Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mother 3/Named data structures: Difference between revisions
< Mother 3
Jump to navigation
Jump to search
m (→Overview) |
m (Xkeeper moved page MOTHER 3:Named data structures to MOTHER 3/Named data structures: normalize subpages and titles) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{subpage|game=MOTHER 3}} | |||
==Overview== | ==Overview== | ||
MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: | MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: | ||
* [[MOTHER_3:BG_block|BG block]] | |||
* [[MOTHER_3:BXT_block|BXT block]] | * [[MOTHER_3:BXT_block|BXT block]] | ||
* [[MOTHER_3: | * [[MOTHER_3:CCG_block|CCG block]] | ||
* [[MOTHER_3:CCL_block|CCL block]] | * [[MOTHER_3:CCL_block|CCL block]] | ||
* [[MOTHER_3:EFC block|EFC block]] | * [[MOTHER_3:EFC block|EFC block]] |
Revision as of 02:42, 24 January 2024
This is a sub-page of Mother 3.
Overview
MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: