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Page title matches

  • #REDIRECT [[Super C (NES)]]
    27 bytes (4 words) - 19:49, 30 January 2024
  • #REDIRECT [[Super C (NES)/TBL]]
    31 bytes (5 words) - 19:49, 30 January 2024
  • #REDIRECT [[Super C (NES)/TBL]]
    31 bytes (5 words) - 21:44, 1 February 2024
  • | bobscreen= Super C.png | title= Super C
    2 KB (223 words) - 09:45, 26 May 2024
  • {{TBL|game=Super C}} 0D=C
    254 bytes (47 words) - 19:49, 30 January 2024

Page text matches

  • ROM0:015C B1 or c ROM0:01A2 0E E0 ld c,E0
    1,011 KB (147,018 words) - 02:42, 24 January 2024
  • ROM0:0198 0E E0 ld c,E0 ROM0:019F E2 ld (ff00+c),a
    372 KB (52,020 words) - 02:42, 24 January 2024
  • | x1 || y1 || scene_id || x2 || y2 || A? || B? || C? || D? || E? || F ? | x1 || y1 || scene_id || x2 || y2 || A? || B? || C? || D? || E? || F ?
    172 KB (9,829 words) - 21:17, 28 January 2024
  • ROM0:015C 0E 00 ld c,00 ROM0:0161 0D dec c
    138 KB (19,879 words) - 17:38, 28 January 2024
  • ROM0:03CF 4F ld c,a ROM0:03D4 A9 xor c
    146 KB (20,509 words) - 20:02, 10 March 2024
  • ROM0:0246 38 08 jr c,0250 ROM0:03F5 79 ld a,c
    81 KB (10,976 words) - 02:42, 24 January 2024
  • ROM0:0710 79 ld a,c ROM0:071F 4E ld c,(hl)
    57 KB (7,987 words) - 01:09, 3 February 2024
  • It's written in C# and open-source (GPL v2), but was never finished. * Legend of Zelda, The - Link's Awakening DX (F) [C][!]
    8 KB (1,340 words) - 20:58, 28 January 2024
  • C0/003C: 4C2438 JMP $3824 ;(Jump 3-C) [Not accessed in this bank?] W E L C O M E _ T O _
    873 KB (159,215 words) - 05:37, 19 October 2018
  • * 090B-0926 ~ A = [$D000 + A * 16 + C] * 0ED4-0EE3 ~ HL = $9800 + (C%128 * 2 + C/128) * 16 + B
    22 KB (3,517 words) - 02:41, 24 January 2024
  • $0000b4 $2d 〃 #13 (CTRL+C 処理) $000114 $45 MFP Timer-C (マウス/カーソル/FDD 制御等)
    136 KB (4,976 words) - 02:42, 24 January 2024
  • ROM0:0222 0E 00 ld c,00 ROM0:0225 0D dec c
    30 KB (4,449 words) - 02:41, 24 January 2024
  • $0018 1.l CTRL+C により中断された際の戻りアドレス $0018 1.l Return address when interrupted by pressing CTRL+C
    58 KB (4,773 words) - 02:42, 24 January 2024
  • ...ce.com/file/azpnkv ItemEd GSC] - A tool to edit the functions of items G/S/C. It includes [[Coolboyman| Coolboyman's]] tutorial for advanced item editin * Pocket Monsters Eun (K) [C]
    4 KB (579 words) - 13:03, 7 March 2024
  • ::<tt>Bits 0x1-C</tt>: The group's x coordinate is this <tt>value * 2</tt>. ...at a time. If the game finds the following hexadecimal sequences: BE, BF, C, D, E, or F, it is treated as separate compression cases. If it finds any o
    96 KB (15,065 words) - 02:41, 24 January 2024
  • C-1: 80 C#1: 81
    2 KB (321 words) - 20:57, 28 January 2024
  • 0x1279F to 0x127CA = Cut scene C scripting 0x1C7B5 to 0x1C7BA = Enemy AI function pointers for enemy C (Jetpack Ninja)
    38 KB (7,087 words) - 20:35, 28 January 2024
  • 0x03C497|$0F:$C487:C9 01 CMP #$01 ; set C to low bit of joypad data 0x03EDA6|$0F:$ED96:46 10 LSR $10 ; shift crest bit into C
    559 KB (98,853 words) - 13:03, 31 January 2024
  • 00 - C#2 0B - C-3
    794 bytes (185 words) - 21:10, 28 January 2024
  • C-1: 80 C#1: 81
    897 bytes (161 words) - 14:20, 24 January 2024
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