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Super Street Fighter II: The New Challengers (Genesis)/RAM map: Difference between revisions

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==Main System Memory Locations==
This is a map of 68k memory as used by the main gameplay engine.
{| border="1" class="prettytable"
!RAM offset||Size||Description
|-
| $FFFCE4
| Word
| Random value (used by the random number generator at 0x5AA)
|-
| $FFFCE6
| Byte
| Difficulty, from 0 (easiest) to 7 (hardest)
|-
| $FFFCE7
| Byte
| Free Time : limit time if 0, no limit if 0xFF
|-
|}

Revision as of 15:27, 18 July 2023

Work in Progress

Main System Memory Locations

This is a map of 68k memory as used by the main gameplay engine.

RAM offset Size Description
$FFFCE4 Word Random value (used by the random number generator at 0x5AA)
$FFFCE6 Byte Difficulty, from 0 (easiest) to 7 (hardest)
$FFFCE7 Byte Free Time : limit time if 0, no limit if 0xFF