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Zelda II: The Adventure of Link/TBL: Difference between revisions

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(Zelda II text table added too)
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{{TBL|game=Zelda II: The Adventure of Link}}
{{TBL|game=Zelda II: The Adventure of Link}}


Text in the ROM is scattered, but most of the diologe is at 00E390 to 00EFCC.
Text in the ROM is scattered, but most of the dialog is at 00E390 to 00EFCC.


32=*
34=?
36=!
9C=,
  CE=/
  CE=/
  CF=.
  CF=.
Line 47: Line 51:
  F9=m
  F9=m
  FC=x
  FC=x
FD=(next line)
FE=(delay next line)
FF=(end talk)
You dont have to include the last 3 for a table file.

Revision as of 18:52, 4 June 2006

Chip tiny.png The following article is a Text Table for Zelda II: The Adventure of Link.

Text in the ROM is scattered, but most of the dialog is at 00E390 to 00EFCC.

32=*
34=?
36=!
9C=,
CE=/
CF=.
D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4= 
F5= 
F7=l
F8=†
F9=m
FC=x

FD=(next line)
FE=(delay next line)
FF=(end talk)

You dont have to include the last 3 for a table file.