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EarthBound/ROM map: Difference between revisions

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(→‎Primary Engine and Critical Data Bank: Locate text/window palettes load routine)
(→‎Primary Engine and Critical Data Bank: Locate Copy Current Palettes Routine)
Line 69: Line 69:
* <tt>04820B-048236 (00002c)</tt> = '''''Unclassified Data'''''
* <tt>04820B-048236 (00002c)</tt> = '''''Unclassified Data'''''
* <tt>048237-04830D (0000d7)</tt> = [[EarthBound:Lumine Hall Text|Lumine Hall Text]]
* <tt>048237-04830D (0000d7)</tt> = [[EarthBound:Lumine Hall Text|Lumine Hall Text]]
* <tt>04830E-04A0A3 (001d96)</tt> = '''''Unclassified Data, Partially ASM'''''
* <tt>04830E-0498F8 (0015eb)</tt> = '''''Unclassified Data'''''
* <tt>0498F9-04993F (000047)</tt> = [[EarthBound:ASM:Palette_Routines#$C496F9|Copy Current Palettes Routine]]
* <tt>049940-04A0A3 (000764)</tt> = '''''Unclassified Data'''''
* <tt>04A0A4-04A0C3 (000020)</tt> = [[EarthBound:Movement-Referenced Text String Pointer Table|Movement-Referenced Text String Pointer Table]]
* <tt>04A0A4-04A0C3 (000020)</tt> = [[EarthBound:Movement-Referenced Text String Pointer Table|Movement-Referenced Text String Pointer Table]]
* <tt>04A0C4-04A1E0 (00011d)</tt> = '''ASM Routine - Indeterminate Function'''
* <tt>04A0C4-04A1E0 (00011d)</tt> = '''ASM Routine - Indeterminate Function'''

Revision as of 01:50, 15 August 2023

Chip tiny.png The following article is a ROM map for EarthBound.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank