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The Legend of Zelda: Link's Awakening (Game Boy)/RAM map: Difference between revisions

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Legend of Zelda Link's Awakening Ram locations:


DBD0 - quantity of keys in posession
DB16 - Flags for dungeon items
D900 - Keeps track of room flags
D402 - Dungeon map destination in warp data
DBAE - Room position on map
DB16 - Has map for level 1
DB1B - Has map for level 2
DB00 - Inventory
C18E - Event for current room
DB6F - Room location of pillar smashing ball
DB70 - X co-ordinate of pillar smashing ball
DB71 - Y co-ordinate of pillar smashing ball
DB72 - Increaes one for each pillar smashing, triggers map event if = $04
DB6B - If $04, Eagle Tower event active

Revision as of 22:12, 23 November 2007