Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

The Legend of Zelda: Link's Awakening (Game Boy)/RAM map

From Data Crystal
< The Legend of Zelda: Link's Awakening (Game Boy)
Revision as of 22:12, 23 November 2007 by Jigglysaint (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The following article is a RAM map for [[{{{game}}}]].

Legend of Zelda Link's Awakening Ram locations:

DBD0 - quantity of keys in posession DB16 - Flags for dungeon items D900 - Keeps track of room flags D402 - Dungeon map destination in warp data DBAE - Room position on map DB16 - Has map for level 1 DB1B - Has map for level 2 DB00 - Inventory C18E - Event for current room DB6F - Room location of pillar smashing ball DB70 - X co-ordinate of pillar smashing ball DB71 - Y co-ordinate of pillar smashing ball DB72 - Increaes one for each pillar smashing, triggers map event if = $04 DB6B - If $04, Eagle Tower event active