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Mega Man Xtreme: Difference between revisions
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Mariofan2468 (talk | contribs) No edit summary |
Mariofan2468 (talk | contribs) No edit summary |
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Have found a bit of info on the RAM Map: | Have found a bit of info on the RAM Map: | ||
0xCADC : X health | 0xB404 : Y position of Enemy 1 | ||
0xB408 : X position of Enemy 1 | |||
0xB40D : Is Enemy 1 active (boolean) | |||
0xCADC : X's health | |||
0xCAE1 : Boss health | 0xCAE1 : Boss health | ||
0xCAE2 : X health capacity | 0xCAE2 : X's health capacity | ||
0xCC5B : X's X position (pixel) | |||
0xCC5A : X's X position (sub-pixel) | |||
0xCF8D : Camera's X position | |||
Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px). | |||
When X dashes, his Xpos augments by 3 pixels. | |||
Please add or link to preexisting info. | Please add or link to preexisting info. |
Revision as of 01:00, 18 February 2018
A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Never hacked. No known utilities.
Have found a bit of info on the RAM Map:
0xB404 : Y position of Enemy 1
0xB408 : X position of Enemy 1
0xB40D : Is Enemy 1 active (boolean)
0xCADC : X's health
0xCAE1 : Boss health
0xCAE2 : X's health capacity
0xCC5B : X's X position (pixel)
0xCC5A : X's X position (sub-pixel)
0xCF8D : Camera's X position
Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px).
When X dashes, his Xpos augments by 3 pixels.
Please add or link to preexisting info.