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The Legend of Zelda: Link's Awakening (Game Boy)/RAM map: Difference between revisions

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{{rammap|game=The Legend of Zelda: Link's Awakening}}


{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|-
|DBD0 || Quantity of keys in posession
|-
|DB16 - DB3D || Beginning of dungeon item flags.  5 bytes fo each dungeon, 5th byte is quantity of keys for that dungeon
|-
|D401 || Destination data byte 1: 00 - overworld, 01 - dungeon, 02 - side view area
|-
|D402 || Destination data byte 2: Values from 00 to 1F accepted.  FF is Color Dungeon
|-
|D403||  Destination data byte 3: Room number.  Must appear on map or it will lead to an empty room
|-
|D404 - D405 || Destination data X and Y co-ordinates
|-
|DBAE || Your position on the 8x8 dungeon grid
|-
|DB00 - DB01 || Your currently held items.
|-
|DB02 - DB0B || Inventory
|-
|DB0C - DB15 || Auto use items and keys - 00 empty, 01 has item
|-
|}

Revision as of 22:46, 23 November 2007

Chip tiny.png The following article is a RAM map for The Legend of Zelda: Link's Awakening (Game Boy).

RAM Purpose
DBD0 Quantity of keys in posession
DB16 - DB3D Beginning of dungeon item flags. 5 bytes fo each dungeon, 5th byte is quantity of keys for that dungeon
D401 Destination data byte 1: 00 - overworld, 01 - dungeon, 02 - side view area
D402 Destination data byte 2: Values from 00 to 1F accepted. FF is Color Dungeon
D403 Destination data byte 3: Room number. Must appear on map or it will lead to an empty room
D404 - D405 Destination data X and Y co-ordinates
DBAE Your position on the 8x8 dungeon grid
DB00 - DB01 Your currently held items.
DB02 - DB0B Inventory
DB0C - DB15 Auto use items and keys - 00 empty, 01 has item