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Super Mario Bros. 2 (NES): Difference between revisions

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(→‎External Links: Added link to maps for SMB2)
(Cleanup)
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|image = [[Image:SMB2.png]]
|image = [[Image:SMB2.png]]
|mapperno = 4
|mapperno = 4
|mappername = [[T*ROM]], [[HKROM]] ([[MMC3]])
|mappername = [[Nintendo MMC3]]
|prgrom = 8 x 16kB
|prgrom = 8 x 16kB
|chrrom = 16 x 8kB
|chrrom = 16 x 8kB
|mirroring = Vertical
|mirroring = Horizontal
|4screen = No
|4screen = No
|sram = No
|sram = No
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}}
}}


{{Extensively Hacked}}
==Utilities==
* [http://www.romhacking.net/utilities/181/ SMB2 Discombobulator]
* [http://www.romhacking.net/utilities/429/ SMB2 Transmogrificator]


==Hacks==
==Hacks==
* [[Transformers Episode 2 - Return of Unicon]] by krinkls
* [http://www.romhacking.net/hacks/791/ Pony Poki Panic]
* [[Disco Mario]]
* [http://www.romhacking.net/hacks/236/ SMB2 - Prototype Music]
* [[Legend of the Blob Bros. 2]] by BMF54123
* [http://www.romhacking.net/hacks/180/ Super Mario Bros. 2: 2nd Run]
* [[Ninja Mario 2]] [http://www.rudcrustage.com/emu homepage] by ^RUD
 
* [[Strange Mario Bros. 2]] by Acmlm
==Translations==
* [[Subcon 2000]]
* [http://www.romhacking.net/trans/1037/ Dutch translation] by [http://www.romhacking.net/community/745/ Ok Impala!]
* [[Super Carrots: A New Harvest]] by DarKnight13
* [[Super Mario Bros. 2 Christmas Edition]] by BMF54123
* [[Super KKK Bros 2]]
* [http://www.geocities.com/recovery1ca/smb2.htm SMB2 - 2nd Run] - Completed level only hack * [http://www.geocities.com/recovery1ca/downloads/smb2-2ndrun-final.zip Patch]
* Super Pikachu World by PR Translations


==Miscellaneous==
==Miscellaneous==
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.
* 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.


==Known Dumps==
==Known Dumps==
Line 39: Line 36:


==External Links==
==External Links==
* [http://www.nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBrothers2.html Maps of all levels for Super Mario Bros. 2] at ''NESMaps''
* [http://www.nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBrothers2.html Super Mario Bros. 2 maps] at ''NESMaps''

Revision as of 20:18, 29 September 2011

Super Mario Bros. 2
Mapper No. 4
Mapper Name [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]]
PRG-ROM Pages 8 x 16kB
CHR-ROM Pages 16 x 8kB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled No


Utilities

Hacks

Translations

Miscellaneous

  • 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.

Known Dumps

  • Doki Doki Panic (J)
  • Super Mario Bros. 2 (Prototype)
  • Super Mario Bros. 2 (E) [!]
  • Super Mario Bros. 2 (PC10)
  • Super Mario Bros. 2 (U) (PRG0) [!]
  • Super Mario Bros. 2 (U) (PRG1) [!]
  • Super Mario USA (J)

External Links