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{{rammap|game=Super Mario Bros. Deluxe}}
{{rammap|game=Super Mario Bros. Deluxe}}
Addresses are for USA/Europe version, unconfirmed for Japan.
{{todo|Add descriptions to sound effects that lack one}}
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
Addresses are for USA/Europe versions, but an equivalent or similar address exists in the Japan versions.
|- style=background:#ccccff
!'''RAM'''  || '''Information'''
|-
|C160 || Level set
* 00 - Super Mario Bros.
* 01 - The Lost Levels
|-
|C162 || Current level
Super Mario Bros.
* 00 - World 1-1
* 01 - World 1-2
* 02 - World 1-3
* 03 - World 1-4
* 04 - World 2-1
* 05 - World 2-2
* 06 - World 2-3
* 07 - World 2-4
* 08 - World 3-1
* 09 - World 3-2
* 0A - World 3-3
* 0B - World 3-4
* 0C - World 4-1
* 0D - World 4-2
* 0E - World 4-3
* 0F - World 4-4
* 10 - World 5-1
* 11 - World 5-2
* 12 - World 5-3
* 13 - World 5-4
* 14 - World 6-1
* 15 - World 6-2
* 16 - World 6-3
* 17 - World 6-4
* 18 - World 7-1
* 19 - World 7-2
* 1A - World 7-3
* 1B - World 7-4
* 1C - World 8-1
* 1D - World 8-2
* 1E - World 8-3
* 1F - World 8-4
* 20 - Test Level
* 21 - World 1-1 Bonus Stage
* 22 - World 1-2 Bonus Stage
* 23 - World 3-1 Bonus Stage
* 24 - World 4-1 Bonus Stage
* 25 - World 4-2 Bonus Stage
* 26 - Cloud Bonus Stage #1
* 27 - Cloud Bonus Stage #2
* 28 - World 2-1 Bonus Stage
* 29 - World 5-1 Bonus Stage
* 2A - Cloud Bonus Stage #3
* 2B - World 6-2 Bonus Stage #1
* 2C - World 6-2 Bonus Stage #2
* 2D - Cloud Bonus Stage #4
* 2E - World 7-1 Bonus Stage
* 2F - World 8-2 Bonus Stage
* 30 - World 4-2 Warp Zone
* 31 - World 5-2 Bonus Stage
* 32 - World 6-2 Bonus Stage #3
* 33 - World 8-1 Bonus Stage
* 34 - Generic pipe entrance room
* 35 - Generic level exit room
* 36 - World 8-4 Repeating Section #1
* 37 - World 8-4 Repeating Section #2
* 38 - World 8-4 Underwater Section
* 39 - World 8-4 Final Section
* 3A - You Vs Boo World 1-1
* 3B - You Vs Boo World 1-2
* 3C - You Vs Boo World 1-3
* 3D - You Vs Boo World 1-4
* 3E - You Vs Boo World 2-1
* 3F - You Vs Boo World 2-2
* 40 - You Vs Boo World 2-3
* 41 - You Vs Boo World 2-4


The Lost Levels
== RAM Map ==
* 00 - World 1-1
=== WRAM ===
* 01 - World 1-2
Addr    Size    Description
* 02 - World 1-3
----    ----    -----------
* 03 - World 1-4
6000    8192    Current level metatiles
* 04 - World 2-1
                * See [[Super Mario Bros. Deluxe/Notes#Metatile list|Notes]] page for list of metatiles
* 05 - World 2-2
C100      19    Current HUD tiles
* 06 - World 2-3
C160      1    Level set
* 07 - World 2-4
                * 00 - Super Mario Bros.
* 08 - World 3-1
                * 01 - For Super Players
* 09 - World 3-2
C162      1   Current level
* 0A - World 3-3
                * See [[Super Mario Bros. Deluxe/Notes#Level ID list (C162)|Notes]] page for values
* 0B - World 3-4
C166      1    Hard mode flag
* 0C - World 4-1
C17A      3    Score digits
* 0D - World 4-2
C17D      2    Time digits
* 0E - World 4-3
C17F      1    Lives count
* 0F - World 4-4
C180      1    Time timer
* 10 - World 5-1
C181      1    Time disable flag
* 11 - World 5-2
C1A8      1    Current menu selection
* 12 - World 5-3
                * 00 - Original 1985 (Goes to File Select)
* 13 - World 5-4
                * 01 - Challenge Mode
* 14 - World 6-1
                * 02 - Vs. Game
* 15 - World 6-2
                * 03 - Super Mario Bros. For Super Players
* 16 - World 6-3
                * 04 - Records
* 17 - World 6-4
                * 05 - Album
* 18 - World 7-1
                * 06 - Toy Box
* 19 - World 7-2
                * 07 - You Vs. Boo
* 1A - World 7-3
C1B9      1    Player Y position (map)
* 1B - World 7-4
C1BA      1    Player X position (map)
* 1C - World 8-1
C1C1      1    Player state
* 1D - World 8-2
                * 00 - On ground
* 1E - World 8-3
                * 01 - In the air
* 1F - World 8-4
                * 02 - Free movement
* 20 - World 9-1
                * 03 - Dead
* 21 - World 9-2
                * 04 - On map
* 22 - World 9-3
                * 05 - Stationary
* 23 - World 9-4
                * 06 - Power down animation
* 24 - World A-1
                * 07 - Power-up animation
* 25 - World A-2
                * 08/0B - Sub-area transition
* 26 - World A-3
                * 09 - Fire Flower power-up animation
* 27 - World A-4
                * 0A - Auto-walking at end of castle
* 28 - World B-1
C1C2      1    Player pose
* 29 - World B-2
                * 00 - Standing
* 2A - World B-3
                * 01 - Walking 1
* 2B - World B-4
                * 02 - Walking 2
* 2C - World C-1
                * 03 - Turning around
* 2D - World C-2
                * 04 - Jumping
* 2E - World C-3
                * 05 - Swimming 1
* 2F - World C-4
                * 06 - Walking 3
* 30 - World D-1
                * 07 - Climbing 1
* 31 - World D-2
                * 08 - Swimming 2
* 32 - World D-3
                * 09 - Swimming 3
* 33 - World D-4
                * 0A - Swimming 4
* 34 - World 1-1 Bonus Stage
                * 0B - Crouching
* 35 - World 1-2 Warp Zone #1
                * 0C - Climbing 2
* 36 - World 1-2 Warp Zone #2
                * 0D - Fireball shoot
* 37 - World 1-2 Bonus Stage
                * 0E - Swimming 5
* 38 - World 2-1 Bonus Stage
                * 0F - Mid-power up
* 39 - Cloud Bonus Stage #1
                * 11 - Swimming 6
* 3A - World 2-2 Bonus Stage
C1C3      1   Player direction
* 3B - World 3-1 Bonus Stage #1
                * 00 - Left
* 3C - Cloud Bonus Stage #2
                * 02 - Right
* 3D - World 3-1 Bonus Stage #2
C1C5      1    Player growth flag
* 3E - World 4-1 Bonus Stage
                * 00 - Small
* 3F - Cloud Bonus Stage #3
                * 01 - Big
* 40 - World 4-2 Bonus Stage
                * 02 and above - Glitchy, may crash game
* 41 - World 5-1 Bonus Stage
C1C7      1    Jump height (always starts at 20 each time and decreases back to 0)
* 42 - Cloud Bonus Stage #4
C1CA      2    Player X position
* 43 - World 5-1 Warp Zone
C1CC      2    Player Y position
* 44 - World 5-2 Warp Zone
C1CE      1    Player fireballs flag
* 45 - World 5-3 Bonus Stage
C1D5      1    Invulnerability timer
* 46 - World 5-3 Bonus Stage Exit
C1DA      2    Star timer
* 47 - World 6-1 Bonus Stage
C1DC      1    Colors to flash during Star
* 48 - World 7-1 Bonus Stage #1
C1F2      1    Coin count
* 49 - World 7-1 Bonus Stage #2
C383      1   Player select
* 4A - World 7-2 Bonus Stage
                * 00 - Mario
* 4B - World 7-2 Bonus Stage Exit
                * 01 - Luigi
* 4C - World 8-1 Bonus Stage
D000      15    Sprite states?
* 4D - World 8-1 Warp Zone
                * 00 - Empty
* 4E - World 8-2 Bonus Stage
                * 01 - Load
* 4F - World 8-2 Exit
                * 02 - Normal
* 50 - Cloud Bonus Stage #5
                * 03 - Defeated (fall off screen)
* 51 - World 8-4 Underwater Section
D00F      15    Sprite slots
* 52 - World 8-4 Pipe Section
                * 00 - Empty
* 53 - World 8-4 Repeating Section
                * 01 - Bump block (can either look like a Brick or an Empty Block)
* 54 - World 8-4 Final Section
                * 02 - Red Koopa Troopa
* 55 - World 9-1 Underwater Section
                * 03 - Green Koopa Troopa
* 56 - Cloud Bonus Stage #5
                * 04 - Goomba
* 57 - Cloud Bonus Stage #6
                * 05/06/07/08 - Cheep-Cheep (swimming)
* 58 - World A-1 Bonus Stage
                * 09 - Flag
* 59 - Cloud Bonus Stage #7
                * 0A - Castle Star Flag
* 5A - World B-4 Warp Zone
                * 0C - Mushroom?
* 5B - World C-1 Bonus Stage
                * 0D - Fireball
* 5C - World D-1 Bonus Stage
                * 0E - Brick shatter particle
* 5D - World D-2 Bonus Stage
                * 0F - Fire Bar (clockwise)
* 5E - Cloud Bonus Stage #8
                * 10 - Fire Bar (counter-clockwise)
* 5F - World D-4 Outside Section
                * 11 - Fire Bar (long clockwise)
* 60 - World D-4 Underground Section
                * 12 - Fire Bar (long counter-clockwise)
* 61 - World D-4 Final Section
                * 13 - Fire Bar (fast clockwise)
* 62 - Generic pipe entrance room
                * 14 - Fire Bar (fast counter-clockwise)
* 63 - Generic level exit room
                * 15 - Fire Bar (fast long clockwise)
|-
                * 16 - Fire Bar (fast long counter-clockwise)
|C17D || Time digit 1(?)
                * 17 - Hammer Bro
|-
                * 18 - Hammer
|C17E || Time digit 2(?)
                * 19 - Piranha Plant
|-
                * 1A - Bowser
|C17F || Lives count
                * 1B - Bowser fire
|-
                * 1C - Toad/Peach
|C180 || Time timer
                * 1D - Brick bump block?
|-
                * 1F - Lava Bubble
|C181 || Time disable flag
                * 20 - Vine
|-
                * 21 - Firework
|C1A8 || Current menu selection
                * 22 - Flying Cheep-Cheep spawner
* 00 - Original 1985 (Goes to File Select)
                * 23 - Falling Cheep-Cheep
* 01 - Challenge Mode
                * 24 - Bullet Bill
* 02 - Vs. Game
                * 25 - Bullet Bill (stationary)
* 03 - Super Mario Bros. For Super Players (The Lost Levels)
                * 26/27 - Red Parakoopa (vertical)
* 04 - Records
                * 28 - Red Parakoopa (jumping)
* 05 - Album
                * 29 - Green Parakoopa (jumping)
* 06 - Toy Box
                * 2A - Red Parakoopa (horizontal)
* 07 - You Vs. Boo
                * 2B - Green Parakoopa (horizontal)
|-
                * 2C - Blooper
|C1C1 || Player state(?)
                * 2D - Red Spring
|-
                * 2E - Lakitu
|C1D5 || Invulnerability timer
                * 2F - Spiny Egg
|-
                * 30 - Spiny
|C1DA || Star timer
                * 31 - Buzzy Beetle
|-
                * 32 - Bowser fire spawner
|C1DB || Additional Star timer(?)
                * 34 - Warp Zone text generator
|-
                * 35 - Air Bubble
|C1DC || Colors to flash during Star
                * 36 - Bullet Bill spawner
|-
                * 38 - Cheep-Cheep spawner
|C1F2 || Coin count
                * 3C - Makes the player unable to walk anywhere when touched (used for springs?)
|-
                * 3D/3E - Brick that can't be broken in any form bump block
|C383 || Player select
DE00      1    Music pitch
* 00 - Mario
DE60      1    Sound effect queue #1
* 01 - Luigi
DE61      1    Current sound effect playing #1
|-
                * 42 - Jump (small)
|DE00 || Music pitch
                * 43 - Bump
|-
                * 44 - Enemy stomp/Menu selection
|DED0 || "Hurry Up" tempo flag
                * 45 - Enemy kick
|-
                * 46 - Flagpole
|FFB5 || Current mode
                * 47 - Menu navigate/Timer countdown
* 00 - Load Opening Graphic
                * 48 - Fireball
* 01 - Opening Graphic
                * 49 - Player death
* 02 - Load Title Screen
                * 4A - Bowser fall
* 03 - Title Screen
                * 4B - Bullet Bill/Firework
* 04/07 - Load World Map
                * 4C - Jump (big)
* 05/08 - World Map
                * 4F - Flying Cheep Cheep jump/Yoshi Egg toss/Enemy spawn (Mario Bros. unused)
* 06/09/0A/0B - Load Level
                * 50 - Sidestepper spawn (Mario Bros. unused)
* 0C - Pause Menu
                * 51 - Fighter Fly spawn (Mario Bros. unused)
* 0D - Load Level (garbled graphics)
                * 52 - Coin spawn (Mario Bros. unused)
* 0E/11? - Game Over Screen
                * 53 - Coin (Mario Bros. unused)
* 0F/14/1B - Continue Screen
                * 54 - Enemy flip (Mario Bros. unused)
* 10 - Time Up Screen
                * 55 - Enemy defeat (Mario Bros. unused)
* 12 - Load Ranking Screen
                * 56 - Level clear (Mario Bros. unused)
* 13 - Ranking Screen
                * 57 - Enemy lands in water (Mario Bros. unused)
* 15 - Load Ranking Screen?
                * 58 - Slipice activates (Mario Bros. unused)
* 16 - Load File Select
                * 59 - Slipice defeated (Mario Bros. unused)
* 17 - File Select
                * 5A - Countdown (Mario Bros. unused)
* 18 - Load Main Menu
                * 5D - Player hit (Mario Bros. unused)
* 19 - Main Menu
                * 5E - Player dies (Mario Bros. unused)
* 1A - Load Continue Screen
                * 5F - Toad talking at end of Challenge Mode
* 1C - Yoshi Award Screen
                * 60 - Face Block flip
* 1D - Load Challenge Menu
                * 61 - Yoshi hatching at end of Challenge Mode
* 1E - Challenge Menu
                * 62 - Collected Yoshi Egg
* 1F - Yoshi Hatch Screen
                * 63 - Navigating out of menu
* 20 - Load Challenge Results Screen
                * 64 - Countdown
* 21 - Challenge Results Screen
                * 65 - "Go!" countdown
* 22 - Miss Screen
                * 66 - Earning a Medal at the end of Challenge Mode
* 25/35 - Luigi Loses! Screen
                * 67 - When Red Coins/Score show up at the end of Challenge Mode
* 27 - Error sound plays, goes to menu
                * 68 - Springboard (high jump)
* 29 - Load Error Screen?
                * 69 - Springboard (low jump)
* 2A - Error Screen
                * 6A - Green Springboard? (high jump)
* 2B - Ranking Screen (interactive)
                * 6B - Green Springboard? (low jump)
* 2C - Album
                * 6C -  
* 2D - Toy Box
                * 6D - Map screen beep
* 2E - Rankings Menu
                * 6E - Selecting "Records" on the menu
* 2F - Load Rankings Trade Screen
                * 6F - Selecting "Toy Box" on the menu
* 30 - Rankings Trade Screen
                * 70 - Yoshi
* 31 - Load Level Select
                * 71 -  
* 32 - Level Select
                * 72 - Score Total in Challenge Mode going up
* 33 - Load You Vs. Boo Menu
                * 73 - Boo
* 34 - You Vs. Boo Menu
                * 74 - Turning around (small)
* 37 - Game Boy Lockout Screen
                * 75 - Turning around (big)
* 3A - The End Screen
                * 76 - Title screen start
* 3B - Load Level Demo
                * 77 - Camera pan
* 3C - Level Demo
                * 78 - Boo cry
* 3D - Load Multiplayer Demo
DE70      1    Sound effect queue #2
* 3E - Multiplayer Demo
DE71      1    Current sound effect playing #2
* 3F - Load Ranking Demo
                * 01 - Collected Yoshi Egg (plays automatically with 62 in #1)
* 40 - Ranking Demo
                * 02 - Earning a Medal at the end of Challenge Mode (plays automatically with 66 in #1)
* 41 - Mystery Room
                * 03 - Selecting "Records" on the menu (plays automatically with 6E in #1)
|}
                * 04 - Title screen start (plays automatically with 76 in #1)
                * 24 - Coin
                * 25 - Pipe/shrink
                * 26 - Power-up appears
                * 27 - Vine appears
                * 28 - Power-up collected
                * 29 - 1-Up
                * 2A - Walking sound (Mario Bros. unused)
                * 2B - Turning around (Mario Bros. unused)
                * 2C - Jump (Mario Bros. unused)
                * 2D - POW Block (Mario Bros. unused)
                * 2E - Pause (Mario Bros. unused)
                * 2F -  
                * 30 - Error
                * 31 - Pause
                * 32 -  
                * 33 -  
                * 34/3B - 4th Red Coin collected
                * 35/3C - 5th Red Coin collected
                * 36 - New icon showing on Challenge Mode menu
                * 37 -  
                * 38 - 1st Red Coin collected
                * 39 - 2nd Red Coin collected
                * 3A - 3rd Red Coin collected
                * 3D - Message set
DE78      1    Sound effect queue #3
DE79      1    Current sound effect playing #3
                * 3E -  
                * 3F - Message set (plays automatically with 3D in #2)
                * 40 -  
                * 41 - Brick shatter
                * 42 - Bowser fire
                * 43 - Fireball (Mario Bros. unused)
                * 44 - Timer (Mario Bros. unused)
                * 45 - Respawn jingle (Mario Bros. unused)
                * 46 - Selecting "Album" on the menu/Page turn
                * 47 - Yoshi Egg about to hatch
                * 48 - Input
DE90      1    Length of current sound effect
DED0      1    "Hurry Up" tempo flag
 
=== HRAM ===
FF99      1    X position of Player
FFA7      1    X position of Level
FFA9      1    Y position
FFAB      1    X speed
FFAC      1    Y speed
FFB5      1    Current mode
                * See [[Super Mario Bros. Deluxe/Notes#Mode list (FFB5)|Notes]] page for values


{{Internal Data}}
{{Internal Data}}

Latest revision as of 00:25, 25 February 2024

Chip tiny.png The following article is a RAM map for Super Mario Bros. Deluxe.

Hmmm...
To do:
Add descriptions to sound effects that lack one

Addresses are for USA/Europe versions, but an equivalent or similar address exists in the Japan versions.

RAM Map

WRAM

Addr    Size    Description
----    ----    -----------
6000    8192    Current level metatiles
                * See Notes page for list of metatiles
C100      19    Current HUD tiles
C160       1    Level set
                * 00 - Super Mario Bros.
                * 01 - For Super Players
C162       1    Current level
                * See Notes page for values
C166       1    Hard mode flag
C17A       3    Score digits
C17D       2    Time digits
C17F       1    Lives count
C180       1    Time timer
C181       1    Time disable flag
C1A8       1    Current menu selection
                * 00 - Original 1985 (Goes to File Select)
                * 01 - Challenge Mode
                * 02 - Vs. Game
                * 03 - Super Mario Bros. For Super Players
                * 04 - Records
                * 05 - Album
                * 06 - Toy Box
                * 07 - You Vs. Boo
C1B9       1    Player Y position (map)
C1BA       1    Player X position (map)
C1C1       1    Player state
                * 00 - On ground
                * 01 - In the air
                * 02 - Free movement
                * 03 - Dead
                * 04 - On map
                * 05 - Stationary
                * 06 - Power down animation
                * 07 - Power-up animation
                * 08/0B - Sub-area transition
                * 09 - Fire Flower power-up animation
                * 0A - Auto-walking at end of castle
C1C2       1    Player pose
                * 00 - Standing
                * 01 - Walking 1
                * 02 - Walking 2
                * 03 - Turning around
                * 04 - Jumping
                * 05 - Swimming 1
                * 06 - Walking 3
                * 07 - Climbing 1
                * 08 - Swimming 2
                * 09 - Swimming 3
                * 0A - Swimming 4
                * 0B - Crouching
                * 0C - Climbing 2
                * 0D - Fireball shoot
                * 0E - Swimming 5
                * 0F - Mid-power up
                * 11 - Swimming 6
C1C3       1    Player direction
                * 00 - Left
                * 02 - Right
C1C5       1    Player growth flag
                * 00 - Small
                * 01 - Big
                * 02 and above - Glitchy, may crash game
C1C7       1    Jump height (always starts at 20 each time and decreases back to 0)
C1CA       2    Player X position
C1CC       2    Player Y position
C1CE       1    Player fireballs flag
C1D5       1    Invulnerability timer
C1DA       2    Star timer
C1DC       1    Colors to flash during Star
C1F2       1    Coin count
C383       1    Player select
                * 00 - Mario
                * 01 - Luigi
D000      15    Sprite states?
                * 00 - Empty
                * 01 - Load
                * 02 - Normal
                * 03 - Defeated (fall off screen)
D00F      15    Sprite slots
                * 00 - Empty
                * 01 - Bump block (can either look like a Brick or an Empty Block)
                * 02 - Red Koopa Troopa
                * 03 - Green Koopa Troopa
                * 04 - Goomba
                * 05/06/07/08 - Cheep-Cheep (swimming)
                * 09 - Flag
                * 0A - Castle Star Flag
                * 0C - Mushroom?
                * 0D - Fireball
                * 0E - Brick shatter particle
                * 0F - Fire Bar (clockwise)
                * 10 - Fire Bar (counter-clockwise)
                * 11 - Fire Bar (long clockwise)
                * 12 - Fire Bar (long counter-clockwise)
                * 13 - Fire Bar (fast clockwise)
                * 14 - Fire Bar (fast counter-clockwise)
                * 15 - Fire Bar (fast long clockwise)
                * 16 - Fire Bar (fast long counter-clockwise)
                * 17 - Hammer Bro
                * 18 - Hammer
                * 19 - Piranha Plant
                * 1A - Bowser
                * 1B - Bowser fire
                * 1C - Toad/Peach
                * 1D - Brick bump block?
                * 1F - Lava Bubble
                * 20 - Vine
                * 21 - Firework
                * 22 - Flying Cheep-Cheep spawner
                * 23 - Falling Cheep-Cheep
                * 24 - Bullet Bill	
                * 25 - Bullet Bill (stationary)
                * 26/27 - Red Parakoopa (vertical)
                * 28 - Red Parakoopa (jumping)
                * 29 - Green Parakoopa (jumping)
                * 2A - Red Parakoopa (horizontal)
                * 2B - Green Parakoopa (horizontal)
                * 2C - Blooper
                * 2D - Red Spring
                * 2E - Lakitu
                * 2F - Spiny Egg
                * 30 - Spiny
                * 31 - Buzzy Beetle
                * 32 - Bowser fire spawner
                * 34 - Warp Zone text generator
                * 35 - Air Bubble
                * 36 - Bullet Bill spawner
                * 38 - Cheep-Cheep spawner
                * 3C - Makes the player unable to walk anywhere when touched (used for springs?)
                * 3D/3E - Brick that can't be broken in any form bump block
DE00       1    Music pitch
DE60       1    Sound effect queue #1
DE61       1    Current sound effect playing #1
                * 42 - Jump (small)
                * 43 - Bump
                * 44 - Enemy stomp/Menu selection
                * 45 - Enemy kick
                * 46 - Flagpole
                * 47 - Menu navigate/Timer countdown
                * 48 - Fireball
                * 49 - Player death
                * 4A - Bowser fall
                * 4B - Bullet Bill/Firework
                * 4C - Jump (big)
                * 4F - Flying Cheep Cheep jump/Yoshi Egg toss/Enemy spawn (Mario Bros. unused)
                * 50 - Sidestepper spawn (Mario Bros. unused)
                * 51 - Fighter Fly spawn (Mario Bros. unused)
                * 52 - Coin spawn (Mario Bros. unused)
                * 53 - Coin (Mario Bros. unused)
                * 54 - Enemy flip (Mario Bros. unused)
                * 55 - Enemy defeat (Mario Bros. unused)
                * 56 - Level clear (Mario Bros. unused)
                * 57 - Enemy lands in water (Mario Bros. unused)
                * 58 - Slipice activates (Mario Bros. unused)
                * 59 - Slipice defeated (Mario Bros. unused)
                * 5A - Countdown (Mario Bros. unused)
                * 5D - Player hit (Mario Bros. unused)
                * 5E - Player dies (Mario Bros. unused)
                * 5F - Toad talking at end of Challenge Mode
                * 60 - Face Block flip
                * 61 - Yoshi hatching at end of Challenge Mode
                * 62 - Collected Yoshi Egg
                * 63 - Navigating out of menu
                * 64 - Countdown
                * 65 - "Go!" countdown
                * 66 - Earning a Medal at the end of Challenge Mode
                * 67 - When Red Coins/Score show up at the end of Challenge Mode
                * 68 - Springboard (high jump)
                * 69 - Springboard (low jump)
                * 6A - Green Springboard? (high jump)
                * 6B - Green Springboard? (low jump)
                * 6C - 
                * 6D - Map screen beep
                * 6E - Selecting "Records" on the menu
                * 6F - Selecting "Toy Box" on the menu
                * 70 - Yoshi
                * 71 - 
                * 72 - Score Total in Challenge Mode going up
                * 73 - Boo
                * 74 - Turning around (small)
                * 75 - Turning around (big)
                * 76 - Title screen start
                * 77 - Camera pan
                * 78 - Boo cry
DE70       1    Sound effect queue #2
DE71       1    Current sound effect playing #2
                * 01 - Collected Yoshi Egg (plays automatically with 62 in #1)
                * 02 - Earning a Medal at the end of Challenge Mode (plays automatically with 66 in #1)
                * 03 - Selecting "Records" on the menu (plays automatically with 6E in #1)
                * 04 - Title screen start (plays automatically with 76 in #1)
                * 24 - Coin
                * 25 - Pipe/shrink
                * 26 - Power-up appears
                * 27 - Vine appears
                * 28 - Power-up collected
                * 29 - 1-Up
                * 2A - Walking sound (Mario Bros. unused)
                * 2B - Turning around (Mario Bros. unused)
                * 2C - Jump (Mario Bros. unused)
                * 2D - POW Block (Mario Bros. unused)
                * 2E - Pause (Mario Bros. unused)
                * 2F - 
                * 30 - Error
                * 31 - Pause
                * 32 - 
                * 33 - 
                * 34/3B - 4th Red Coin collected
                * 35/3C - 5th Red Coin collected
                * 36 - New icon showing on Challenge Mode menu
                * 37 - 
                * 38 - 1st Red Coin collected
                * 39 - 2nd Red Coin collected
                * 3A - 3rd Red Coin collected
                * 3D - Message set
DE78       1    Sound effect queue #3
DE79       1    Current sound effect playing #3
                * 3E - 
                * 3F - Message set (plays automatically with 3D in #2)
                * 40 - 
                * 41 - Brick shatter
                * 42 - Bowser fire
                * 43 - Fireball (Mario Bros. unused)
                * 44 - Timer (Mario Bros. unused)
                * 45 - Respawn jingle (Mario Bros. unused)
                * 46 - Selecting "Album" on the menu/Page turn
                * 47 - Yoshi Egg about to hatch
                * 48 - Input
DE90       1    Length of current sound effect
DED0       1    "Hurry Up" tempo flag

HRAM

FF99       1    X position of Player
FFA7       1    X position of Level
FFA9       1    Y position
FFAB       1    X speed
FFAC       1    Y speed
FFB5       1    Current mode
                * See Notes page for values