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Star Fox/ROM map: Difference between revisions

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(Added dynamic and lighting colors)
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|-
|-
|colspan="3"| ...
|colspan="3"| ...
|-
|<code>018AAA</code>
|<code>018AC9</code>
| ?? palette (2 bytes per entry)
|-
|-
|<code>018ACA</code>
|<code>018ACA</code>
|<code>018AE9</code>
|<code>018AE9</code>
| space palette
| Space Palette (2-bytes per entry)
|-
|-
|<code>018AEA</code>
|<code>018AEA</code>
|<code>018B09</code>
|<code>018B09</code>
| night palette
| Night Palette
|-
|-
|<code>018B0A</code>
|<code>018B0A</code>
|<code>018B2A</code>
|<code>018B2A</code>
| day palette
| Day Palette
|-
|colspan="3"| ...
|-
|<code>018B8A</code>
|<code>018E09</code>
| Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades)
|-
|<code>018E0A</code>
|<code>018F99</code>
| Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades)
|-
|-
|colspan="3"| ...
|colspan="3"| ...

Revision as of 05:37, 27 May 2019

Chip tiny.png The following article is a ROM map for Star Fox.

Start End Description
...
001099 001341 bitmap font (unused)
...
00264b 00283f 3D Object Index Table (2-byte address per entry)
002840 002c3f Object Behavior Index Table (3-byte address + 1-byte object index per entry)
002c15 006900 Object Data (28-byte struct per entry)
...
0075C0 007FDF SNES Header (reference)
...
00D996 00E6B5 font (in-game text)
...
00F7DB 00FBD8 in-game text data
00FBD9 00FCF4 in-game text pointer table
...
018ACA 018AE9 Space Palette (2-bytes per entry)
018AEA 018B09 Night Palette
018B0A 018B2A Day Palette
...
018B8A 018E09 Dynamic Colors (1-byte per entry, 32 entries per shade, 20 shades)
018E0A 018F99 Lighting Colors (1-byte per entry, 10 entries per color, 10 colors per shade, 4 shades)
...
028000 02803F Level Index Table (3-byte address per entry)
028040 02FFFF Level Data (Page 1)
068000 06FFFF Level Data (Page 2)
...
~06F4AE ~06F7D7 end credits sequence
...
090000 0A031F tileset
...
0A3EDA 0A48D9 end credits font
0A48DA A4E25 end credits text data
...
0BB7A4 0BE523 character graphics