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Zelda II: The Adventure of Link/RAM map: Difference between revisions

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(Added rammap template)
(Added invincibility counter)
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$00F8 - Contorller 2 button held
$00F8 - Contorller 2 button held


$0500 - Invincibility after stun counter (counts down, nonzero = invincible)


$05DF - Current number of enemies killed for magic/exp. bag
$05DF - Current number of enemies killed for magic/exp. bag

Revision as of 23:29, 17 November 2013

Chip tiny.png The following article is a RAM map for Zelda II: The Adventure of Link.

$0029 - Player's Current Y position


$00C2 - Enemy 6's HP

$00C3 - Enemy 5's HP

$00C4 - Enemy 4's HP

$00C5 - Enemy 3's HP

$00C6 - Enemy 2's HP

$00C7 - Enemy 1's HP


$004D - Player's Current X position


$0073 - Y position on map (not visually)

$0074 - X position on map (not visually)


$00A1 - Enemy 6's ID

$00A2 - Enemy 5's ID

$00A3 - Enemy 4's ID

$00A4 - Enemy 3's ID

$00A5 - Enemy 2's ID

$00A6 - Enemy 1's ID


$00C2 - Current amount of health enemy 6 has

$00C3 - Current amount of health enemy 5 has

$00C4 - Current amount of health enemy 4 has

$00C5 - Current amount of health enemy 3 has

$00C6 - Current amount of health enemy 2 has

$00C7 - Current amount of health enemy 1 has


$00F5 - Controller 1 button pressed

$00F6 - Controller 2 button pressed

$00F7 - Controller 1 button held

$00F8 - Contorller 2 button held

$0500 - Invincibility after stun counter (counts down, nonzero = invincible)

$05DF - Current number of enemies killed for magic/exp. bag


$05EB - Experience an enemy takes away


(Uses bits?)---------------------


$0608 bits

- Heart Containter #2 taken FB (1111 1011)

$0610 bits

- Trophey taken F7 (1111 0111)

$0613 bits

- Heart Container #1 (S of Parapa Palace) taken DF (1101 1111)

$0615 bits

- Exp. Bag (NE of Castle) taken FD (1111 1101)

$0616 bits

- Magic Container #1 (S of Castle) taken FE (1111 1110)

$0617 bits

- Exp. Bag  (E of Saria) taken DF (1101 1111)

$061C bits

- Extra Life (W of Cemetary Palace) taken FD (1111 1101)

$0624 bits

- Red magic jar (Death MT #1) taken FB (1111 1011)

$0626 bits

- Red magic jar (Death MT #2) taken F7 (1111 0111)

$0629 bits

- Red magic jar (Death MT #3) taken DF (1101 1111)

$062A bits

- Hammer taken FE (1111 1110)

$062D bits

- Magic Container #2 (Death MT) taken BF (1011 1111)

$0643 bits

- Heart Container #3 (N of Island Palace) taken FB (1111 1011)

$0657 bits

- Heart Container #4 (E of Seaside Palace) taken BF (1011 1111)

$0680 bits

- Parapa Desert Key #2 will appear (FB - yes : FA - no)

$0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no)


$0684 - bits

- Candle taken 7F (0111 1111)
- Parapa Desert Lock to Candle unlocked BF (1011 1111)
- Bag on top of Elevator down taken DF (1101 1111)
- Left side of bridge exp. bag taken FB (1111 1011)
- Right side of bridge exp. bag taken FD (1111 1101)



$0700 - Current number of lives


$0749 - Current position of the selector on Magic


$076F - A fairy if 08

$0770 - Exp. needed for Next Level (add 255 for every value)

$0771 - Exp. needed for Next Level (000 - 255)


$0773 - Current Magic left in meter

$0774 - Current Life left in meter

$0775 - Second digit of exp. (add 255 for every value)

$0776 - First digit of exp. (000 - 255)


$0777 - Attack Power

$0778 - Magic Power

$0779 - Life Power


$077B - Have Shield magic

$077C - Have Jump magic

$077D - Have Life magic

$077E - Have Fairy magic

$077F - Have Fire magic

$0780 - Have Reflect magic

$0781 - Have Spell magic

$0782 - Have Thunder magic

$0783 - Current number of Magic Containers

$0784 - Current number of Heart Containers

$0785 - Have Candle

$0786 - Have Glove

$0787 - Have Raft

$0788 - Have Boots

$0789 - Have Flute

$078A - Have Cross

$078B - Have Hammer

$078C - Have Magic Key


$0793 - Current number of keys

$0794 - Number of Crystals left for grand palace


$0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14)


$0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes)

$0799 - Have collected the Mirror (01 - yes)

$079A - Have collected note from Baju (08 - yes)

$079B - Have collected some water (01 - yes)

$079C - Have collected lost child (20 -yes)


$07E8 - Noise

$07E9 - Triangle

$07EA - Pulse 2

$07EB - Pulse 1

$07FB - ???MUSIC???


$0FA0 - Player name value #1

$0FA1 - Player name value #2

$0FA2 - Player name value #3

$0FA3 - Player name value #4

$0FA4 - Player name value #5

$0FA5 - Player name value #6

$0FA6 - Player name value #7

$0FA7 - Player name value #8

$6A00 - Overworld destinations table (copied from ROM)

$6D27 - HP for Magic Stealing Skulls

$6D41 - HP for Horsehead


$740E - Beginning number of Magic Containers for new game

$740F - Beginning number of Heart Containers for new game

$7C00 - Copy of overworld map in RAM.


$DD4C - Beginning of graphics shown for experience (part 1)


$DD5C - Beginning of graphics shown for experience (part 2)


$DDC0 - Beginning of experience gained for enemies