemy 1 active (boolean)

0xCADC : X's health

0xCADD : X's lives

0xCAE1 : Boss health

0xCAE2 : X's health capacity

0xCC5B : X's X position (pixel)

0xCC5A : X's X position (sub-pixel)

0xCC5E : X's Y position (pixel)

0xCC5D : X's Y position (sub-pixel)

0xCF8D : Camera's X position

0xD368 : SubTank's health (+80) /12

0xD39C-D39F : Time played (frames/seconds/minutes/hours)

0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F)

0xFFF7 : Sound Effect ID

Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. When X dashes, his Xpos augments by 3 pixels/frame. Normally, when X gets hit, he moves backwards 14.25 pixels in total.

Utilities

Hacks

Megaman Xtreme VWF edition

Translations

Mega Man Xtreme (Spanish)

Mega Man Xtreme (Portuguese)

Miscellaneous

Mega Man Xtreme Graphics Decompressing

Known Dumps

External Links