Dragon Ball Z: Buu's Fury

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Dragon Ball Z: Buu's Fury
File:Blank.png
Name DBZBUUSFURY
Code {{{code}}}
Company Webfoot
ROM 8MB
Country
Checksum
CRC32 84
ROM map | RAM map | Text table | Notes | Tutorials

Utilities

Hacks

Change the sprite of any character

   1. Go to the ROM map for reference, under Character Codes.
   2. Pick a character you want to replace the sprites of
   3. Get its' "Address", that's your key.
   4. Get the "Value" of the character you want to replace with, that's your value.
   5. In VBA or any other emulator, make the cheat. Base Address:Value

For example: 086b6ccc:086ad1cc will replace all criminals in the game with Goku.

Recolor any character

   1. Go to the ROM map for reference, under Character Codes.
   2. Pick a character you want to recolor
   3. Get its' "Value" and add 4 (in hex), that's your key.
   4. The actual value to place here depends on what you want to recolor. 
      You might want to map the colors yourself. But if you want to just rotate the colors (as they appear in the Palette viewer)
      Just pick 086aa3a0, and increment this value +1 each time until you see something you like.*
  • If you want to create your own palette, you need to find 256 free bytes and fill them with values from 00 to FF. Then change the index you want to the color you want. You can only use colors in the palette. For example: If you want to change the color white to blue, your third value (white index) should be equal to 08 (blue index).
  • Or you can use premade presents. For example 086b1ee0 or 086a9148 or 086ab3d4.

Add a halo to any character

   1. Go to the ROM map for reference, under Character Codes.
   2. Pick a character you want to change
   3. Get its' "Offset" and add 50 (in hex, 80 in decimal), that's where the halo function sits.
   4. Set this value to 0851c898


Add a waypoint

   // configure West City to have 3 waypoints (first two are capsule-corp and z-mart)
   0826A7B8:00000003
   0826A7BC:087E6A00
   087E6A00:0826A740
   087E6A04:0826A758
   087E6A08:087E6A0C
   
   // configure the third waypoint
   087e6a0c:08007675
   087e6a10:0800776d
   087e6a14:00400108
   087e6a18:00500111
   087e6a1c:00020201
   087e6a20:01ac00d8

Translations

Miscellaneous

How to find messages

Set a THUMB breakpoint at 0801226a Register r1 holds the text value in a 32bit integer. If you open a HEX editor and search this integer in the game's ROM, you'll find it.

If you have more than one result, narrow your search to around 0078xxxx. Once found, take the offset - decrease by 4 and add 0x08000000(to get the ROM address) now search that.

It should usually have one result - congrats. That's the pointer to the message. A pointer to the pointer of the message can oftentimes lead to finding the NPC in the ROM.

How to find areas

Set a THUMB breakpoint at 08008a1c Register r1 holds the pointer to a MapInfo struct. From there it's easy to find the NPCs, events, etc..

Known Dumps

External Links

Tcrf cactus (SM64).png
The Cutting Room Floor features additional info about this game.