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EarthBound/ROM map: Difference between revisions

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(→‎Map Construction Secondary Bank: Rename compressed palette animation data block)
(→‎Primary Engine and Critical Data Bank: Locate animated palette routines)
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==Primary Engine and Critical Data Bank==
==Primary Engine and Critical Data Bank==
* <tt>000000-0001FF (000200)</tt> = [[EarthBound:ROM Header Data|ROM Header Data]]
* <tt>000000-0001FF (000200)</tt> = [[EarthBound:ROM Header Data|ROM Header Data]]
* <tt>000200-007E03 (007c03)</tt> = '''''Important ASM (EDIT AT OWN RISK)'''''
* <tt>000200-00043E (00023f)</tt> = '''''Important ASM (EDIT AT OWN RISK)'''''
* <tt>00043F-00055A (00011c)</tt> = [[EarthBound:ASM:Palette_Routines#$C0023F|Animated Palette Routines]]
* <tt>00055B-007E03 (0078A9)</tt> = '''''Unclassified ASM'''''
* <tt>007E04-0081FF (0003fb)</tt> = '''''Flyover Data and Various GUI Including Text Windows'''''
* <tt>007E04-0081FF (0003fb)</tt> = '''''Flyover Data and Various GUI Including Text Windows'''''
* <tt>008200-00836F (000170)</tt> = '''Important ASM (EDIT AT OWN RISK)'''
* <tt>008200-00836F (000170)</tt> = '''Important ASM (EDIT AT OWN RISK)'''

Revision as of 16:07, 17 July 2023

Chip tiny.png The following article is a ROM map for EarthBound.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank