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Might and Magic: Secret of the Inner Sanctum/Notes: Difference between revisions

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(Created page with "{{notes|game=Might and Magic: Secret of the Inner Sanctum}} ==Charater Data== <pre> $01 Class $16-17 Experience $1A-1B Magic-Temporary? $1C-1D Magic-Permanant? $1F Spell Leve...")
 
 
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==Charater Data==
==Charater Data==
<pre>
[[Might and Magic: Secret of the Inner Sanctum:Charater Data|Charater Data]]
$01 Class
 
$16-17 Experience
==Item Properties==
$1A-1B Magic-Temporary?
[[Might and Magic: Secret of the Inner Sanctum:Item Properties|Item Properties]]
$1C-1D Magic-Permanant?
 
$1F Spell Level
==Enemy Data==
$3D-42 Item Charges - Equiped
[[Might and Magic: Secret of the Inner Sanctum: Enemy Data|Enemy Data]]
$43-48 Item Charges - Backpack
 
$49-4A Magic Protection
==Map Headers==
$4B-4C Fire Protection
[[Might and Magic: Secret of the Inner Sanctum: Map Headers|Map Headers]]
$4D-4E Cold Protection
 
$4F-50 Electric Protection
==Maps==
$51-52 Acid Protection
[[Might and Magic: Secret of the Inner Sanctum: Maps|Maps]]
$53-54 Fear Protection
 
$55-56 Poison Protection
==Codes==
$57-58 Sleep Protection
[[Might and Magic: Secret of the Inner Sanctum: Control Codes|Control Codes]]
$5E Quested?
$61 Scroll Quests
$65 Aura
$6D Endgame Switch
</pre>


==Music==
==Music==
<pre>
[[Might and Magic: Secret of the Inner Sanctum: Music|Music]]
00-Town
 
01-Surface of the Ground
 
02-Battle
==Palettes Assignments==
03-Main Theme
Palettes are assigned to sprites and blocks based the type of assignment. Each Byte affects four tiles. Two bit per tile assign four colors to a sprite or block.
04-Map System
{| border="1" cellpadding="4"
05-In the Castle
|'''Colors'''  || '''Bit 1''' || '''Bit 2'''
06-Market
|-
07-Astral World and Soul Maze
|0000|| 0 || 0
08-Dungeon
|}
09-Sheltem's Theme
 
</pre>
{{Internal Data}}

Latest revision as of 14:24, 24 January 2024

Chip tiny.png The following article is a Notes Page for Might and Magic: Secret of the Inner Sanctum.

Charater Data

Charater Data

Item Properties

Item Properties

Enemy Data

Enemy Data

Map Headers

Map Headers

Maps

Maps

Codes

Control Codes

Music

Music


Palettes Assignments

Palettes are assigned to sprites and blocks based the type of assignment. Each Byte affects four tiles. Two bit per tile assign four colors to a sprite or block.

Colors Bit 1 Bit 2
0000 0 0