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Super Street Fighter II: The New Challengers (Genesis)/RAM map: Difference between revisions

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{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
!RAM offset||Size||Description
!RAM offset||Size||Description
|-
| 0xFFFC31
| 7
| Current page in banks (0xFFFC31 for bank 1, 0xFFFC32 for bank 2, etc.)
|-
|-
| <code>0xFFFCE4</code>
| <code>0xFFFCE4</code>
| Word
| 2
| Random value (used by the random number generator at 0x5AA)
| Random value (used by the random number generator at 0x5AA)
|-
|-
| 0xFFFCE6
| 0xFFFCE6
| Byte
| 1
| Difficulty, from 0 (easiest) to 7 (hardest)
| Difficulty, from 0 (easiest) to 7 (hardest)
|-
|-
| 0xFFFCE7
| 0xFFFCE7
| Byte
| 1
| Free Time : limit time if 0, no limit if 0xFF
| Free Time : limit time if 0, no limit if 0xFF
|-
|-

Revision as of 15:48, 18 July 2023

Work in Progress

Main System Memory Locations

This is a map of 68k memory as used by the main gameplay engine.

RAM offset Size Description
0xFFFC31 7 Current page in banks (0xFFFC31 for bank 1, 0xFFFC32 for bank 2, etc.)
0xFFFCE4 2 Random value (used by the random number generator at 0x5AA)
0xFFFCE6 1 Difficulty, from 0 (easiest) to 7 (hardest)
0xFFFCE7 1 Free Time : limit time if 0, no limit if 0xFF
0xFFFD04 6 Player 1 keys, in the order LP, MP, HP, LK, MK, HK

Values are :

  • 4 : button B
  • 5 : button A
  • 6 : button C
  • 8 : button X
  • 9 : button Y
  • 10 : button Z