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EarthBound/Condiment Configuration Table

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This is a sub-page of EarthBound.

Condiment Configuration Table
Game EarthBound
Start Address 0x15EC77
End Address 0x15EDAA
# of Entries 44
Entry Length 7 bytes (0x07)
Total Length 308 bytes (0x134)
Back to the ROM map

The Condiment Configuration Table stores the effects for eatting foods (type 32 items) when condiments (type 40 items) are present. Condiments apply themselves to foods automatically.

Format

Food

The index in the Item Properties Table of the food item. This item must be of type 32 (food).

Condiment #1

The index in the Item Properties Table of a condiment item, which is good with the food. This item must be of type 40 (condiment). All condiments except condiment #1 and condiment #2 are considered bad condiments.

Condiment #2

The index in the Item Properties Table of a condiment item, which is good with the food. This item must be of type 40 (condiment). All condiments except condiment #1 and condiment #2 are considered bad condiments.

Effect

The effect of eatting the food.

Value Effect
00 Restore HP
01 Restore PP
02 Restore HP/PP
03 Like rock candy (random stat + 1)
04 Increase IQ
05 Increase Guts
06 Increase Speed
07 Increase Vitality
08 Increase Luck
09 No visible effect (that's what it says if you use it)

Good recover

The amount of the increase/recovery with a good condiment. Note that HP recovers that value * 6. Also note that a random factor is involved, you will not get the same amount (in game) every time.

Bad recover

The amount of the increase/recovery with a bad condiment. Note that HP recovers that value * 6. Also note that a random factor is involved, you will not get the same amount (in game) every time.

Run time

How long this food causes you to run in tenths of a second. Running in EarthBound is often referred to as the skip sandwich effect because the skip sandwich is the only item in the game which uses this feature.

This byte has no relation to condiments. It is here because it only applies to food items.

See Also