The Legend of Zelda:Dungeon Data

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  • The corresponding ROM map can be found here.
  • The corresponding RAM map can be found here.


Offsets are from the beginning of the ROM. To get the offset from the beginning of an iNES (.nes) file, add 10 (16 decimal).

From To Description
Level 1
193FF Image Palette #0: Subscreen Infrastructure
19403 Image Palette #1: Subscreen Map/Text
19407 Image Palette #2: Walls, most floors
1940B Image Palette #3: Floors with obstructive liquid
1940F Sprite Palette #0: Link
19413 Sprite Palette #1: Certain enemies (blue)
19417 Sprite Palette #2: Old Man, certain enemies (red)
1941B Sprite Palette #3: Blocks (while shifting)
19425 19428 The 4 item tiles
19429 Coordinate for drawn map data (shift left or right)
1942A Coordinate for item map cursor (shift left or right) (+ or - 8)
1942B Entrance room
1942C Triforce room (for compass)
1942F Level # value
19430 Beginning of stairway list (of 8X16 grid)
1943A Boss room
1943B 1944A Drawn map data (16 columns)
1944B Dungeon map display begins
19478 19497 Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19498 194B7 Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
194B8 194BF First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19407-E].
194C0 194C7 Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
194C8 194CF Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
194D0 194D7 Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
194D8 194DF First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
194E0 194E7 Second of four tiers in "Link's Death Spiral" sequence.
194E8 194EF Third of four tiers in "Link's Death Spiral" sequence.
194F0 194F7 Final tier in "Link's Death Spiral" sequence.
Level 2
194FB 194FE Image Palette #0: Subscreen Infrastructure
194FF 19502 Image Palette #1: Subscreen Map/Text
19503 19506 Image Palette #2: Walls, most floors
19507 1950A Image Palette #3: Floors with obstructive liquid
1950B 1950E Sprite Palette #0: Link
1950F 19512 Sprite Palette #1: Certain enemies (blue)
19513 19516 Sprite Palette #2: Old Man, certain enemies (red)
19517 1951A Sprite Palette #3: Blocks (while shifting)
19521 19524 The 4 item tiles
19525 Coordinate for drawn map data (shift left or right)
19526 Coordinate for item map cursor (shift left or right) (+ or - 8)
19527 Entrance room
19528 Triforce room (for compass)
1952B Level # value
1952C Beginning of stairway list (of 8X16 grid)
19536 Boss room
19537 19546 Drawn map data (16 columns)
19547 19573 Dungeon map of Level 2
19574 19593 Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19594 195B3 Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
195B4 195BB First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19503-A].
195BC 195C3 Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
195C4 195CB Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
195CC 195D3 Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
195D4 195DB First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
195DC 195E3 Second of four tiers in "Link's Death Spiral" sequence.
195E4 195EB Third of four tiers in "Link's Death Spiral" sequence.
195EC 195F3 Final tier in "Link's Death Spiral" sequence.
Level 3
195F7 195FA Image Palette #0: Subscreen Infrastructure
195FB 195FE Image Palette #1: Subscreen Map/Text
195FF 19602 Image Palette #2: Walls, most floors
19603 19606 Image Palette #3: Floors with obstructive liquid
19607 1960A Sprite Palette #0: Link
1960B 1960E Sprite Palette #1: Certain enemies (blue)
1960F 19612 Sprite Palette #2: Old Man, certain enemies (red)
19613 19616 Sprite Palette #3: Blocks (while shifting)
1961D The 4 item tiles
19621 Coordinate for drawn map data (shift left or right)
19622 Coordinate for item map cursor (shift left or right) (+ or - 8)
19623 Entrance room
19624 Triforce room (for compass)
19627 Level # value
19628 Beginning of stairway list (of 8X16 grid)
19632 Boss room
19633 19642 Drawn map data (16 columns)
19643 Dungeon map begins for Level 3
19670 1968F Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19690 196AF Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
196B0 196B7 First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[195FF-606].
196B8 196BF Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
196C0 196C7 Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
196C8 196CF Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
196D0 196D7 First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
196D8 196DF Second of four tiers in "Link's Death Spiral" sequence.
196E0 196E7 Third of four tiers in "Link's Death Spiral" sequence.
196E8 196EF Final tier in "Link's Death Spiral" sequence.
Level 4
196F3 196F6 Image Palette #0: Subscreen Infrastructure
196F7 196FA Image Palette #1: Subscreen Map/Text
196FB 196FE Image Palette #2: Walls, most floors
196FF 19702 Image Palette #3: Floors with obstructive liquid
19703 19706 Sprite Palette #0: Link
19707 1970A Sprite Palette #1: Certain enemies (blue)
1970B 1970E Sprite Palette #2: Old Man, certain enemies (red)
1970F 19712 Sprite Palette #3: Blocks (while shifting)
19719 The 4 item tiles
1971D Coordinate for drawn map data (shift left or right)
1971E Coordinate for item map cursor (shift left or right) (+ or - 8)
1971F Entrance room
19720 Triforce room (for compass)
19723 Level # value
19724 Beginning of stairway list (of 8X16 grid)
1972E Boss room
1972F 1973E Drawn map data (16 columns)
1973F Dungeon map begins for Level 4
1976C 1978B Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
1978C 197AB Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
197AC 197B3 First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[196FB-702].
197B4 197BB Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
197BC 197C3 Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
197C4 197CB Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
197CC 197D3 First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
197D4 197DB Second of four tiers in "Link's Death Spiral" sequence.
197DC 197E3 Third of four tiers in "Link's Death Spiral" sequence.
197E4 197EB Final tier in "Link's Death Spiral" sequence.
Level 5
197EF 197F2 Image Palette #0: Subscreen Infrastructure
197F3 197F6 Image Palette #1: Subscreen Map/Text
197F7 197FA Image Palette #2: Walls, most floors
197FB 197FE Image Palette #3: Floors with obstructive liquid
197FF 19802 Sprite Palette #0: Link
19803 19806 Sprite Palette #1: Certain enemies (blue)
19807 1980A Sprite Palette #2: Old Man, certain enemies (red)
1980B 1980E Sprite Palette #3: Blocks (while shifting)
19815 The 4 item tiles
19819 Coordinate for drawn map data (shift left or right)
1981A Coordinate for item map cursor (shift left or right) (+ or - 8)
1981B Entrance room
1981C Triforce room (for compass)
1981F Level # value
19820 Beginning of stairway list (of 8X16 grid)
1982A Boss room
1982B 1983A Drawn map data (16 columns)
1983B Dungeon map begins for Level 5
19868 19887 Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19888 198A7 Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
198A8 198AF First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[197F7-E].
198B0 198B7 Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
198B8 198BF Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
198C0 198C7 Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
198C8 198CF First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
198D0 198D7 Second of four tiers in "Link's Death Spiral" sequence.
198D8 198DF Third of four tiers in "Link's Death Spiral" sequence.
198E0 198E7 Final tier in "Link's Death Spiral" sequence.
Level 6
198EB 198EE Image Palette #0: Subscreen Infrastructure
198EF 198F2 Image Palette #1: Subscreen Map/Text
198F3 198F6 Image Palette #2: Walls, most floors
198F7 198FA Image Palette #3: Floors with obstructive liquid
198FB 198FE Sprite Palette #0: Link
198FF 19902 Sprite Palette #1: Certain enemies (blue)
19903 19906 Sprite Palette #2: Old Man, certain enemies (red)
19907 1990A Sprite Palette #3: Blocks (while shifting)
19911 The 4 item tiles
19915 Coordinate for drawn map data (shift left or right)
19916 Coordinate for item map cursor (shift left or right) (+ or - 8)
19917 Entrance room
19918 Triforce room (for compass)
1991B Level # value
1991C Beginning of stairway list (of 8X16 grid)
19926 Boss room
19927 19936 Drawn map data (16 columns)
19937 Dungeon map begins for Level 6
19964 19983 Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19984 199A3 Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
199A4 199AB First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[198F3-A].
199AC 199AF Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
199B0 199B7 Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
199B8 199BF Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
199C0 199C7 First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
199C8 199CF Second of four tiers in "Link's Death Spiral" sequence.
199D0 199D7 Third of four tiers in "Link's Death Spiral" sequence.
199D8 199DF Final tier in "Link's Death Spiral" sequence.
Level 7
199E7 199EA Image Palette #0: Subscreen Infrastructure
199EB 199EE Image Palette #1: Subscreen Map/Text
199EF 19A02 Image Palette #2: Walls, most floors
19A03 19A06 Image Palette #3: Floors with obstructive liquid
19A07 19A0A Sprite Palette #0: Link
19A0B 19A0E Sprite Palette #1: Certain enemies (blue)
19A0F 19A12 Sprite Palette #2: Old Man, certain enemies (red)
19A13 19A16 Sprite Palette #3: Blocks (while shifting)
19A0D The 4 item tiles
19A11 Coordinate for drawn map data (shift left or right)
19A12 Coordinate for item map cursor (shift left or right) (+ or - 8)
19A13 Entrance room
19A14 Triforce room (for compass)
19A17 Level # value
19A18 Beginning of stairway list (of 8X16 grid)
19A22 Boss room
19A23 19A32 Drawn map data (16 columns)
19A33 Dungeon map begins for Level 7
19A60 19A7F Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19A80 19A9F Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
19AA0 19AA7 First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[199EF-A06].
19AA8 19AAF Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
19AB0 19AB7 Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
19AB8 19ABF Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
19AC0 19AC7 First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
19AC8 19ACF Second of four tiers in "Link's Death Spiral" sequence.
19AD0 19AD7 Third of four tiers in "Link's Death Spiral" sequence.
19AD8 19ADF Final tier in "Link's Death Spiral" sequence.
Level 8
19AE3 19AE6 Image Palette #0: Subscreen Infrastructure
19AE7 19AEA Image Palette #1: Subscreen Map/Text
19AEB 19AEE Image Palette #2: Walls, most floors
19AEF 19AF2 Image Palette #3: Floors with obstructive liquid
19AF3 19AF6 Sprite Palette #0: Link
19AF7 19AFA Sprite Palette #1: Certain enemies (blue)
19AFB 19AFE Sprite Palette #2: Old Man, certain enemies (red)
19AFF 19B02 Sprite Palette #3: Blocks (while shifting)
19B09 The 4 item tiles
19B0D Coordinate for drawn map data (shift left or right)
19B0E Coordinate for item map cursor (shift left or right) (+ or - 8)
19B0F Entrance room
19B10 Triforce room (for compass)
19B13 Level # value
19B14 Beginning of stairway list (of 8X16 grid)
19B1E Boss room
19B1F 19B2E Drawn map data (16 columns)
19B2F Dungeon map begins for Level 8
19B5C 19B7B Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19B7C 19B9B Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
19B9C 19BA3 First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19AE7-F2].
19BA4 19BAB Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
19BAC 19BB3 Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
19BB4 19BBB Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
19BBC 19BC3 First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
19BC4 19BCB Second of four tiers in "Link's Death Spiral" sequence.
19BCC 19BD3 Third of four tiers in "Link's Death Spiral" sequence.
19BD4 19BDB Final tier in "Link's Death Spiral" sequence.
Level 9
19BDF 19BE2 Image Palette #0: Subscreen Infrastructure
19BE3 19BE6 Image Palette #1: Subscreen Map/Text
19BE7 19BEA Image Palette #2: Walls, most floors
19BEB 19BEE Image Palette #3: Floors with obstructive liquid
19BEF 19BF2 Sprite Palette #0: Link
19BF3 19BF6 Sprite Palette #1: Certain enemies (blue)
19BF7 19BFA Sprite Palette #2: Old Man, certain enemies (red)
19BFB 19BFE Sprite Palette #3: Blocks (while shifting)
19C05 The 4 item tiles
19C09 Coordinate for drawn map data (shift left or right)
19C0A Coordinate for item map cursor (shift left or right) (+ or - 8)
19C0B Entrance room
19C0C Triforce room (for compass)
19C0F Level # value
19C10 Beginning of stairway list (of 8X16 grid)
19C1A Boss room
19C1B 19C2A Drawn map data (16 columns)
19C2B Dungeon map begins for Level 9
19C58 19C77 Image Palettes 2 & 3 (four-tier fading sequence when Link steps onto a staircase)
19C78 19C97 Image Palettes 2 & 3 (four-tier fading sequence when Link goes from a side-view cellar back to the dungeon proper)
19C98 19C9F First of four tiers in the "Darkened Room" fade sequence. Values should be identical to those at $[19BE7-E].
19CA0 19CA7 Second of four tiers in "Darkened Room" fade sequence (only affects Image Palettes 2 & 3).
19CA8 19CAF Third of four tiers in "Darkened Room" fade sequence (reversed upon stepping into a "lit" room).
19CB0 19CB7 Final tier in "Darkened Room" fade sequence. These are the final color values for Darkened Rooms.
19CB8 19CBF First of four tiers in "Link's Death Spiral" sequence. (Affects only Image Palettes 2 & 3.)
19CC0 19CC7 Second of four tiers in "Link's Death Spiral" sequence.
19CC8 19CCF Third of four tiers in "Link's Death Spiral" sequence.
19CD0 19CD7 Final tier in "Link's Death Spiral" sequence.