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The 3-D Battles of World Runner/ROM map: Difference between revisions

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m (→‎Music Pointers: corrected that it was for the ending)
m (→‎Worlds: added a link for byte list)
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=Worlds=
=Worlds=
[[3-D Battles of World Runner, The:Byte List|Byte List]] for Level Data.
==Level Data==
==Level Data==
* 0x000018 - 0x00038F - World 1
* 0x000018 - 0x00038F - World 1

Revision as of 18:21, 24 August 2006

Chip tiny.png The following article is a ROM map for The 3-D Battles of World Runner.

Worlds

Byte List for Level Data.

Level Data

  • 0x000018 - 0x00038F - World 1
  • 0x000390 - 0x00040B - World 1 Bonus
  • 0x000418 - 0x00078F - World 2
  • 0x000790 - 0x00080F - World 2 Bonus
  • 0x000818 - 0x000B8F - World 3
  • 0x000B90 - 0x000C0F - World 3 Bonus
  • 0x000C18 - 0x000F8F - World 4
  • 0x000F90 - 0x00100F - World 4 Bonus
  • 0x001018 - 0x00138F - World 5
  • 0x001390 - 0x00140F - World 5 Bonus
  • 0x001418 - 0x00178F - World 6
  • 0x001790 - 0x00180F - World 6 Bonus
  • 0x001818 - 0x001B8F - World 7
  • 0x001B90 - 0x001C0F - World 7 Bonus
  • 0x001C18 - 0x001F8F - World 8
  • 0x001F90 - 0x00200F - World 8 Bonus

Music For Ending

  • 0x011A10 - 0x011A17 - Pointers for Ending Music
  • 0x011A18 - 0x011B27 - Lead
  • 0x011B28 - 0x011C28 - Backup
  • 0x011C29 - 0x011CD0 - Drums
  • 0x011CD1 - 0x011DC3 - Bass

Backgrounds

  • 0x013010 - 0x01310F - World 1 Background Page 1
  • 0x013110 - 0x01320F - World 1 Background Page 2
  • 0x013210 - 0x01330F - World 2 Background Page 1
  • 0x013310 - 0x01340F - World 2 Background Page 2
  • 0x013410 - 0x01350F - World 3 Background Page 1
  • 0x013510 - 0x01360F - World 3 Background Page 2
  • 0x013610 - 0x01370F - World 4 Background Page 1
  • 0x013710 - 0x01380F - World 4 Background Page 2
  • 0x013810 - 0x01390F - World 5 Background Page 1
  • 0x013910 - 0x013A0F - World 5 Background Page 2
  • 0x013A10 - 0x013B0F - World 6 Background Page 1
  • 0x013B10 - 0x013C0F - World 6 Background Page 2
  • 0x013C10 - 0x013D0F - World 7 Background Page 1
  • 0x013D10 - 0x013E0F - World 7 Background Page 2
  • 0x013E10 - 0x013F0F - World 8 Background Page 1
  • 0x013F10 - 0x01400F - World 8 Background Page 2

Misc

Character

  • 0x0196C1 - Number of Lives at beginning

Enemy Pointers

  • 0x01A45E - 0x01A45F - Graphic Pointers for Rolling Enemies (World 1,3)
  • 0x01A460 - 0x01A461 - Graphic Pointers for Bouncing Enemies (World 1)
  • 0x01A462 - 0x01A463 - Graphic Pointers for Tulip Enemies (World 3)
  • 0x01A464 - 0x01A465 - Graphic Pointers for Robot Head Enemies (World 2)
  • 0x01A466 - 0x01A467 - Graphic Pointers for Rolling Enemies (World 2,4,5)
  • 0x01A468 - 0x01A469 - Graphic Pointers for Splash Enemies Left (World 4)
  • 0x01A46A - 0x01A46B - Graphic Pointers for Rolling Enemies (World 5,6)
  • 0x01A46C - 0x01A46D - Graphic Pointers for Jellyfish (World 6)
  • 0x01A470 - 0x01A471 - Graphic Pointers for Dogs (World 7), TVs (World 8
  • 0x01A472 - 0x01A473 - Graphic Pointers for Jewels (World 7)
  • 0x01A474 - 0x01A475 - Graphic Pointers for Clouds (World 7)
  • 0x01A476 - 0x01A477 - Graphic Pointers for Flying Jewels (World 8)
  • 0x01A478 - 0x01A479 - Graphic Pointers for Diamonds (World 8)
  • 0x01A47A - 0x01A47B - Graphic Pointers for Splash Enemies Right (World 4)

Music

Music Pointers

  • 0x01D010 - 0x01D017 - Pointers for Main Music
  • 0x01D018 - 0x01D01F - Pointers for Bonus Area Music
  • 0x01D020 - 0x01D027 - Pointers for Invinsibility Music
  • 0x01D028 - 0x01D02F - Pointers for Boss Music
  • 0x01D030 - 0x01D037 - Pointers for Death Music
  • 0x01D038 - 0x01D03F - Pointers for Level Complete Music
  • 0x01D040 - 0x01D047 - Pointers for Game Over Music
  • 0x01D048 - 0x01D04F - Pointers for Game Over Music (unused?)

Main Music

  • 0x01D050 - 0x01D165 - Lead
  • 0x01D066 - 0x01D35F - Backup
  • 0x01D360 - 0x01D3B8 - Drums
  • 0x01D3B9 - 0x01D508 - Bass

Invinsibility Music

  • 0x01D509 - 0x01D59F - Lead
  • 0x01D5A0 - 0x01D692 - Backup
  • 0x01D693 - 0x01D6B4 - Drums
  • 0x01D6B5 - 0x01D79D - Bass

Bonus Area Music

  • 0x01D79E - 0x01D81B - Lead
  • 0x01D81C - 0x01D8C5 - Backup
  • 0x01D8C6 - 0x01D8CA - Drums
  • 0x01D8CB - 0x01D924 - Bass

Boss Music

  • 0x01D925 - 0x01D975 - Lead
  • 0x01D976 - 0x01DA08 - Backup
  • 0x01DA09 - 0x01DA32 - Drums
  • 0x01DA33 - 0x01DAC8 - Bass

Death Music

  • 0x01DAC9 - 0x01DAEC - Lead
  • 0x01DAED - 0x01DB00 - Backup
  • 0x01DB01 - 0x01DB13 - Drums
  • 0x01DB14 - 0x01DB38 - Bass

Level Complete Music

  • 0x01DB39 - 0x01DB65 - Lead
  • 0x01DB66 - 0x01DBA4 - Backup
  • 0x01DBA5 - 0x01DBC6 - Drums
  • 0x01DBC7 - 0x01DBF6 - Bass

Game Over Music

  • 0x01DBF7 - 0x01DC40 - Lead
  • 0x01DB41 - 0x01DB68 - Backup
  • 0x01DB69 - 0x01DBA7 - Bass

Empty

  • 0x01DCA8 - 0x01DE0F - Empty for Music Expansion