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Yie Ar Kung-Fu (NES)/TBL: Difference between revisions
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m (Added values in Hex.) |
m (Hawk moved page Yie Ar Kung-Fu/TBL to Yie Ar Kung-Fu (NES)/TBL) |
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0xC2 = Y | 0xC2 = Y | ||
</pre> | </pre> | ||
{{Internal Data}} |
Latest revision as of 20:39, 28 January 2024
The following article is a Text Table for Yie Ar Kung-Fu (NES).
NOTE : Game Don't Have Characters 'J' ,'X' and 'Z' 0xAC = A 0xAD = B 0xAE = C 0xAF = D 0xB0 = E 0xB1 = F 0xB2 = G 0xB3 = H 0xB4 = I 0xB5 = K 0xB6 = L 0xB7 = M 0xB8 = N 0xB9 = O 0xBA = P 0xBB = Q 0xBC = R 0xBD = S 0xBE = T 0xBF = U 0xC0 = V 0xC1 = W 0xC2 = Y
Internal Data for Yie Ar Kung-Fu (NES)
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