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Kirby's Adventure/ROM map: Difference between revisions

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(these tilesets are part of the pointer table, no idea what they're actually used for, if anything)
(Converted to tables, use relative links, simplified templates, change hex values from 0x1234 to $1234)
 
(11 intermediate revisions by 5 users not shown)
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{{rommap|game=Kirby's Adventure}}
{{rommap}}


==Signs above doors==
==Signs above doors==
<tt>0x02524B</tt> = 1-1
 
<tt>0x02525A</tt> = 1-2
{| class="wikitable sortable"
<tt>0x02525F</tt> = 1-3
|-
<tt>0x025250</tt> = 1-Crane Game
!  Address  !!  Description
|-
|  $02524B  ||  1-1
|-
|  $02525A  ||  1-2
|-
|  $02525F  ||  1-3
|-
|  $025250  ||  1-Crane Game
|}
 
== Background Palettes ==
== Background Palettes ==
* <tt>0x00010 - 0x0010F (0100)</tt> = Palette 00 color (also 04, 08, 0C, 10, 14, 18, 1C)
 
* <tt>0x00110 - 0x0020F (0100)</tt> = Palette 01 color
{| class="wikitable sortable"
* <tt>0x00210 - 0x0030F (0100)</tt> = Palette 02 color
|-
* <tt>0x00310 - 0x0040F (0100)</tt> = Palette 03 color
!  Address  !!  Size  !!  Description
* <tt>0x00410 - 0x0050F (0100)</tt> = Palette 05 color
|-
* <tt>0x00510 - 0x0060F (0100)</tt> = Palette 06 color
|  $00010 - $0010F  ||  $100  ||  Palette 00 color (also 04, 08, 0C, 10, 14, 18, 1C)
* <tt>0x00610 - 0x0070F (0100)</tt> = Palette 07 color
|-
* <tt>0x00710 - 0x0080F (0100)</tt> = Palette 09 color
|  $00110 - $0020F  ||  $100  ||  Palette 01 color
* <tt>0x00810 - 0x0090F (0100)</tt> = Palette 0A color
|-
* <tt>0x00910 - 0x00A0F (0100)</tt> = Palette 0B color
|  $00210 - $0030F  ||  $100  ||  Palette 02 color
|-
|  $00310 - $0040F  ||  $100  ||  Palette 03 color
|-
|  $00410 - $0050F  ||  $100  ||  Palette 05 color
|-
|  $00510 - $0060F  ||  $100  ||  Palette 06 color
|-
|  $00610 - $0070F  ||  $100  ||  Palette 07 color
|-
|  $00710 - $0080F  ||  $100  ||  Palette 09 color
|-
|  $00810 - $0090F  ||  $100  ||  Palette 0A color
|-
|  $00910 - $00A0F  ||  $100  ||  Palette 0B color
|}


== Map/Enemy/Tileset Data ==
== Map/Enemy/Tileset Data ==
Data formats: [[Kirby's Adventure:RAM map#Map Data Format|Map]], [[Kirby's Adventure:Notes#Enemy Data Format|Enemy]], [[Kirby's Adventure:RAM map#Tileset Data Format|Tileset]]


For a room listing, see [[Kirby's Adventure:Notes#Rooms|Notes]]
'''Data formats:''' [[{{BASEPAGENAME}}/RAM map#Map Data Format|Map]], [[{{BASEPAGENAME}}/Notes#Enemy Data Format|Enemy]], [[{{BASEPAGENAME}}/RAM map#Tileset Data Format|Tileset]]


NOTE: Map and tileset data is compressed
For a room listing, see [[{{BASEPAGENAME}}/Notes#Rooms|Notes]]


NOTE: 0x0B428 is a special case
'''NOTE:''' Map and tileset data is compressed


* <tt>0x00A10 - 0x00FAE (059F)</tt> = Map 0-FA
'''NOTE:''' $0B428 is a special case
* <tt>0x00FAF - 0x01549 (059B)</tt> = Map 1-2A
 
* <tt>0x0154A - 0x01AE4 (059B)</tt> = Map 0-0B
{| class="wikitable sortable"
* <tt>0x01AE5 - 0x01F7D (0499)</tt> = Tileset 0E
|-
* <tt>0x01F7E - 0x0200F (0092)</tt> = Map 0-8B
!  Address  !!  Size  !!  Description
* <tt>0x02010 - 0x02593 (0584)</tt> = Map 0-57
|-
* <tt>0x02594 - 0x02A18 (0485)</tt> = Tileset 02
|  $00A10 - $00FAE  ||  $059F  ||  Map 0-FA
* <tt>0x02A19 - 0x02E9C (0484)</tt> = Tileset 05
|-
* <tt>0x02E9D - 0x032FC (0460)</tt> = Map 1-1F
|  $00FAF - $01549  ||  $059B  ||  Map 1-2A
* <tt>0x032FD - 0x0375A (045E)</tt> = Tileset 0A
|-
* <tt>0x0375B - 0x03BA0 (0446)</tt> = Tileset 07
|  $0154A - $01AE4  ||  $059B  ||  Map 0-0B
* <tt>0x03BA1 - 0x03FCF (042F)</tt> = Tileset 00
|-
* <tt>0x03FD0 - 0x0400E (003F)</tt> = Enemy 0-57
|  $01AE5 - $01F7D  ||  $0499  ||  Tileset 0E
* <tt>0x04010 - 0x0443D (042E)</tt> = Tileset 0C
|-
* <tt>0x0443E - 0x04866 (0429)</tt> = Tileset 10
|  $01F7E - $0200F  ||  $0092  ||  Map 0-8B
* <tt>0x04867 - 0x04C87 (0421)</tt> = Tileset 17
|-
* <tt>0x04C88 - 0x05093 (040C)</tt> = Tileset 06
|  $02010 - $02593  ||  $0584  ||  Map 0-57
* <tt>0x05094 - 0x05497 (0404)</tt> = Tileset 16
|-
* <tt>0x05498 - 0x05894 (03FD)</tt> = Tileset 18
|  $02594 - $02A18  ||  $0485  ||  Tileset 02
* <tt>0x05895 - 0x05C8A (03F6)</tt> = Tileset 19
|-
* <tt>0x05C8B - 0x05FF6 (036C)</tt> = Map 0-B3
|  $02A19 - $02E9C  ||  $0484  ||  Tileset 05
* <tt>0x05FF7 - 0x0600F (0019)</tt> = Enemy 0-92
|-
* <tt>0x06010 - 0x06401 (03F2)</tt> = Tileset 0B
|  $02E9D - $032FC  ||  $0460  ||  Map 1-1F
* <tt>0x06402 - 0x067E6 (03E5)</tt> = Tileset 1A
|-
* <tt>0x067E7 - 0x06BBE (03D8)</tt> = Tileset 1B
|  $032FD - $0375A  ||  $045E  ||  Tileset 0A
* <tt>0x06BBF - 0x06F91 (03D3)</tt> = Tileset 09
|-
* <tt>0x06F92 - 0x07360 (03CF)</tt> = Map 0-01
|  $0375B - $03BA0  ||  $0446  ||  Tileset 07
* <tt>0x07361 - 0x07728 (03C8)</tt> = Map 0-03
|-
* <tt>0x07729 - 0x07AE9 (03C1)</tt> = Tileset 13
|  $03BA1 - $03FCF  ||  $042F  ||  Tileset 00
* <tt>0x07AEA - 0x07EA4 (03BB)</tt> = Map 0-05
|-
* <tt>0x07EA5 - 0x08006 (0162)</tt> = Map 1-00
|  $03FD0 - $0400E  ||  $003F  ||  Enemy 0-57
* <tt>0x08007 - 0x0800F (0009)</tt> = Enemy 1-21
|-
* <tt>0x08010 - 0x083C1 (03B2)</tt> = Tileset 12
|  $04010 - $0443D  ||  $042E  ||  Tileset 0C
* <tt>0x083C2 - 0x0876F (03AE)</tt> = Tileset 22 (unused?)
|-
* <tt>0x08770 - 0x08B1C (03AD)</tt> = Map 0-F2
|  $0443E - $04866  ||  $0429  ||  Tileset 10
* <tt>0x08B1D - 0x08EC2 (03A6)</tt> = Map 0-04
|-
* <tt>0x08EC3
|  $04867 - $04C87  ||  $0421  ||  Tileset 17
|-
|  $04C88 - $05093  ||  $040C  ||  Tileset 06
|-
|  $05094 - $05497  ||  $0404  ||  Tileset 16
|-
|  $05498 - $05894  ||  $03FD  ||  Tileset 18
|-
|  $05895 - $05C8A  ||  $03F6  ||  Tileset 19
|-
|  $05C8B - $05FF6  ||  $036C  ||  Map 0-B3
|-
|  $05FF7 - $0600F  ||  $0019  ||  Enemy 0-92
|-
|  $06010 - $06401  ||  $03F2  ||  Tileset 0B
|-
|  $06402 - $067E6  ||  $03E5  ||  Tileset 1A
|-
|  $067E7 - $06BBE  ||  $03D8  ||  Tileset 1B
|-
|  $06BBF - $06F91  ||  $03D3  ||  Tileset 09
|-
|  $06F92 - $07360  ||  $03CF  ||  Map 0-01
|-
|  $07361 - $07728  ||  $03C8  ||  Map 0-03
|-
|  $07729 - $07AE9  ||  $03C1  ||  Tileset 13
|-
|  $07AEA - $07EA4  ||  $03BB  ||  Map 0-05
|-
|  $07EA5 - $08006  ||  $0162  ||  Map 1-00
|-
|  $08007 - $0800F  ||  $0009  ||  Enemy 1-21
|-
|  $08010 - $083C1  ||  $03B2  ||  Tileset 12
|-
|  $083C2 - $0876F  ||  $03AE  ||  Tileset 22 (unused?)
|-
|  $08770 - $08B1C  ||  $03AD  ||  Map 0-F2
|-
|  $08B1D - $08EC2  ||  $03A6  ||  Map 0-04
|-
|  $08EC3 - $0925A  ||  $0398  ||  Map 1-23
|-
|  $0925B - $095F1  ||  $0397  ||  Tileset 03
|-
|  $095F2 - $0997C  ||  $038B  ||  Map 1-25
|-
|  $0997D - $09CE8  ||  $036C  ||  Map 0-3D
|-
|  $09CE9 - $09FF1  ||  $0309  ||  Map 0-BF
|-
|  $09FF2 - $0A00F  ||  $001E  ||  Enemy 0-6D
|-
|  $0A010 - $0A378  ||  $0369  ||  Map 0-FC
|-
|  $0A379 - $0A6DD  ||  $0365  ||  Map 0-2A
|-
|  $0A6DE - $0AA3D  ||  $0360  ||  Map 0-B0
|-
|  $0AA3E - $0AD92  ||  $0355  ||  Tileset 14
|-
|  $0AD93 - $0B0E4  ||  $0352  ||  Tileset 04
|-
|  $0B0E5 - $0B427  ||  $0343  ||  Map 1-38
|-
|  $0B428 - $0B727  ||  $0300  ||  PPU background banks 1-3 (3 sets of 256 bytes)
|-
|  $0B728 - $0BA21  ||  $02FA  ||  Map 0-3C
|-
|  $0BA22 - $0BD0B  ||  $02EA  ||  Map 0-BD
|-
|  $0BD0C - $0BFF1  ||  $02E6  ||  Map 1-11
|-
|  $0BFF2 - $0C00F  ||  $001E  ||  Enemy 0-38
|-
|  $0C010 - $0C2F2  ||  $02E3  ||  Map 0-D9
|-
|  $0C2F3 - $0C5D3  ||  $02E1  ||  Tileset 15
|-


== Room Data Pointers ==
== Room Data Pointers ==
The value of the current room (see [[Kirby's Adventure:Notes#Rooms|Notes]]) is used as the offset for the map and enemy data pointers and the tileset selection


* <tt>0x244E1 - 0x24627 (0147)</tt> = Map data pointer - bank ''[bit 7 unknown]''
The value of the current room (see [[{{BASEPAGENAME}}/Notes#Rooms|Notes]]) is used as the offset for the map and enemy data pointers and the tileset selection
* <tt>0x24628 - 0x2476E (0147)</tt> = Map data - tileset
 
* <tt>0x2476F - 0x248B5 (0147)</tt> = Map data pointer - high byte
{| class="wikitable sortable"
* <tt>0x248B6 - 0x249FC (0147)</tt> = Map data pointer - low byte
|-
* <tt>0x249FD - 0x24A2D (0031)</tt> = Tileset data pointer - bank
!  Address  !!  Size  !!  Description
* <tt>0x24A2E - 0x24A5E (0031)</tt> = Tileset data pointer - high byte
|-
* <tt>0x24A5F - 0x24A7B (0031)</tt> = Tileset data pointer - low byte
|  $244E1 - $24627  ||  $0147  ||  Map data pointer - bank (bit 7 = boss map, dying returns to previous location)
* <tt>0x24A90 - 0x24BD6 (0147)</tt> = Enemy data pointer - bank
|-
* <tt>0x24BD7 - 0x24D1D (0147)</tt> = Enemy data pointer - high byte
|  $24628 - $2476E  ||  $0147 ||  Map data - tileset
* <tt>0x24D1E - 0x24E64 (0147)</tt> = Enemy data pointer - low byte
|-
* <tt>0x25C6F - 0x25C8B (001D)</tt> = Tileset data - ''??? [always 08]''
|  $2476F - $248B5  ||  $0147 ||  Map data pointer - high byte
|-
|  $248B6 - $249FC  ||  $0147 ||  Map data pointer - low byte
|-
|  $249FD - $24A2D  ||  $0031 ||  Tileset data pointer - bank
|-
|  $24A2E - $24A5E  ||  $0031 ||  Tileset data pointer - high byte
|-
|  $24A5F - $24A8F  ||  $0031 ||  Tileset data pointer - low byte
|-
|  $24A90 - $24BD6  ||  $0147 ||  Enemy data pointer - bank
|-
|  $24BD7 - $24D1D  ||  $0147 ||  Enemy data pointer - high byte
|-
|  $24D1E - $24E64  ||  $0147 ||  Enemy data pointer - low byte
|-
|  $25C6F - $25C8B  ||  $001D?  ||  Tileset data - value to subtract from tile # when destroyed/replaced with other tile [always(?) 08]
|}
 
 
== Door Data Format ==
 
Data for each door is stored in 5 bytes as follows:
 
* First byte - Door type (normal, stage entrance, end of level, museum, etc...)
* Second byte - Door coordinates
* Third byte - Door warp data (what room it takes you to)
* Fourth byte - Screen in room specified above you are warped to
* Fifth byte - X and Y coordinates on the screen specified above you are warped to


== Misc ==
== Misc ==
* <tt>0x24E65 - 0x24F90 (012C)</tt> = Sprite palettes (6 bytes each - 2 sets of 3 colors)


* <tt>0x25223 - 0x25C5E (0A3C)</tt> = ''Door data (20C sets of 5 bytes)''
{| class="wikitable sortable"
|-
!  Address  !!  Size  !!  Description  !! Default
|-
|  $24E65 - $24F90  ||  $012C  ||  Sprite palettes (6 bytes each - 2 sets of 3 colors)
|-
|  $25223 - $25C32  ||  $0A0F  ||  Door data (515 sets of 5 bytes)
|-
|  $25C5A - $25C6E  ||  $0015  ||  Boss battle locations (8 sets of 3 bytes)
|-
|  $307FD  ||    ||  Number of lives Kirby starts out with every game  ||  4
|-
|  $30802  ||    ||  Initial starting health of Kirby  ||  $2F
|-
|  $7BCCC  ||    ||  Number of lives Kirby starts out with after a Game Over  ||  4
|-
|  $7BCCE  ||    ||  Starting health of Kirby after a Game Over  ||  $2F
|}


* <tt>0x307FD</tt> = Number of lives Kirby starts out with every game - default 4


* <tt>0x30802</tt> = Initial starting health of Kirby - default 2F or 4F
{{Internal Data}}

Latest revision as of 01:53, 20 April 2024

Chip tiny.png The following article is a ROM map for Kirby's Adventure.

Signs above doors

Address Description
$02524B 1-1
$02525A 1-2
$02525F 1-3
$025250 1-Crane Game

Background Palettes

Address Size Description
$00010 - $0010F $100 Palette 00 color (also 04, 08, 0C, 10, 14, 18, 1C)
$00110 - $0020F $100 Palette 01 color
$00210 - $0030F $100 Palette 02 color
$00310 - $0040F $100 Palette 03 color
$00410 - $0050F $100 Palette 05 color
$00510 - $0060F $100 Palette 06 color
$00610 - $0070F $100 Palette 07 color
$00710 - $0080F $100 Palette 09 color
$00810 - $0090F $100 Palette 0A color
$00910 - $00A0F $100 Palette 0B color

Map/Enemy/Tileset Data

Data formats: Map, Enemy, Tileset

For a room listing, see Notes

NOTE: Map and tileset data is compressed

NOTE: $0B428 is a special case

Address Size Description
$00A10 - $00FAE $059F Map 0-FA
$00FAF - $01549 $059B Map 1-2A
$0154A - $01AE4 $059B Map 0-0B
$01AE5 - $01F7D $0499 Tileset 0E
$01F7E - $0200F $0092 Map 0-8B
$02010 - $02593 $0584 Map 0-57
$02594 - $02A18 $0485 Tileset 02
$02A19 - $02E9C $0484 Tileset 05
$02E9D - $032FC $0460 Map 1-1F
$032FD - $0375A $045E Tileset 0A
$0375B - $03BA0 $0446 Tileset 07
$03BA1 - $03FCF $042F Tileset 00
$03FD0 - $0400E $003F Enemy 0-57
$04010 - $0443D $042E Tileset 0C
$0443E - $04866 $0429 Tileset 10
$04867 - $04C87 $0421 Tileset 17
$04C88 - $05093 $040C Tileset 06
$05094 - $05497 $0404 Tileset 16
$05498 - $05894 $03FD Tileset 18
$05895 - $05C8A $03F6 Tileset 19
$05C8B - $05FF6 $036C Map 0-B3
$05FF7 - $0600F $0019 Enemy 0-92
$06010 - $06401 $03F2 Tileset 0B
$06402 - $067E6 $03E5 Tileset 1A
$067E7 - $06BBE $03D8 Tileset 1B
$06BBF - $06F91 $03D3 Tileset 09
$06F92 - $07360 $03CF Map 0-01
$07361 - $07728 $03C8 Map 0-03
$07729 - $07AE9 $03C1 Tileset 13
$07AEA - $07EA4 $03BB Map 0-05
$07EA5 - $08006 $0162 Map 1-00
$08007 - $0800F $0009 Enemy 1-21
$08010 - $083C1 $03B2 Tileset 12
$083C2 - $0876F $03AE Tileset 22 (unused?)
$08770 - $08B1C $03AD Map 0-F2
$08B1D - $08EC2 $03A6 Map 0-04
$08EC3 - $0925A $0398 Map 1-23
$0925B - $095F1 $0397 Tileset 03
$095F2 - $0997C $038B Map 1-25
$0997D - $09CE8 $036C Map 0-3D
$09CE9 - $09FF1 $0309 Map 0-BF
$09FF2 - $0A00F $001E Enemy 0-6D
$0A010 - $0A378 $0369 Map 0-FC
$0A379 - $0A6DD $0365 Map 0-2A
$0A6DE - $0AA3D $0360 Map 0-B0
$0AA3E - $0AD92 $0355 Tileset 14
$0AD93 - $0B0E4 $0352 Tileset 04
$0B0E5 - $0B427 $0343 Map 1-38
$0B428 - $0B727 $0300 PPU background banks 1-3 (3 sets of 256 bytes)
$0B728 - $0BA21 $02FA Map 0-3C
$0BA22 - $0BD0B $02EA Map 0-BD
$0BD0C - $0BFF1 $02E6 Map 1-11
$0BFF2 - $0C00F $001E Enemy 0-38
$0C010 - $0C2F2 $02E3 Map 0-D9
$0C2F3 - $0C5D3 $02E1 Tileset 15
$0C5D4 - $0C8AE $02DB Map 0-A9
$0C8AF - $0CB81 $02D3 Tileset 1C
$0CB82 - $0CE44 $02C3 Map 1-04
$0CE45 - $0D102 $02BE Tileset 01
$0D103 - $0D3B7 $02B5 Tileset 23 (unused?)
$0D3B8 - $0D664 $02AD Map 0-0F
$0D665 - $0D910 $02AC Map 0-B8
$0D911 - $0DBB2 $02A2 Map 0-C0
$0DBB3 - $0DE4F $029D Map 0-C2
$0DE50 - $0E00C $01BD Map 0-24
$0E00D - $0E00F $0003 Enemy 0-71
$0E010 - $0E2AA $029B Map 0-02
$0E2AB - $0E540 $0296 Map 0-06
$0E541 - $0E7CF $028F Map 0-9A
$0E7D0 - $0EA50 $0281 Map 0-5D
$0EA51 - $0ECD1 $0281 Map 0-AA
$0ECD2 - $0EF4E $027D Map 1-32
$0EF4F - $0F1C8 $027A Map 1-01
$0F1C9 - $0F43F $0277 Map 1-17
$0F440 - $0F6AF $0270 Map 1-1A
$0F6B0 - $0F918 $0269 Map 0-00
$0F919 - $0FB7E $0266 Map 1-15
$0FB7F - $0FDE1 $0263 Map 0-4C
$0FDE2 - $1000D $022C Map 0-32
$10010 - $1026B $025C Tileset 11
$1026C - $104C3 $0258 Map 0-56
$104C4 - $10716 $0253 Tileset 0D
$10717 - $10966 $0250 Map 1-13
$10967 - $10BB5 $024F Map 1-2E
$10BB6 - $10DFF $024A Map 0-2F
$10E00 - $11047 $0248 Map 0-45
$11048 - $1128D $0246 Map 0-F4
$1128E - $114D2 $0245 Map 0-AC
$114D3 - $11713 $0241 Map 0-11
$11714 - $11951 $023E Map 0-61
$11952 - $11B8D $023C Map 0-5F
$11B8E - $11DC5 $0238 Map 1-33
$11DC6 - $11FF7 $0232 Map 0-6D
$11FF8 - $1200F $0018 Enemy 0-AC
$12010 - $1223E $022F Map 0-D3
$1223F - $12466 $0228 Map 0-43
$12467 - $1268C $0226 Map 0-35
$1268D - $1289C $0210 Map 0-9E
$1289D - $12AAC $0210 Map 0-2B
$12AAD - $12CB1 $0205 Map 0-66
$12CB2 - $12EB0 $01FF Map 1-0D
$12EB1 - $130AD $01FD Map 0-FF
$130AE - $132A6 $01F9 Map 1-0B
$132A7 - $1349C $01F6 Map 0-EC
$1349D - $13692 $01F6 Map 0-3A
$13693 - $1387A $01E8 Map 0-38
$1387B - $13A5D $01E3 Map 1-09
$13A5E - $13C3C $01DF Map 0-2C
$13C3D - $13E1A $01DE Map 0-94
$13E1B - $13FF5 $01DB Map 0-E7
$13FF6 - $1400F $001A Enemy 0-D3
$14010 - $141E9 $01DA Map 0-9B
$141EA - $143C2 $01D9 Map 0-90
$143C3 - $14599 $01D7 Map 1-29
$1459A - $1476F $01D6 Map 0-8D
$14770 - $14944 $01D5 Map 1-20
$14945 - $14B19 $01D5 Map 0-36
$14B1A - $14CEC $01D3 Map 0-CF
$14CED - $14EBA $01CE Map 0-DD
$14EBB - $15083 $01C9 Map 1-2F
$15084 - $1524B $01C8 Map 0-EF
$1524C - $15410 $01C5 Map 1-31
$15411 - $155D4 $01C4 Map 0-91
$155D5 - $15796 $01C2 Map 0-A6
$15797 - $15953 $01BD Map 0-23
$15954 - $15B10 $01BD Map 0-22
$15B11 - $15CCD $01BD Map 0-1F
$15CCE - $15E8A $01BD Map 0-21
$15E8B - $1600F $0185 Map 0-4B
$16010 - $161CC $01BD Map 0-20
$161CD - $16387 $01BB Map 0-EE
$16388 - $16542 $01BB Map 0-1E
$16543 - $166FC $01BA Map 0-68
$166FD - $168AB $01AF Map 1-03
$168AC - $16A56 $01AB Map 1-26
$16A57 - $16C01 $01AB Map 1-1D
$16C02 - $16DAC $01AB Map 0-6F
$16DAD - $16F54 $01A8 Map 0-93
$16F55 - $170FA $01A6 Map 0-A5
$170FB - $1729D $01A3 Map 1-1E
$1729E - $1743F $01A2 Map 0-A3
$17440 - $175E0 $01A1 Map 0-A0
$175E1 - $1777F $019F Map 0-CD
$17780 - $17910 $0191 Map 1-22
$17911 - $17AA0 $0190 Map 0-31
$17AA1 - $17C2F $018F Map 0-52
$17C30 - $17DBA $018B Map 0-40
$17DBB - $17F43 $0189 Map 0-F6
$17F44 - $1800B $00C8 Map 0-CA
$1800C - $1800F $0004 Enemy 0-73
$18010 - $18192 $0183 Map 0-3B
$18193 - $18314 $0182 Map 1-2D
$18315 - $18491 $017D Map 0-C6
$18492 - $1860D $017C Map 0-D4
$1860E - $18788 $017B Map 0-62
$18789 - $18903 $017B Map 0-47
$18904 - $18A77 $0174 Map 0-2D
$18A78 - $18BE8 $0171 Map 0-E6
$18BE9 - $18D49 $0161 Map 0-BB
$18D4A - $18EA9 $0160 Map 1-0A
$18EAA - $19006 $015D Map 0-92
$19007 - $19163 $015D Map 0-EA
$19164 - $192BE $015B Map 0-4A
$192BF - $19413 $0155 Map 1-30
$19414 - $19567 $0154 Map 0-BA
$19568 - $196B9 $0152 Map 0-DF
$196BA - $19807 $014E Map 0-33
$19808 - $19952 $014B Map 0-3F
$19953 - $19A99 $0147 Map 0-A1
$19A9A - $19BDD $0144 Map 0-9C
$19BDE - $19D21 $0144 Map 0-46
$19D22 - $19E62 $0141 Map 0-ED
$19E63 - $19FA2 $0140 Map 0-0E
$19FA3 - $1A00F $006D Map 0-8E
$1A010 - $1A14F $0140 Map 0-99
$1A150 - $1A28F $0140 Map 0-37
$1A290 - $1A3CD $013E Map 0-08
$1A3CE - $1A50A $013D Map 0-39
$1A50B - $1A647 $013D Map 0-F0
$1A648 - $1A784 $013D Map 1-07
$1A785 - $1A8C0 $013C Map 0-13
$1A8C1 - $1A9F9 $0139 Map 0-B9
$1A9FA - $1AB2F $0136 Map 0-C5
$1AB30 - $1AC63 $0134 Map 0-AB
$1AC64 - $1AD97 $0134 Map 0-B2
$1AD98 - $1AEC7 $0130 Map 0-CC
$1AEC8 - $1AFF5 $012E Map 0-5B
$1AFF6 - $1B122 $012D Map 0-F8
$1B123 - $1B24F $012D Map 0-CE
$1B250 - $1B37B $012C Map 0-51
$1B37C - $1B49C $0121 Map 0-8F
$1B49D - $1B5BB $011F Tileset 24 (unused?)
$1B5BC - $1B6DA $011F Map 0-D5
$1B6DB - $1B7F7 $011D Map 0-9F
$1B7F8 - $1B910 $0119 Map 0-FD
$1B911 - $1BA29 $0119 Map 0-B6
$1BA2A - $1BB3F $0116 Map 0-E5
$1BB40 - $1BC55 $0116 Map 0-EB
$1BC56 - $1BD69 $0114 Map 1-10
$1BD6A - $1BE7C $0113 Map 0-D6
$1BE7D - $1BF8D $0111 Map 1-02
$1BF8E - $1C00E $0081 Map 0-85
$1C010 - $1C11D $010E Map 0-B1
$1C11E - $1C228 $010B Map 0-AE
$1C229 - $1C330 $0108 Map 0-10
$1C331 - $1C436 $0106 Map 1-27
$1C437 - $1C531 $00FB Map 0-5C
$1C532 - $1C628 $00F7 Map 0-B5
$1C629 - $1C71B $00F3 Map 0-79
$1C71C - $1C80E $00F3 Map 0-7B
$1C80F - $1C901 $00F3 Map 0-75
$1C902 - $1C9F4 $00F3 Map 0-77
$1C9F5 - $1CAE7 $00F3 Map 0-80
$1CAE8 - $1CBDA $00F3 Map 0-7D
$1CBDB - $1CCCD $00F3 Map 0-73
$1CCCE - $1CDC0 $00F3 Map 0-8A
$1CDC1 - $1CEB3 $00F3 Map 0-84
$1CEB4 - $1CFA6 $00F3 Map 0-88
$1CFA7 - $1D099 $00F3 Map 0-82
$1D09A - $1D18C $00F3 Map 0-86
$1D18D - $1D27E $00F2 Map 0-C9
$1D27F - $1D36D $00EF Map 1-1C
$1D36E - $1D45A $00ED Map 0-30
$1D45B - $1D543 $00E9 Map 0-E4
$1D544 - $1D61C $00D9 Map 0-A2
$1D61D - $1D6F3 $00D7 Map 0-5A
$1D6F4 - $1D7C8 $00D5 Map 1-05
$1D7C9 - $1D896 $00CE Map 1-18
$1D897 - $1D963 $00CD Map 0-5E
$1D964 - $1DA30 $00CD Map 0-9D
$1DA31 - $1DAF6 $00C6 Map 0-6E
$1DAF7 - $1DBB5 $00BF Tileset 20 (unused?)
$1DBB6 - $1DC6E $00B9 Map 1-2B
$1DC6F - $1DD26 $00B8 Map 1-19
$1DD27 - $1DDDD $00B7 Map 1-35
$1DDDE - $1DE93 $00B6 Map 0-AF
$1DE94 - $1DF47 $00B4 Map 0-E0
$1DF48 - $1DFF3 $00AC Tileset 08
$1DFF4 - $1E00F $001C Enemy 0-47
$1E010 - $1E0BA $00AB Map 0-96
$1E0BB - $1E164 $00AA Map 0-09
$1E165 - $1E20D $00A9 Map 0-95
$1E20E - $1E2B6 $00A9 Map 0-41
$1E2B7 - $1E35F $00A9 Map 0-AD
$1E360 - $1E407 $00A8 Map 1-16
$1E408 - $1E4AF $00A8 Map 0-1B
$1E4B0 - $1E557 $00A8 Map 0-19
$1E558 - $1E5FE $00A7 Map 0-97
$1E5FF - $1E6A5 $00A7 Map 0-D8
$1E6A6 - $1E74C $00A7 Map 0-98
$1E74D - $1E7F3 $00A7 Map 0-C4
$1E7F4 - $1E899 $00A6 Map 0-1D
$1E89A - $1E93F $00A6 Map 0-18
$1E940 - $1E9E3 $00A4 Map 0-8C
$1E9E4 - $1EA86 $00A3 Map 0-14
$1EA87 - $1EB29 $00A3 Map 1-36
$1EB2A - $1EBCC $00A3 Map 0-12
$1EBCD - $1EC6C $00A0 Map 1-45
$1EC6D - $1ED0C $00A0 Map 0-34
$1ED0D - $1EDAC $00A0 Map 0-E8
$1EDAD - $1EE4A $009E Map 1-1B
$1EE4B - $1EEE8 $009E Map 0-E1
$1EEE9 - $1EF85 $009D Map 0-15
$1EF86 - $1F021 $009C Map 1-34
$1F022 - $1F0BD $009C Map 0-FB
$1F0BE - $1F159 $009C Map 1-08
$1F15A - $1F1F4 $009B Map 0-DA
$1F1F5 - $1F28F $009B Map 0-F3
$1F290 - $1F328 $0099 Map 0-69
$1F329 - $1F3C0 $0098 Map 1-12
$1F3C1 - $1F458 $0098 Map 0-3E
$1F459 - $1F4F0 $0098 Map 1-2C
$1F4F1 - $1F587 $0097 Map 0-6C
$1F588 - $1F61D $0096 Map 0-B4
$1F61E - $1F6B2 $0095 Map 0-16
$1F6B3 - $1F746 $0094 Map 0-1A
$1F747 - $1F7D9 $0093 Map 0-F7
$1F7DA - $1F86C $0093 Map 0-1C
$1F86D - $1F8FD $0091 Map 1-14
$1F8FE - $1F98E $0091 Map 0-7E
$1F98F - $1FA1F $0091 Map 1-0C
$1FA20 - $1FAAF $0090 Map 0-59
$1FAB0 - $1FB3E $008F Map 0-C7
$1FB3F - $1FBCC $008E Map 1-3B
$1FBCD - $1FC5A $008E Map 1-39
$1FC5B - $1FCE8 $008E Map 1-3A
$1FCE9 - $1FD76 $008E Map 1-3C
$1FD77 - $1FE01 $008B Map 0-C1
$1FE02 - $1FE8C $008B Map 0-BE
$1FE8D - $1FF17 $008B Map 0-A7
$1FF18 - $1FFA2 $008B Map 0-0D
$1FFA3 - $2000E $006C Map 0-74
$20010 - $20099 $008A Map 0-D7
$2009A - $20123 $008A Map 0-17
$20124 - $201AC $0089 Map 0-07
$201AD - $20234 $0088 Map 0-55
$20235 - $202BC $0088 Map 0-64
$202BD - $20343 $0087 Map 0-F9
$20344 - $203C9 $0086 Map 0-C8
$203CA - $2044E $0085 Tileset 0F
$2044F - $204D2 $0084 Map 0-DE
$204D3 - $20555 $0083 Map 0-D2
$20556 - $205D8 $0083 Map 0-60
$205D9 - $2065B $0083 Map 0-4E
$2065C - $206DE $0083 Map 0-4F
$206DF - $20761 $0083 Map 0-48
$20762 - $207E2 $0081 Map 0-78
$207E3 - $20862 $0080 Map 0-72
$20863 - $208E2 $0080 Map 0-7F
$208E3 - $20961 $007F Map 0-53
$20962 - $209E0 $007F Map 0-6A
$209E1 - $20A5D $007D Map 0-E2
$20A5E - $20ADA $007D Map 0-44
$20ADB - $20B55 $007B Map 0-87
$20B56 - $20BD0 $007B Map 0-7A
$20BD1 - $20C4A $007A Map 1-21
$20C4B - $20CC3 $0079 Map 0-71
$20CC4 - $20D3C $0079 Map 0-DB
$20D3D - $20DB5 $0079 Map 0-C3
$20DB6 - $20E2D $0078 Map 0-58
$20E2E - $20EA5 $0078 Map 0-F1
$20EA6 - $20F1C $0077 Map 0-0C
$20F1D - $20F92 $0076 Map 0-FE
$20F93 - $21002 $0070 Map 1-28
$21003 - $21071 $006F Map 0-7C
$21072 - $210E0 $006F Map 0-89
$210E1 - $2114F $006F Map 0-D0
$21150 - $211BD $006E Map 0-0A
$211BE - $21229 $006C Map 0-54
$2122A - $21295 $006C Map 0-81
$21296 - $21300 $006B Map 1-0F
$21301 - $21369 $0069 Map 1-24
$2136A - $213D1 $0068 Map 0-A4
$213D2 - $21439 $0068 Map 0-F5
$2143A - $2149E $0065 Map 0-65
$2149F - $21502 $0064 Map 1-46
$21503 - $21565 $0063 Map 0-E3
$21566 - $215C7 $0062 Map 0-CB
$215C8 - $21628 $0061 Map 0-A8
$21629 - $21689 $0061 Map 0-27
$2168A - $216EA $0061 Map 0-26
$216EB - $2174B $0061 Map 0-25
$2174C - $217AC $0061 Map 1-37
$217AD - $2180D $0061 Map 0-28
$2180E - $2186E $0061 Map 0-29
$2186F - $218CD $005F Map 0-D1
$218CE - $2192C $005F Map 0-63
$2192D - $21989 $005D Map 0-2E
$2198A - $219E2 $0059 Map 0-DC
$219E3 - $21A3A $0058 Map 1-0E
$21A3B - $21A91 $0057 Map 0-76
$21A92 - $21AE8 $0057 Map 0-83
$21AE9 - $21B3B $0053 Map 0-49
$21B3C - $21B8E $0053 Map 0-BC
$21B8F - $21BDE $0050 Map 0-B7
$21BDF - $21C2D $004F Map 0-E9
$21C2E - $21C7C $004F Map 0-70
$21C7D - $21CC9 $004D Map 0-42
$21CCA - $21D14 $004B Map 0-6B
$21D15 - $21D58 $0044 Map 0-50
$21D59 - $21D96 $003E Map 1-3F
$21D97 - $21DD0 $003A Map 0-4D
$21DD1 - $21E09 $0039 Map 1-42
$21E0A - $21E40 $0037 Map 0-67
$21E41 - $21E76 $0036 Map 1-3D
$21E77 - $21EAC $0036 Enemy 0-FA
$21EAD - $21EE1 $0035 Map 1-44
$21EE2 - $21F16 $0035 Map 1-40
$21F17 - $21F4A $0034 Enemy 1-29
$21F4B - $21F7B $0031 Enemy 1-38
$21F7C - $21FAA $002F Map 1-43
$21FAB - $21FD8 $002E Enemy 1-1F
$21FD9 - $22004 $002C Enemy 1-25
$22005 - $2200F $000B Enemy 0-DC
$22010 - $22039 $002A Enemy 0-62
$2203A - $22061 $0028 Map 1-41
$22062 - $22089 $0028 Enemy 0-40
$2208A - $220B0 $0027 Enemy 0-3C
$220B1 - $220D6 $0026 Enemy 0-94
$220D7 - $220FC $0026 Enemy 0-5F
$220FD - $22122 $0026 Enemy 0-FC
$22123 - $22148 $0026 Enemy 1-13
$22149 - $2216E $0026 Enemy 1-2A
$2216F - $22193 $0025 Enemy 0-9A
$22194 - $221B8 $0025 Enemy 0-C2
$221B9 - $221DD $0025 Enemy 1-31
$221DE - $22202 $0025 Enemy 0-B0
$22203 - $22226 $0024 Enemy 0-56
$22227 - $2224A $0024 Enemy 0-3A
$2224B - $2226C $0022 Enemy 0-6F
$2226D - $2228E $0022 Map 1-06
$2228F - $222B0 $0022 Enemy 0-3D
$222B1 - $222D2 $0022 Enemy 0-32
$222D3 - $222F4 $0022 Enemy 0-3F
$222F5 - $22315 $0021 Enemy 0-B8
$22316 - $22336 $0021 Enemy 0-5B
$22337 - $22356 $0020 Enemy 0-4C
$22357 - $22376 $0020 Enemy 0-FF
$22377 - $22396 $0020 Enemy 1-04
$22397 - $223B6 $0020 Enemy 0-9E
$223B7 - $223D5 $001F Enemy 0-46
$223D6 - $223F4 $001F Map 1-3E
$223F5 - $22413 $001F Enemy 0-66
$22414 - $22431 $001E Enemy 1-00
$22432 - $2244F $001E Enemy 0-90
$22450 - $2246D $001E Enemy 0-91
$2246E - $2248B $001E Enemy 0-45
$2248C - $224A9 $001E Enemy 1-0A
$224AA - $224C7 $001E Enemy 1-0D
$224C8 - $224E4 $001D Enemy 0-A9
$224E5 - $22501 $001D Enemy 0-C0
$22502 - $2251E $001D Enemy 1-11
$2251F - $2253A $001C Enemy 0-A5
$2253B - $22556 $001C Enemy 1-0B
$22557 - $22572 $001C Enemy 1-2E
$22573 - $2258E $001C Enemy 1-09
$2258F - $225AA $001C Enemy 0-43
$225AB - $225C6 $001C Enemy 0-EF
$225C7 - $225E2 $001C Enemy 0-DF
$225E3 - $225FD $001B Enemy 0-0B
$225FE - $22618 $001B Enemy 0-52
$22619 - $22633 $001B Enemy 0-5A
$22634 - $2264E $001B Enemy 0-BF
$2264F - $22668 $001A Enemy 0-2B
$22669 - $22682 $001A Enemy 0-5D
$22683 - $2269C $001A Enemy 0-68
$2269D - $226B6 $001A Enemy 0-2D
$226B7 - $226CF $0019 Enemy 0-A0
$226D0 - $226E8 $0019 Enemy 1-15
$226E9 - $22701 $0019 Enemy 0-51
$22702 - $22719 $0018 Enemy 0-AA
$2271A - $22731 $0018 Enemy 0-2F
$22732 - $22749 $0018 Enemy 0-35
$2274A - $22761 $0018 Enemy 1-23
$22762 - $22779 $0018 Enemy 0-36
$2277A - $22791 $0018 Enemy 0-D4
$22792 - $227A9 $0018 Enemy 0-F6
$227AA - $227C1 $0018 Enemy 0-F2
$227C2 - $227D9 $0018 Enemy 0-93
$227DA - $227F1 $0018 Tileset 30 (unused?)
$227F2 - $22809 $0018 Enemy 0-CD
$2280A - $22820 $0017 Enemy 0-99
$22821 - $22837 $0017 Enemy 1-17
$22838 - $2284E $0017 Enemy 0-BD
$2284F - $22865 $0017 Enemy 0-6E
$22866 - $2287C $0017 Enemy 0-DD
$2287D - $22892 $0016 Enemy 1-01
$22893 - $228A8 $0016 Enemy 0-9F
$228A9 - $228BE $0016 Enemy 1-1D
$228BF - $228D4 $0016 Enemy 0-B3
$228D5 - $228EA $0016 Enemy 0-4A
$228EB - $228FF $0015 Enemy 0-A1
$22900 - $22914 $0015 Enemy 0-9C
$22915 - $22929 $0015 Enemy 1-1E
$2292A - $2293D $0014 Enemy 0-C4
$2293E - $22951 $0014 Enemy 0-EC
$22952 - $22965 $0014 Enemy 0-2C
$22966 - $22979 $0014 Enemy 0-61
$2297A - $2298D $0014 Enemy 0-E6
$2298E - $229A0 $0013 Enemy 0-1E
$229A1 - $229B3 $0013 Enemy 0-1F
$229B4 - $229C6 $0013 Enemy 0-20
$229C7 - $229D9 $0013 Enemy 1-33
$229DA - $229EC $0013 Enemy 1-32
$229ED - $229FF $0013 Enemy 0-21
$22A00 - $22A12 $0013 Enemy 0-CE
$22A13 - $22A25 $0013 Enemy 0-A3
$22A26 - $22A38 $0013 Enemy 0-22
$22A39 - $22A4B $0013 Enemy 0-31
$22A4C - $22A5E $0013 Enemy 0-23
$22A5F - $22A71 $0013 Enemy 0-24
$22A72 - $22A84 $0013 Enemy 0-3B
$22A85 - $22A96 $0012 Enemy 0-F4
$22A97 - $22AA8 $0012 Enemy 0-CF
$22AA9 - $22ABA $0012 Enemy 1-1C
$22ABB - $22ACC $0012 Enemy 1-1A
$22ACD - $22ADE $0012 Enemy 0-E0
$22ADF - $22AF0 $0012 Enemy 0-E5
$22AF1 - $22B02 $0012 Enemy 0-CC
$22B03 - $22B13 $0011 Enemy 0-A6
$22B14 - $22B24 $0011 Enemy 0-E7
$22B25 - $22B35 $0011 Enemy 0-EA
$22B36 - $22B46 $0011 Enemy 0-9B
$22B47 - $22B56 $0010 Enemy 0-37
$22B57 - $22B66 $0010 Enemy 0-9D
$22B67 - $22B76 $0010 Enemy 1-26
$22B77 - $22B86 $0010 Enemy 0-4B
$22B87 - $22B96 $0010 Enemy 0-EB
$22B97 - $22BA6 $0010 Enemy 0-C5
$22BA7 - $22BB6 $0010 Enemy 0-C9
$22BB7 - $22BC6 $0010 Enemy 0-B9
$22BC7 - $22BD6 $0010 Enemy 0-BA
$22BD7 - $22BE6 $0010 Enemy 0-F0
$22BE7 - $22BF6 $0010 Enemy 1-05
$22BF7 - $22C06 $0010 Enemy 0-ED
$22C07 - $22C16 $0010 Enemy 0-5E
$22C17 - $22C25 $000F Enemy 0-E4
$22C26 - $22C34 $000F Enemy 0-8C
$22C35 - $22C43 $000F Enemy 0-C6
$22C44 - $22C51 $000E Enemy 0-B1
$22C52 - $22C5F $000E Enemy 1-20
$22C60 - $22C6D $000E Enemy 0-B5
$22C6E - $22C7B $000E Enemy 0-BB
$22C7C - $22C89 $000E Enemy 0-D5
$22C8A - $22C96 $000D Enemy 0-BE
$22C97 - $22CA3 $000D Enemy 1-03
$22CA4 - $22CB0 $000D Enemy 0-A7
$22CB1 - $22CBC $000C Enemy 0-5C
$22CBD - $22CC8 $000C Enemy 1-27
$22CC9 - $22CD4 $000C Enemy 0-D6
$22CD5 - $22CE0 $000C Enemy 0-FD
$22CE1 - $22CEC $000C Enemy 0-33
$22CED - $22CF8 $000C Enemy 1-10
$22CF9 - $22D03 $000B Enemy 0-D0
$22D04 - $22D0E $000B Enemy 1-2D
$22D0F - $22D19 $000B Enemy 0-97
$22D1A - $22D24 $000B Enemy 1-2B
$22D25 - $22D2F $000B Enemy 0-98
$22D30 - $22D3A $000B Enemy 0-96
$22D3B - $22D45 $000B Enemy 0-30
$22D46 - $22D50 $000B Enemy 0-C7
$22D51 - $22D5B $000B Enemy 0-95
$22D5C - $22D65 $000A Enemy 0-0E
$22D66 - $22D6F $000A Enemy 1-02
$22D70 - $22D79 $000A Enemy 1-19
$22D7A - $22D83 $000A Enemy 0-F8
$22D84 - $22D8D $000A Enemy 0-B6
$22D8E - $22D97 $000A Enemy 0-A2
$22D98 - $22DA1 $000A Enemy 0-39
$22DA2 - $22DAA $0009 Enemy 0-D9
$22DAB - $22DB3 $0009 Enemy 0-F5
$22DB4 - $22DBC $0009 Enemy 0-0F
$22DBD - $22DC5 $0009 Enemy 1-22
$22DC6 - $22DCE $0009 Enemy 0-DE
$22DCF - $22DD7 $0009 Enemy 0-F3
$22DD8 - $22DE0 $0009 Enemy 1-12
$22DE1 - $22DE9 $0009 Enemy 0-D7
$22DEA - $22DF2 $0009 Enemy 0-53
$22DF3 - $22DFB $0009 Enemy 0-EE
$22DFC - $22E04 $0009 Enemy 1-35
$22E05 - $22E0D $0009 Enemy 1-45
$22E0E - $22E16 $0009 Enemy 0-E3
$22E17 - $22E1F $0009 Enemy 0-C1
$22E20 - $22E27 $0008 Enemy 0-01
$22E28 - $22E2F $0008 Enemy 0-CA
$22E30 - $22E37 $0008 Enemy 0-03
$22E38 - $22E3F $0008 Enemy 0-05
$22E40 - $22E47 $0008 Enemy 0-0C
$22E48 - $22E4F $0008 Enemy 0-04
$22E50 - $22E57 $0008 Enemy 0-AB
$22E58 - $22E5F $0008 Enemy 0-8D
$22E60 - $22E67 $0008 Enemy 1-18
$22E68 - $22E6F $0008 Enemy 0-8F
$22E70 - $22E77 $0008 Enemy 1-07
$22E78 - $22E7E $0007 Enemy 0-34
$22E7F - $22E85 $0007 Enemy 0-4D
$22E86 - $22E8C $0007 Enemy 0-48
$22E8D - $22E93 $0007 Enemy 0-4E
$22E94 - $22E9A $0007 Enemy 0-4F
$22E9B - $22EA1 $0007 Enemy 0-BC
$22EA2 - $22EA8 $0007 Enemy 0-C3
$22EA9 - $22EAF $0007 Enemy 1-14
$22EB0 - $22EB6 $0007 Enemy 0-58
$22EB7 - $22EBD $0007 Enemy 0-E2
$22EBE - $22EC4 $0007 Enemy 0-15
$22EC5 - $22ECB $0007 Enemy 0-44
$22ECC - $22ED2 $0007 Enemy 0-AF
$22ED3 - $22ED9 $0007 Enemy 0-FB
$22EDA - $22EE0 $0007 Enemy 0-64
$22EE1 - $22EE7 $0007 Enemy 0-2A
$22EE8 - $22EEE $0007 Enemy 0-AD
$22EEF - $22EF5 $0007 Enemy 0-41
$22EF6 - $22EFC $0007 Enemy 0-A4
$22EFD - $22F03 $0007 Enemy 0-1C
$22F04 - $22F0A $0007 Enemy 0-67
$22F0B - $22F11 $0007 Enemy 0-19
$22F12 - $22F18 $0007 Enemy 0-B7
$22F19 - $22F1F $0007 Enemy 0-1B
$22F20 - $22F26 $0007 Enemy 0-F7
$22F27 - $22F2D $0007 Enemy 0-17
$22F2E - $22F34 $0007 Enemy 1-0F
$22F35 - $22F3B $0007 Enemy 0-54
$22F3C - $22F41 $0006 Enemy 1-30
$22F42 - $22F47 $0006 Enemy 0-08
$22F48 - $22F4D $0006 Enemy 0-AE
$22F4E - $22F53 $0006 Enemy 0-06
$22F54 - $22F59 $0006 Enemy 0-00
$22F5A - $22F5F $0006 Enemy 0-11
$22F60 - $22F65 $0006 Enemy 0-B2
$22F66 - $22F6A $0005 Enemy 0-B4
$22F6B - $22F6F $0005 Enemy 0-49
$22F70 - $22F74 $0005 Enemy 1-0E
$22F75 - $22F79 $0005 Enemy 0-74
$22F7A - $22F7E $0005 Enemy 0-F9
$22F7F - $22F83 $0005 Enemy 0-50
$22F84 - $22F88 $0005 Enemy 0-3E
$22F89 - $22F8D $0005 Enemy 1-08
$22F8E - $22F92 $0005 Enemy 1-0C
$22F93 - $22F97 $0005 Enemy 0-E8
$22F98 - $22F9C $0005 Enemy 0-59
$22F9D - $22FA1 $0005 Enemy 0-E9
$22FA2 - $22FA6 $0005 Enemy 0-89
$22FA7 - $22FAB $0005 Enemy 0-76
$22FAC - $22FB0 $0005 Enemy 0-2E
$22FB1 - $22FB5 $0005 Enemy 1-1B
$22FB6 - $22FBA $0005 Enemy 0-72
$22FBB - $22FBF $0005 Enemy 0-F1
$22FC0 - $22FC4 $0005 Enemy 0-C8
$22FC5 - $22FC9 $0005 Enemy 0-E1
$22FCA - $22FCE $0005 Enemy 0-8B
$22FCF - $22FD3 $0005 Enemy 0-D8
$22FD4 - $22FD8 $0005 Enemy 0-42
$22FD9 - $22FDD $0005 Enemy 0-29
$22FDE - $22FE2 $0005 Enemy 0-28
$22FE3 - $22FE7 $0005 Enemy 0-78
$22FE8 - $22FEC $0005 Enemy 0-27
$22FED - $22FF1 $0005 Enemy 0-65
$22FF2 - $22FF6 $0005 Enemy 0-26
$22FF7 - $22FFB $0005 Enemy 0-6C
$22FFC - $23000 $0005 Enemy 0-25
$23001 - $23005 $0005 Enemy 0-6B
$23006 - $2300A $0005 Enemy 0-87
$2300B - $2300F $0005 Enemy 1-24
$23010 - $23014 $0005 Enemy 0-6A
$23015 - $23019 $0005 Enemy 0-7A
$2301A - $2301E $0005 Enemy 0-81
$2301F - $23023 $0005 Enemy 0-7C
$23024 - $23028 $0005 Enemy 0-85
$23029 - $2302D $0005 Enemy 0-D2
$2302E - $23032 $0005 Enemy 0-7E
$23033 - $23037 $0005 Enemy 1-28
$23038 - $2303C $0005 Enemy 0-D1
$2303D - $23041 $0005 Enemy 0-1D
$23042 - $23046 $0005 Enemy 1-06
$23047 - $2304B $0005 Enemy 0-FE
$2304C - $23050 $0005 Enemy 0-1A
$23051 - $23055 $0005 Enemy 0-60
$23056 - $2305A $0005 Enemy 0-DB
$2305B - $2305F $0005 Enemy 1-2C
$23060 - $23064 $0005 Enemy 0-18
$23065 - $23069 $0005 Enemy 0-70
$2306A - $2306E $0005 Enemy 0-83
$2306F - $23073 $0005 Enemy 0-7F
$23074 - $23078 $0005 Enemy 0-16
$23079 - $2307D $0005 Enemy 1-2F
$2307E - $23082 $0005 Enemy 0-55
$23083 - $23087 $0005 Enemy 1-3B
$23088 - $2308C $0005 Enemy 0-14
$2308D - $23091 $0005 Enemy 1-3A
$23092 - $23096 $0005 Enemy 0-0A
$23097 - $2309B $0005 Enemy 0-02
$2309C - $230A0 $0005 Enemy 1-3C
$230A1 - $230A5 $0005 Enemy 0-09
$230A6 - $230AA $0005 Enemy 1-36
$230AB - $230AF $0005 Enemy 1-37
$230B0 - $230B4 $0005 Enemy 1-39
$230B5 - $230B8 $0004 Enemy 0-75
$230B9 - $230BC $0004 Enemy 0-10
$230BD - $230C0 $0004 Enemy 0-77
$230C1 - $230C4 $0004 Enemy 0-13
$230C5 - $230C8 $0004 Enemy 0-8A
$230C9 - $230CC $0004 Enemy 0-79
$230CD - $230D0 $0004 Enemy 0-7B
$230D1 - $230D4 $0004 Enemy 0-80
$230D5 - $230D8 $0004 Enemy 0-82
$230D9 - $230DC $0004 Enemy 0-88
$230DD - $230E0 $0004 Enemy 0-84
$230E1 - $230E4 $0004 Enemy 0-7D
$230E5 - $230E8 $0004 Enemy 0-86
$230E9 - $230EB $0003 Enemy 0-12
$230EC - $230EE $0003 Enemy 1-3D
$230EF - $230F1 $0003 Enemy 1-34
$230F2 - $230F4 $0003 Enemy 0-63
$230F5 - $230F7 $0003 Enemy 0-07
$230F8 - $230FA $0003 Enemy 1-3F
$230FB - $230FD $0003 Enemy 0-0D
$230FE - $23100 $0003 Enemy 1-40
$23101 - $23103 $0003 Enemy 0-CB
$23104 - $23106 $0003 Enemy 1-41
$23107 - $23109 $0003 Enemy 0-DA
$2310A - $2310C $0003 Enemy 1-42
$2310D - $2310F $0003 Enemy 0-69
$23110 - $23112 $0003 Enemy 1-43
$23113 - $23115 $0003 Enemy 1-3E
$23116 - $23118 $0003 Enemy 1-44
$23119 - $2311B $0003 Enemy 1-16
$2311C - $2311E $0003 Enemy 0-8E
$2311F - $23121 $0003 Enemy 0-A8
$23122 - $23124 $0003 Enemy 1-46

Room Data Pointers

The value of the current room (see Notes) is used as the offset for the map and enemy data pointers and the tileset selection

Address Size Description
$244E1 - $24627 $0147 Map data pointer - bank (bit 7 = boss map, dying returns to previous location)
$24628 - $2476E $0147 Map data - tileset
$2476F - $248B5 $0147 Map data pointer - high byte
$248B6 - $249FC $0147 Map data pointer - low byte
$249FD - $24A2D $0031 Tileset data pointer - bank
$24A2E - $24A5E $0031 Tileset data pointer - high byte
$24A5F - $24A8F $0031 Tileset data pointer - low byte
$24A90 - $24BD6 $0147 Enemy data pointer - bank
$24BD7 - $24D1D $0147 Enemy data pointer - high byte
$24D1E - $24E64 $0147 Enemy data pointer - low byte
$25C6F - $25C8B $001D? Tileset data - value to subtract from tile # when destroyed/replaced with other tile [always(?) 08]


Door Data Format

Data for each door is stored in 5 bytes as follows:

  • First byte - Door type (normal, stage entrance, end of level, museum, etc...)
  • Second byte - Door coordinates
  • Third byte - Door warp data (what room it takes you to)
  • Fourth byte - Screen in room specified above you are warped to
  • Fifth byte - X and Y coordinates on the screen specified above you are warped to

Misc

Address Size Description Default
$24E65 - $24F90 $012C Sprite palettes (6 bytes each - 2 sets of 3 colors)
$25223 - $25C32 $0A0F Door data (515 sets of 5 bytes)
$25C5A - $25C6E $0015 Boss battle locations (8 sets of 3 bytes)
$307FD Number of lives Kirby starts out with every game 4
$30802 Initial starting health of Kirby $2F
$7BCCC Number of lives Kirby starts out with after a Game Over 4
$7BCCE Starting health of Kirby after a Game Over $2F