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Zelda II: The Adventure of Link/TBL: Difference between revisions

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(Zelda II ( 2 ) Text table info)
 
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Text in the ROM is scattered, but most of the diologe is at 00E390 to 00EFCC .
{{TBL|game=Zelda II: The Adventure of Link}}


Here's the table data. ( to make a table file, just copy the code to notepad,
Text in the ROM is scattered, but most of the diologe is at 00E390 to 00EFCC.
YOU MUST SAVE AS TYPE "all files" AND name it "zelda2.tbl"  .
Many hex or text editors should be able to use it.
NOTE, because of how this page is displayed you might need to remove the spaces between the codes, but make sure each is on a new line or the table file wont work correctly. )


code;
CE=/
 
CF=.
 
D0=0
 
D1=1
CE=/
D2=2
 
D3=3
CF=.
D4=4
 
D5=5
D0=0
D6=6
 
D7=7
D1=1
D8=8
 
D9=9
D2=2
DA=A
 
DB=B
D3=3
DC=C
 
DD=D
D4=4
DE=E
 
DF=F
D5=5
E0=G
 
E1=H
D6=6
E2=I
 
E3=J
D7=7
E4=K
 
E5=L
D8=8
E6=M
 
E7=N
D9=9
E8=O
 
E9=P
DA=A
EA=Q
 
EB=R
DB=B
EC=S
 
ED=T
DC=C
EE=U
 
EF=V
DD=D
F0=W
 
F1=X
DE=E
F2=Y
 
F3=Z
DF=F
F4=  
 
F5=  
E0=G
F7=l
 
F8=†
E1=H
F9=m
 
FC=x
E2=I
 
E3=J
 
E4=K
 
E5=L
 
E6=M
 
E7=N
 
E8=O
 
E9=P
 
EA=Q
 
EB=R
 
EC=S
 
ED=T
 
EE=U
 
EF=V
 
F0=W
 
F1=X
 
F2=Y
 
F3=Z
 
F4=  
 
F5=  
 
F7=l
 
F8=†
 
F9=m
 
FC=x
 
 
*Remember, the codes need to be stacked on top of each other*
There, have fun :)

Revision as of 19:37, 3 June 2006

Chip tiny.png The following article is a Text Table for Zelda II: The Adventure of Link.

Text in the ROM is scattered, but most of the diologe is at 00E390 to 00EFCC.

CE=/
CF=.
D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4= 
F5= 
F7=l
F8=†
F9=m
FC=x