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The iDOLM@STER/TBL

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Revision as of 05:09, 20 February 2024 by Anonmoosekaab (talk | contribs) (Create initial page (moved from main page to avoid clutter on it and Notes). Not sure if a formal text table is appropriate since you're going to have to add all the UTF-16 space, but if someone wants to do it, be my guest, a sample is there)
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Chip tiny.png The following article is a Text Table for The iDOLM@STER.

SCB Files (SCript B????)

Contains all the text data for the VN cutscenes. Possibly archives themselves. Headered and structure data currently unknown, but seems to include commands, labels, messages and more according to hex dump. In game text can be found below the header, should be obvious when you've hit it when viewing in hex editor

Text is formatted UTF-16. 0x0000 indicates the end of message.

MSG magic text indicates message data. After this comes messages header/metadata table. Some bytes indicate message length. Some bytes do unknown things. All others are zero filled.


30A0=゠
30A1=ァ
30A2=ア
30A3=ィ
30A4=イ
30C9=ト
30EB=ル

*0000