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The iDOLM@STER/Notes: Difference between revisions
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(Updated research on scratchpad file system and file formats) |
(Update NSH research) |
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===NSH (Namco SHader)=== | ===NSH (Namco SHader)=== | ||
"Stored" in /root/effect/ scratchpad file system, found in /root/effect.bna. Appears to be mostly SM 3.0 DXBC. | |||
{| class="wikitable" | |||
|+ NSH Format | |||
|- | |||
! Entry !! Size !! Description | |||
|- | |||
| Magic || 0x4 || "NSXR" | |||
|- | |||
| File size || 0x4 || Size of the entire NSH | |||
|- | |||
| Number of Shaders in archive? || 0x1? || | |||
|- | |||
| Constant data? Number of combined VS/PS? || 0x7? || '''0x00 0x00 0x01 0x00 0x00 0x00 0x00''' | |||
|- | |||
| Unknown || 0xF0 || Unknown header/DXBC | |||
|- | |||
| Shader ucode || Varies || Compiled with XDK 4025. See [[Xbox 360/Hardware information/Xenos (GPU)]] for more info | |||
|} | |||
{{Internal Data}} | {{Internal Data}} |
Revision as of 06:27, 15 April 2024
Abbreviations
Idols
Abbreviation | Full Text | Notes |
---|---|---|
ami | Ami Futami | |
azu | Azusa Miura | |
chi | Chihaya Kisaragi | |
har | Haruka Amami | |
ior | Iori Minase | |
mak | Makoto Kikuchi | |
mam | Mami Futami | |
mik | Miki Hoshii | |
mis | Miki Hoshii (awakened) | "MIki Special" |
rit | Ritsuko Akizuki | |
yay | Yayoi Takatsuki | |
yuk | Yukiho Hagiwara |
Songs
Abbreviation | Full Text | Notes |
---|---|---|
age | Agent Yoru o Yuku | |
aoi | Aoi Tori | |
fir | First Stage | |
gmw | Go My Way! | |
hwg | Here We Go!! | |
mah | Mahou o Kakete! | |
mas | Massugu | |
mbf | My Best Friend | |
oha | Ohayou!! Asagohan | |
omo | Omoide o Arigatou | |
pm9 | 9:02pm | |
pos | Positive! | |
rel | relations | |
tai | Taiyou no Jealousy | |
tim | THE IDOLM@STER | |
wat | Watashi wa Idol♥ |
Scratchpad Filesystem
BNA archives store files in folders that do not exist on the ROM.
For example, /root/bg3d/b3d_audition_a1_ill_wat.bna exctracts a file into the folder /root/bg3d/audition_a1/ but does not create this folder itself. /root/bg3d/audition_a1.bna does create this folder, indicating something in memory is keeping track of files.
File Formats Under Research
BXR Files (Bandai? Xbox? Resources)
Entry | Size | Notes |
---|---|---|
Magic Header | 0x4 | "BXR0" |
Unknown Data? | Varies with number of resources cataloged | Bulk of research to be done here |
Resource Listing | Varies with number of resources cataloged | Plaintext, separated with 0x00 |
AIX Files (Audio? I???? X????)
Criware proprietary audio format. Seems to be an archive?
Entry | Size | Notes |
---|---|---|
Magic Header | 0x4 | "AIXF" |
Metadata Header? | 0x43? | Some kind of metadata for the file as a whole? |
Subfiles Metadata Table | 0x17B3 | Table of data for subfiles. Each entry 0x10 bytes. If less than 0x17B files, remaining entries are zero filled. |
Subfiles Headers? | 0x6A per subfile | "(c)CRIAIXP" + [HEADER DATA] + 0xFF 0xFF 0xFF 0xFF |
Subfile Data | Varies | |
Zero Filled Footer? | ???? | Unsure if part of final subfile or AIX |
NSH (Namco SHader)
"Stored" in /root/effect/ scratchpad file system, found in /root/effect.bna. Appears to be mostly SM 3.0 DXBC.
Entry | Size | Description |
---|---|---|
Magic | 0x4 | "NSXR" |
File size | 0x4 | Size of the entire NSH |
Number of Shaders in archive? | 0x1? | |
Constant data? Number of combined VS/PS? | 0x7? | 0x00 0x00 0x01 0x00 0x00 0x00 0x00 |
Unknown | 0xF0 | Unknown header/DXBC |
Shader ucode | Varies | Compiled with XDK 4025. See Xbox 360/Hardware information/Xenos (GPU) for more info |
Internal Data for The iDOLM@STER
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