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Zelda II: The Adventure of Link: Difference between revisions

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(Curious where you got this progress value from. It's rather pointless and unnecessary.)
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==Miscellaneous==
==Miscellaneous==
* 72E - Change this byte from 02 to 00 and you will be able to walk over any terrain (mountains, oceans) in the overworld.
* {{hex|0x72E}} = Change this byte from {{hex|02}} to {{hex|00}} and you will be able to walk over any terrain (mountains, oceans) in the overworld.
* 1C369 - This byte defines the number of lives you start the game with; set it to any value you like.
* {{hex|0x1C369}} = This byte defines the number of lives you start the game with; set it to any value you like.


==Known Dumps==
==Known Dumps==

Revision as of 15:59, 24 June 2016

Zelda II: The Adventure of Link
Mapper No. 1
Mapper Name [[Nintendo MMC1]][[Category:NES games using the Nintendo MMC1 mapper]]
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled Yes


Utilities

Hacks

Programs

  • pyZeldaII - A Pygame based Zelda II engine with some levels.

Translations

Miscellaneous

  • 0x72E = Change this byte from 02 to 00 and you will be able to walk over any terrain (mountains, oceans) in the overworld.
  • 0x1C369 = This byte defines the number of lives you start the game with; set it to any value you like.

Known Dumps

  • Zelda II - The Adventure of Link (U) [!]
  • Zelda II - The Adventure of Link (E) (PRG0)
  • Zelda II - The Adventure of Link (E) (PRG2)
  • Zelda II - The Adventure of Link (GC)

External Links