Might and Magic: Secret of the Inner Sanctum:Item Properties

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Item Properties

$00 Equippable By
$01 Effects
$02 Effect Value
$03 Magical Item
$04 Spell Number
$05 Charges
$06-07 Price
$08 Attack
$09 Extra Damage/ Defence
$0A Maximum Charges?

Equip List

Equipping is in binary format. 1 means that a character is unable to equip while 0 means they can equip. G = Good, E = Evil, K = Knight, P = Paladin A = Archer C = Cleric S = Sorcerer R = Robber

Number G E K P A C S R
00 0 0 0 0 0 0 0 0

This is a list of all used equip possibilities that are in the game.

00 All Classes, All Alignments
01 Sorcerers, Archers, Paladins, Knights, All Alignments
02 Robbers, Clerics, Archers, Paladins, Knights, All Alignments
03 Clerics, Archers, Paladins, Knights, Evil Only
04 Robbers, Sorcerers, Archers, Paladins, Knights, All Alignments
06 Robbers, Archers, Paladins, Knights, All Alignments
07 Archers, Paladins, Knights, All Alignments
0A Robbers, Clerics, Paladins, Knights, All Alignments
0E Robbers, Paladins, Knights, All Alignments
0F Paladins, Knights, All Alignments
1F Knights Only, All Alignments
21 Sorcerers, Archers, Paladins
32 Robbers, Clerics, Archers, All Alignments
34 Robbers, Sorcerers, Archers, All Alignments
35 Sorcerers, Clerics, Archers, Paladins, All Alignments
36 Robbers, Archers, All Alignments
37 Archers Only, All Alignments
3B Clerics Only, All Alignments
3D Sorcerers Only, All Alignments
3E Robbers Only, All Alignments
43 Clerics, Archers, Paladins, Knights, Good Only
46 Robbers, Archers, Paladins, Knights, Good Only
47 Archers, Paladins, Knights, Good Only
4F Robbers, Archers, Paladins, Knights, All Alignments
6F Paladins Only, Good Only
79 Sorcerers, Clerics, All Alignments
7B Clerics Only, Good Only
86 Robbers, Archers, Paladins, Knights, Evil Only
87 Archers, Paladins, Knights, Evil Only
8F Paladins, Knights, Evil Only
AF Paladins Only, Evil Only
BB Clerics Only, Evil Only
C6 Robbers, Archers, Paladins, Knights, Neutral Only
CC Robbers, Sorcerers, Archers, Paladins, Knights, Neutral Only
CF Paladins, Knights, Neutral Only
D7 Archers, Knights, Neutral Only
FF Cannot Be Equipped

Effect List

01 Unequippable
15 Intelligence
17 Might
19 Personality
1D Speed
1F Accuracy
21 Luck
58 Magic
5A Fire
5C Cold
5E Electric
60 Elements
62 Fear
64 Poison
66 Holy
6C Thievery
FF Cursed