Ms. Pac-Man (NES):ROM map

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* 0x00097A to 0x0009B9 (---) = Level Data Pointers
* 0x000A21 to 0x000D80 (---) = Title Screen Data
* 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data
* 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data
* 0x0011E4 to 0x0013A3 (1C0) = Stage 6,7,8,9,14,15,16,22,23,24,28 Data
* 0x0013A4 to 0x00155A (1B7) = Stage 10,11,12,18,19,20,29 Data
* 0x00155B to 0x0016F2 (198) = Stage 17,30 Data
* 0x0016F3 to 0x001894 (1A2) = Stage 32 Data
* 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data
* 0x0025E4 to 0x00278E (1AB) = Stage 25 Data
* 0x004509 to 0x------ (001) = Start Level
* 0x00450A to 0x------ (001) = Start Amount Of Lives
* 0x00450B to 0x004510 (---) = Start Score
* 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position
* 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position
* 0x0065E3 to 0x------ (001) = Blinky (Red Ghost) Starting X Position
* 0x0065E4 to 0x------ (001) = Blinky (Red Ghost) Starting Y Position
* 0x0065E5 to 0x------ (001) = Pinky (Pink Ghost) Starting X Position
* 0x0065E6 to 0x------ (001) = Pinky (Pink Ghost) Starting Y Position
* 0x0065E7 to 0x------ (001) = Inky (Light Blue Ghost) Starting X Position
* 0x0065E8 to 0x------ (001) = Inky (Light Blue Ghost) Starting Y Position
* 0x0065E9 to 0x------ (001) = Clyde (Orange Ghost) Starting X Position
* 0x0065EA to 0x------ (001) = Clyde (Orange Ghost) Starting Y Position


Internal Data for Ms. Pac-Man (NES)

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