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Super Mario Land/RAM map: Difference between revisions
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Mantidactyle (talk | contribs) (→Notes: Only true for VRAM values, which is normal + wiki style. If you want to put back your sign on the main article go ahead, but I feel this belongs more to the talk page.) |
Mantidactyle (talk | contribs) (→VRAM) |
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Line 5: | Line 5: | ||
Addr Size Description | Addr Size Description | ||
---- ---- ----------- | ---- ---- ----------- | ||
9806 2 Lives displayed, | 9806 2 Lives displayed, daa(DA15) stored on two bytes | ||
9821 1 Score - Ten thousands | 9821 1 Score - Ten thousands | ||
9822 1 Score - Thousands | 9822 1 Score - Thousands |
Revision as of 16:36, 19 April 2015
The following article is a RAM map for Super Mario Land.
RAM Map
VRAM
Addr Size Description ---- ---- ----------- 9806 2 Lives displayed, daa(DA15) stored on two bytes 9821 1 Score - Ten thousands 9822 1 Score - Thousands 9823 1 Score - Hundreds 9824 1 Score - Tens 9825 1 Score - Ones .... .... .... 9829 1 Coin - Tens 982A 1 Coin - Ones .... .... .... 982C 1 Current world 982E 1 Current stage .... .... ... 9831 1 Timer - Hundreds 9832 1 Timer - Tens 9833 1 Timer - Ones
WRAM
Addr Size Description ---- ---- ----------- C0A3 1 Lives earned or lost C0A4 1 ? (0x39 = Game Over) DA15 1 Lives
HRAM
Addr Size Description ---- ---- ----------- FF99 1 Powerup Status .... .... .... FFB3 1 ? (0x39 = Game Over) FFFA 1 Coins (Hex-encoded decimal) FFFB 1 ? (0x2B = Extra Life)
Notes
- A list of less certain addresses is available on the Talk page for further review.