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Star Fox/Audio Data
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This is a sub-page of Star Fox.
Audio Data | |
Game | Star Fox |
Start Address | 0x0C0000 |
End Address | 0x0EFFFF |
# of Entries | unknown |
Entry Length | unknown |
Total Length | 196,608 bytes |
Back to the ROM map |
Audio Data
Audio clips are stored in BRR format.
Offset Size Description ------- ---- ----------- 0x00 1 Flags 0x01 8 16 Samples (4-bits each)
The first byte contains flags that apply to all of the samples in this block. If bit 0 is set, then this is the last block of the audio clip. If bit 1 is set, this block should be played in a loop. (Since loop information is handled separately, in the audio directory, the loop bit is most likely ignored.)
The high nibble (4-bits) of the Flags field specifies the number of bits that each sample in this block should be shifted to the left.
The rest of the Flags field (bits 2-3) control a custom filter to be applied to each sample in the block. There are 4 possible filter values.