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The Legend of Zelda: A Link to the Past/Notes: Difference between revisions
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0x01 = Triforce opening | 0x01 = Triforce opening | ||
0x02 = light world | 0x02 = light world | ||
0x03 = legend theme | 0x03 = legend theme | ||
0x04 = bunny link | 0x04 = bunny link | ||
0x05 = lost woods | 0x05 = lost woods | ||
0x06 = legend theme | 0x06 = legend theme | ||
0x07 = kakkariko village | 0x07 = kakkariko village | ||
0x08 = mirror warp | 0x08 = mirror warp | ||
0x09 = dark world | 0x09 = dark world | ||
0x0A = restoring the master sword | 0x0A = restoring the master sword | ||
0x0B = faerie theme | 0x0B = faerie theme | ||
Line 187: | Line 196: | ||
$012F - Sound Effects 2: | $012F - Sound Effects 2: | ||
0x00: none (no change) | 0x00: none (no change) | ||
0x01: master sword beam | 0x01: master sword beam | ||
0x02: unintelligble switch noise | 0x02: unintelligble switch noise | ||
0x03: ????? yet another loud thud | 0x03: ????? yet another loud thud | ||
0x04: Nutcase soldier getting pissed off | 0x04: Nutcase soldier getting pissed off | ||
0x05: shooting a fireball (Lynel) | 0x05: shooting a fireball (Lynel) | ||
0x06: ????? | 0x06: ????? | ||
0x07: giant metal balls coming out of nodes | 0x07: giant metal balls coming out of nodes | ||
0x08: normal enemy taking a big hit | 0x08: normal enemy taking a big hit | ||
0x09: normal enemy dying | 0x09: normal enemy dying | ||
0x0A: collecting rupee | 0x0A: collecting rupee | ||
0x0B: collecting single heart | 0x0B: collecting single heart | ||
0x0C: text scrolling flute noise | 0x0C: text scrolling flute noise | ||
0x0D: single heart filling in on HUD | 0x0D: single heart filling in on HUD | ||
0x0E: sound of a chest being opened | 0x0E: sound of a chest being opened | ||
0x0F: you got an item sound 1 | 0x0F: you got an item sound 1 | ||
0x10: switching to map sound effect | 0x10: switching to map sound effect | ||
0x11: menu screen going down | 0x11: menu screen going down | ||
0x12: menu screen going up | 0x12: menu screen going up | ||
0x13: throwing an item | 0x13: throwing an item | ||
0x14: clink (not sure what it's used for) | 0x14: clink (not sure what it's used for) | ||
0x15: loud thud 1 | 0x15: loud thud 1 | ||
0x16: loud thud 2 | 0x16: loud thud 2 | ||
0x17: rats | 0x17: rats | ||
0x18: dragging something | 0x18: dragging something | ||
0x19: zora shooting fireball | 0x19: zora shooting fireball | ||
0x1A: minor puzzle solved | 0x1A: minor puzzle solved | ||
0x1B: major puzzle solved | 0x1B: major puzzle solved | ||
0x1C: doing minor damage to enemy | 0x1C: doing minor damage to enemy | ||
0x1D: taking magic power damage from enemy | 0x1D: taking magic power damage from enemy | ||
0x1E: keese flitting around | 0x1E: keese flitting around | ||
0x1F: Link squealing like a bitch when he falls into a hole | 0x1F: Link squealing like a bitch when he falls into a hole | ||
0x20: switch menu item | 0x20: switch menu item | ||
0x21: boss taking damage | 0x21: boss taking damage | ||
0x22: boss dying | 0x22: boss dying | ||
0x23: spin attack sound | 0x23: spin attack sound | ||
0x24: switching between different mode 7 map perspectives | 0x24: switching between different mode 7 map perspectives | ||
0x25: triggering a switch | 0x25: triggering a switch | ||
0x26: Agahnim's lightning | 0x26: Agahnim's lightning | ||
0x27: Agahnim powering up an attack | 0x27: Agahnim powering up an attack | ||
0x28: Agahnim / Ganon teleporting | 0x28: Agahnim / Ganon teleporting | ||
0x29: Agahnim shooting a beam | 0x29: Agahnim shooting a beam | ||
0x2A: tougher enemy taking damage | 0x2A: tougher enemy taking damage | ||
0x2B: Link getting electromucuted | 0x2B: Link getting electromucuted | ||
0x2C: bees buzzing | 0x2C: bees buzzing | ||
0x2D: Major achievement completed (e.g. getting a piece of heart) | 0x2D: Major achievement completed (e.g. getting a piece of heart) | ||
0x2E: Major item obtained (e.g. Pendant or Heart Container) | 0x2E: Major item obtained (e.g. Pendant or Heart Container) | ||
0x2F: obtained small key | 0x2F: obtained small key | ||
0x30: blop popping out of ground | 0x30: blop popping out of ground | ||
0x31: Moldorm's weird track like noise | 0x31: Moldorm's weird track like noise | ||
0x32: bouncing off a bungie | 0x32: bouncing off a bungie | ||
0x33: short unknown jingle | 0x33: short unknown jingle | ||
0x34: ... | 0x34: ... | ||
0x37: Neat sound... consider using as a confirmation (though make sure it's not buggy) | 0x37: Neat sound... consider using as a confirmation (though make sure it's not buggy) | ||
0x38: ... | 0x38: ... | ||
0x39: ... | 0x39: ... | ||
0x3C: Obtained mid level item (e.g. bombs from a chest) | 0x3C: Obtained mid level item (e.g. bombs from a chest) | ||
0x3D: ... | 0x3D: ... | ||
0x3F: More minor fanfares | 0x3F: More minor fanfares |
Revision as of 00:34, 12 January 2012
End Credits
The end credits have a special coding mechanism, as well as a unique .tbl file.
Per usual, the end credits consist of a series of tasks and names. The tasks are displayed in small, colored capital letters (red, yellow and pink). The names are displayed in large, white capital letters. Probably the greatest mental hurdle to get used to is the necessity to encode each *name* twice; the large, white letters are stored as top/bottom halves. As such, one actually programms a line of "top" values, immediately followed by a line of corresponding "bottom" values. Consult the following table for the respective codes:
Character - Top Half - Bottom Half
A - 5D - 83
B - 5E - 84
C - 5F - 85
D - 60 - 86
E - 61 - 87
F - 62 - 88
G - 63 - 89
H - 64 - 8A
I - 65 - 8B
J - 66 - 8C
K - 67 - 8D
L - 68 - 8E
M - 69 - 8F
N - 6A - 90
O - 6B - 91
P - 6C - 92
Q - 6D - 93
R - 6E - 94
S - 6F - 95
T - 70 - 96
U - 71 - 97
V - 72 - 98
W - 73 - 99
X - 74 - 9A
Y - 75 - 9B
Z - 76 - 9C
(period) - 9F - 37
(space) - 9F - 9F
Sound Ports
$012C - Music control:
0x01 = Triforce opening
0x02 = light world
0x03 = legend theme
0x04 = bunny link
0x05 = lost woods
0x06 = legend theme
0x07 = kakkariko village
0x08 = mirror warp
0x09 = dark world
0x0A = restoring the master sword 0x0B = faerie theme 0x0C = chase theme 0x0D = dark world (skull woods) 0x0E = game theme (Overworld only?) 0x10 = hyrule castle 0x13 = fanfare 0x15 = boss theme 0x16 = dark world dungeon 0x17 = fortune teller 0x18 = caves 0x19 = sentiment of hope 0x1A = crystal theme 0x1B = faerie theme w/ arpeggio 0x1C = fear & anxiety 0x1D = Agahnim unleashed 0x1E = surprise! 0x1F = Ganondorf the Thief 0x20 = nothing 0x21 = Agahnim unleashed 0x22 = surprise! 0x23 = Ganondorf the Thief 0xF1 = fade out 0xF2 = half volume 0xF3 = full volume 0xFF = Load a new set of music.
$012D - Ambient Sound effects:
0x05: Silencio 0x15: Door to Triforce room opens
$012E - Sound Effects 1:
0x00: none (no change) 0x01: small sword swing 1 (Fighter Sword) 0x02: small sword swing 2 (Fighter Sword) 0x03: medium sword swing 1 (Master Sword and up) 0x04: fierce sword swing 2 (Master Sword and up) 0x05: object clinking against the wall 0x06: object clinking Link's shield or a hollow door when poked 0x07: shooting arrow (or red Goriyas shooting fireballs) 0x08: arrow hitting wall 0x09: really quiet sound 0x0A: hookshot cranking 0x0B: door shutting 0x0C: loud thud / heavy door shutting 0x0D: magic powder noise 0x0E: fire rod being fired 0x0F: ice rod being fired
0x10: hammer being used? 0x11: hammer pounding down stake 0x12: really familiar but can't place it exactly 0x13: playing the flute 0x14: Link picking something small up? 0x15: Weird zapping noise 0x16: Link walking up staircase 1 0x17: Link walking up staircase 2 (finishing on next floor) 0x18: Link walking down staircase 1 0x19: Link walking down staircase 2 (finishing on next floor) 0x1A: Link walking through grass? 0x1B: sounds like a faint splash or thud 0x1C: Link walking in shallow water 0x1D: picking an object up 0x1E: some sort of hissing (walking through grass maybe?) 0x1F: object smashing to bits
0x20: item falling into a pit 0x21: sounds like a plop on wood, can't remember where it gets used 0x22: loud thunderous noise 0x23: pegasus boots slippy sound 0x24: Link making a splash in deep water (but having to come back out) 0x25: Link walking through swampy water 0x26: Link taking damage 0x27: Link passing out 0x28: item falling onto shallow water 0x29: rupees refill sound 0x2A: whiffy sound 0x2B: low life warning beep 0x2C: pulling master sword out 0x2D: taking magic power damage from enemy 0x2E: Seems like a sound related to Ganon's Tower opening 0x2F: Seems like a sound related to Ganon's Tower opening
0x30: chicken getting owned 0x31: big faerie healing your wounds 0x32: sounds familiar but can't place it. Whooshing noise 0x33: cheesy noise that happens when Agahnim makes chicks disappear 0x34: cheesy noise that happens when Agahnim makes chicks disappear 0x35: faint rumbling noise 0x36: faint rumbling noise 0x37: spin attack has powered up 0x38: swimming noise 0x39: thunderous noise while Ganon's tower opens 0x3A: some kind of clinky hit 0x3B: sounds like magic powder but unfamiliar 0x3C: Error noise 0x3D: something big falling into water? (Argghus?) 0x3E: playing the flute (quieter) 0x3F: magic powder
$012F - Sound Effects 2:
0x00: none (no change) 0x01: master sword beam 0x02: unintelligble switch noise 0x03: ????? yet another loud thud 0x04: Nutcase soldier getting pissed off 0x05: shooting a fireball (Lynel) 0x06: ????? 0x07: giant metal balls coming out of nodes 0x08: normal enemy taking a big hit 0x09: normal enemy dying 0x0A: collecting rupee 0x0B: collecting single heart 0x0C: text scrolling flute noise 0x0D: single heart filling in on HUD 0x0E: sound of a chest being opened 0x0F: you got an item sound 1 0x10: switching to map sound effect 0x11: menu screen going down 0x12: menu screen going up 0x13: throwing an item 0x14: clink (not sure what it's used for) 0x15: loud thud 1 0x16: loud thud 2 0x17: rats 0x18: dragging something 0x19: zora shooting fireball 0x1A: minor puzzle solved 0x1B: major puzzle solved 0x1C: doing minor damage to enemy 0x1D: taking magic power damage from enemy 0x1E: keese flitting around 0x1F: Link squealing like a bitch when he falls into a hole 0x20: switch menu item 0x21: boss taking damage 0x22: boss dying 0x23: spin attack sound 0x24: switching between different mode 7 map perspectives 0x25: triggering a switch 0x26: Agahnim's lightning 0x27: Agahnim powering up an attack 0x28: Agahnim / Ganon teleporting 0x29: Agahnim shooting a beam 0x2A: tougher enemy taking damage 0x2B: Link getting electromucuted 0x2C: bees buzzing 0x2D: Major achievement completed (e.g. getting a piece of heart) 0x2E: Major item obtained (e.g. Pendant or Heart Container) 0x2F: obtained small key 0x30: blop popping out of ground 0x31: Moldorm's weird track like noise 0x32: bouncing off a bungie 0x33: short unknown jingle 0x34: ... 0x37: Neat sound... consider using as a confirmation (though make sure it's not buggy) 0x38: ... 0x39: ... 0x3C: Obtained mid level item (e.g. bombs from a chest) 0x3D: ... 0x3F: More minor fanfares