Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Wrecking Crew/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Some rudimentary object data for Wrecking Crew to start.) |
m (added rammap) |
||
Line 1: | Line 1: | ||
{{rammap|game=Wrecking Crew}} | |||
'''Object Data''' | '''Object Data''' | ||
<pre> | <pre> |
Revision as of 07:08, 19 October 2018
The following article is a RAM map for Wrecking Crew.
Object Data
Mario: 300 - State (2: climbing) 308 - Direction? (bits 1: right, 2: left, 4: down, 8: up) 309 - Mario X Coordinate 30B - ? (related to hammer swing) 30F - Row (high bits), Column (low bits) 315 - Mario Y Coordinate Spike: 320 - Spike State 329 - Spike X Coordinate 32F - Spike Row/Column 335 - Spike Y Coordinate Enemy Data: 0x18 bytes each. (340, 358, 370, 388, 3A0, 3B8, 3D0 (reserved for fireball?)) 340 - Enemy #1 State 349 - Enemy #1 X Coordinate 34F - Enemy #1 Row/Column 355 - Enemy #1 Y Coordinate 881 - Score