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The Legend of Zelda: Oracle of Seasons/RAM map: Difference between revisions

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m ("add to" -> "increment")
m (C000 - C5BF + "Undocumented" -> "Unmapped")
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==Undocumented==
==Unmapped==
{| border="3" cellpadding="7"
{| border="3" cellpadding="7"
! style="text-align: center;" | '''RAM'''
! style="text-align: center;" | '''RAM'''
! '''Size'''
! '''Size'''
|-
|C000 - C5BF || 1472 Bytes
|-
|-
|C600 - C601 || 2 Bytes
|C600 - C601 || 2 Bytes

Revision as of 23:15, 23 April 2023

NOTE: All values in Tables are Hexadecimal unless noted otherwise.

Chip tiny.png The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.

Bank 0 (C000 - CFFF)


TBD

RAM Size Purpose
C5C0 - C5FF Unappraised rings carried
C602 - C606 Player name
C616 - C61D Rings owned
C61E - C61F 2 Bytes Deaths
C622 - C625 4 Bytes Time passed since start of game
C63A 1 Byte Current level bank
C63B 1 Byte Current Overworld Screen


Enemies killed since...

RAM Size Purpose
C63E 1 Byte Enemies killed since last Maple encounter
C64C 1 Byte Enemies killed since Gasha Seed planted at ??
C64D 1 Byte Enemies killed since Gasha Seed planted at ??
C64E 1 Byte Enemies killed since Gasha Seed planted at ??
C64F 1 Byte Enemies killed since Gasha Seed planted at ??
C650 1 Byte Enemies killed since Gasha Seed planted at ??
C651 1 Byte Enemies killed since Gasha Seed planted at ??
C652 1 Byte Enemies killed since Gasha Seed planted at ??
C653 1 Byte Enemies killed since Gasha Seed planted at ??
C654 1 Byte Enemies killed since Gasha Seed planted at ??
C655 1 Byte Enemies killed since Gasha Seed planted at ??
C656 1 Byte Enemies killed since Gasha Seed planted at K7
C657 1 Byte Enemies killed since Gasha Seed planted at ??
C658 1 Byte Enemies killed since Gasha Seed planted at ??
C659 1 Byte Enemies killed since Gasha Seed planted at ??
C65A 1 Byte Enemies killed since Gasha Seed planted at ??
C65B 1 Byte Enemies killed since Gasha Seed planted at M9


Mysterious Counter

C65C - C65D A counter for ??? for which various actions increment
Action Incrementation
Great Fairy Heal 0x40
Bomb a Wall 0x32
Collect a Fairy 0x18
Screen Transition (excluding entering and exiting structures) 0x05
Collecting a Heart 0x04
Slaying an Enemy 0x03


Items/Collectables

RAM Size Purpose
C680 - C691 Items
C6A2 1 Byte Current Hearts
C6A3 1 Byte Max Hearts
C6A5 - C6A6 2 Bytes Rupees
C6A7 - C6A8 2 Bytes Ore Chunks
C6A9 1 Byte Shield level
C6AA 1 Byte Current Bombs
C6AC 1 Byte Sword level
C6B1 1 Byte Boomerang level
C6B3 1 Byte Slingshot level
C6B4 1 Byte Roc's feather level
C6B5 1 Byte Ember Seeds
C6B6 1 Byte Scent Seeds
C6B7 1 Byte Pegasus Seeds
C6B8 1 Byte Gale Seeds
C6B9 1 Byte Mystery Seeds
C6BA 1 Byte Gasha Seeds
C6BB 1 Byte Essences
C6C6 1 Byte Ring Box level


TBD

RAM Size Purpose
C700 - C7FF Overworld Screen Flags (used to track events and map exploration)
CC30 1 Byte Enemies left on screen
CE00 - CEAF Current Screen Collision Data (dynamically generated from the screen tile data. this space is also used as a temporary store for compressed level data read from ROM)
CF00 - CFAF Current Screen Tile Data


Unmapped

RAM Size
C000 - C5BF 1472 Bytes
C600 - C601 2 Bytes
C607 - C615 15 Bytes
C620 - C621 2 Bytes
C626 - C639 20 Bytes
C63C - C63D 2 Bytes
C63F - C64B 13 Bytes
C65E - C67F 34 Bytes
C692 - C6A1 16 Bytes
C6A4 1 Byte
C6AB 1 Byte
C6AD - C6B0 4 Bytes
C6B2 1 Byte
C6BC - C6C5 10 Bytes
C6C7 - C6FF 57 Bytes
C800 - CC2F 1072 Bytes
CC31 - CDFF 463 Bytes
CEB0 - CEFF 80 Bytes
CFB0 - CFFF 80 Bytes