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Super Street Fighter II: The New Challengers (Genesis)/RAM map: Difference between revisions
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==Main System Memory Locations== | |||
This is a map of 68k memory as used by the main gameplay engine. | |||
{| border="1" class="prettytable" | |||
!RAM offset||Size||Description | |||
|- | |||
| $FFFCE4 | |||
| Word | |||
| Random value (used by the random number generator at 0x5AA) | |||
|- | |||
| $FFFCE6 | |||
| Byte | |||
| Difficulty, from 0 (easiest) to 7 (hardest) | |||
|- | |||
| $FFFCE7 | |||
| Byte | |||
| Free Time : limit time if 0, no limit if 0xFF | |||
|- | |||
|} |
Revision as of 15:27, 18 July 2023
Work in Progress
Main System Memory Locations
This is a map of 68k memory as used by the main gameplay engine.
RAM offset | Size | Description |
---|---|---|
$FFFCE4 | Word | Random value (used by the random number generator at 0x5AA) |
$FFFCE6 | Byte | Difficulty, from 0 (easiest) to 7 (hardest) |
$FFFCE7 | Byte | Free Time : limit time if 0, no limit if 0xFF |