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The iDOLM@STER: Difference between revisions

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Can be extracted with [https://files.catbox.moe/bi0yop.bms this] [https://aluigi.altervista.org/quickbms.htm QuickBMS] script
Can be extracted with [https://files.catbox.moe/bi0yop.bms this] [https://aluigi.altervista.org/quickbms.htm QuickBMS] script
===SCB Files (SCript B????)===
Contains all the text data for the VN cutscenes.  Possibly archives themselves.  Headered and structure data currently unknown, but seems to include commands, labels, messages and more according to hex dump.  In game text can be found below the header, should be obvious when you've hit it when viewing in hex editor
Text is formatted UTF-16.  0x0000 indicates the end of message.


===NUD/NUM/NUT/SKL Files (Namco Universal D????/Namco Universal Model/Namco Universal Texture/SKeLeton)===
===NUD/NUM/NUT/SKL Files (Namco Universal D????/Namco Universal Model/Namco Universal Texture/SKeLeton)===

Revision as of 05:10, 20 February 2024

Title Screen

The iDOLM@STER

Developer: Metro
Publisher: Namco
Platform: Xbox 360
Released in JP: January 25, 2007


ROMIcon.png ROM map
TextIcon.png Text table
NotesIcon.png Notes

Sub-pages

The iDOLM@STER
Mapper Name XGD2
Read about development information and materials for this game.
ROM map
Read about prerelease information and/or media for this game.
Text table
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Miscellaneous

BNA Files (Bandai Namco Archive)

Can be extracted with this QuickBMS script

NUD/NUM/NUT/SKL Files (Namco Universal D????/Namco Universal Model/Namco Universal Texture/SKeLeton)

Viewable in Noesis using this plugin. Animation appears to be bugged.

Textures can be converted to standard DirectDraw Surfaces using NUTextract.bms and toDDS.bms scripts found here.