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  • 01:36, 23 April 2024Spellcaster/TBL (hist | edit) ‎[979 bytes]RRB Brick (talk | contribs) (Included the Text Tables for Spellcaster. Only the English version is created here.)
  • 02:31, 22 April 2024Bubble Bobble (Sega Master System)/TBL (hist | edit) ‎[1,609 bytes]RRB Brick (talk | contribs) (Added text table for Bubble Bobble.)
  • 02:03, 22 April 2024Sonic the Hedgehog (Sega Master System, Game Gear)/TBL (hist | edit) ‎[540 bytes]RRB Brick (talk | contribs) (Included the Text Tables for Title Screen, and Maps 1 & 2.)
  • 06:25, 15 April 2024Xbox 360/Hardware information/Xenos (GPU) (hist | edit) ‎[5,467 bytes]Anonmoosekaab (talk | contribs) (Create initial page)
  • 22:25, 6 April 2024Final Fantasy X/RAM map (hist | edit) ‎[89 bytes]Lizzyd710 (talk | contribs) (created page)
  • 02:12, 2 April 2024Xbox 360:General ROM Hacking Tricks (hist | edit) ‎[447 bytes]Anonmoosekaab (talk | contribs) (Create initial page)
  • 22:06, 31 March 2024Final Fantasy: Mystic Quest/TBL (hist | edit) ‎[8,604 bytes]Ansarya (talk | contribs) (Add image of characters in RAM, add basic table, add todo tags) originally created as "Final Fantasy Mystic Quest/TBL"
  • 05:30, 29 March 2024Yoshi's Island DS (hist | edit) ‎[576 bytes]Zolarch (talk | contribs) (Created page base)
  • 00:41, 29 March 2024Dragon Warrior IV (NES)/TBL (hist | edit) ‎[3,692 bytes]Ansarya (talk | contribs) (Created TBL page with an image of in-RAM characters, will add TBL file and control codes later)
  • 18:06, 27 March 2024LEGO Star Wars: The Video Game (PlayStation 2)/ROM map (hist | edit) ‎[4,721 bytes]Lizzyd710 (talk | contribs) (Started ROM map)
  • 03:40, 27 March 2024Dragon Warrior/Values (hist | edit) ‎[1,180 bytes]Ansarya (talk | contribs) (Created page with " {{stub}} =Values= ==Items== [TODO: add list] ==Monsters== {| class="wikitable sortable" |- ! Value !! Description |- | $00 || Slime |- | $01 || Red Slime |- | $02 || Drakee |- | $03 || Ghost |- | $04 || Magician |- | $05 || Magidrakee |- | $06 || Scorpion |- | $07 || Druin |- | $08 || Poltergeist |- | $09 || Droll |- | $0a || Drakeema |- | $0b || Skeleton |- | $0c || Warlock |- | $0d || Metal Scorpion |- | $0e || Wolf...")
  • 02:31, 27 March 2024Dragon Warrior IV (NES)/Values (hist | edit) ‎[4,366 bytes]Ansarya (talk | contribs) (Added a first Values List and created page)
  • 14:59, 25 March 2024SD Gundam G Generation: Mono-Eye Gundams/RAM map (hist | edit) ‎[422 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=SD Gundam G Generation: Mono-Eye Gundams (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- | 016AE | 28 | Intermediate text | Derived from stored text, used to index glyph within font. |} {{Internal Data|game=SD Gundam G Generation: Mono-Eye Gundams}}")
  • 13:47, 25 March 2024SD Gundam G Generation: Mono-Eye Gundams/ROM map (hist | edit) ‎[2,503 bytes]PECO (talk | contribs) (Created page with "{{rommap|game=SD Gundam G Generation: Mono-Eye Gundams (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 |...")
  • 13:06, 24 March 2024SD Gundam G Generation: Mono-Eye Gundams/TBL (hist | edit) ‎[18,243 bytes]PECO (talk | contribs) (Created page with "==Main== '''need more verification!''' <pre> 00=↙ 01=  02=… 03=! 04=い 05=の 06=な 07=、 08=は 09=っ 0A=。 0B=て 0C=に 0D=だ 0E=か 0F=る 10=- 11=た 12=し 13=と 14=う 15=を 16=で 17=が 18=こ 19=ん 1A=ン 1B=れ 1C=ら 1D=? 1E=す 1F=あ 20=も 21=ま 22=そ 23=よ 24=く 25=さ 26=ア 27=り 28=け 29=イ 2A=・ 2B=え 2C=オ 2D=シ 2E=ラ 2F=ス 30=タ 31=わ 32=き 33=レ 34=せ 35=お 36=ど 37=マ 38=ル 39=戦 3A=や 3B=ち 3C=ロ 3D=...")
  • 12:58, 24 March 2024SD Gundam G Generation: Mono-Eye Gundams (hist | edit) ‎[1,045 bytes]PECO (talk | contribs) (Created page with "{{Bob |bobscreen= SD_Gundam_G_Generation_-_Mono-Eye_Gundams.png |system=WonderSwan |developer=Vanguard Works |publisher=Bandai |japan={{date|2002|September|26}} |tcrf=SD Gundam G Generation: Mono-Eye Gundams }} {{WSx| title = SD Gundam G Generation: Mono-Eye Gundams |image = |devid = 0x01 |minreq = WonderSwan |cartid = 0x2F |unknown = 0x00 or 0x02 |romsize = 64Mbit |savetype = 256Kbit SRAM |extra = 0x04 |rtc = No |checksum = 0xA5EA or 0x5F4E |game = SD Gundam G Generati...")
  • 02:42, 23 March 2024Dragon Ball/ROM map (hist | edit) ‎[978 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} =Overview= {| class="wikitable sortable" style="text-align:center;" |- ! Index ! Segment ! Content |- | 1 | 00 | |- | 2 | 01 | |- | 3 | 02 | |- | 4 | 03 | |- | 5 | 04 | |- | 6 | 05 | |- | 7 | 06 | |- | 8 | 07 | |- | 9 | 08 | |- | 10 | 09 | |- | 11 | 0A | |- | 12 | 0B | |- | 13 | 0C | |- | 14 | 0D | |- | 15 | 0E | |- | 16 | 0F | font |- | 17 | 10 | |- | 18 | 11 | |- | 19 | 12 | |- | 20 | 13 | |- | 21 | 14 | |-...")
  • 04:10, 19 March 2024Xbox 360/Hardware information (hist | edit) ‎[1,405 bytes]Anonmoosekaab (talk | contribs) (Create initial page) originally created as "360:Hardware information"
  • 07:07, 14 March 2024Strike Witches: Silver Wing/Tutorials (hist | edit) ‎[1,745 bytes]Anonmoosekaab (talk | contribs) (Create Initial Page. Simple texture replacement tutorial)
  • 18:07, 12 March 2024Dragon Ball/RAM map (hist | edit) ‎[437 bytes]PECO (talk | contribs) (Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- style="border-color:inherit;" | 002E9 | 1 | Glyph height flag | 00 - 1 tile<br />otherwise 2 tiles |- style="border-color:inherit;" | 002EA | 1 | Glyph write mode flag | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. |} {{Internal Data|game=Dragon Ball}}")
  • 16:38, 12 March 2024Dragon Ball/TBL (hist | edit) ‎[5,739 bytes]PECO (talk | contribs) (Created page with "{{TBL|game=Cardcaptor Sakura: Sakura to Fushigi na Clow Cards (WonderSwan)}} ==Main== <pre> 00=あ 01=い 02=う 03=え 04=お 05=か 06=き 07=く 08=け 09=こ 0A=さ 0B=し 0C=す 0D=せ 0E=そ 0F=た 10=ち 11=つ 12=て 13=と 14=な 15=に 16=ぬ 17=ね 18=の 19=は 1A=ひ 1B=ふ 1C=へ 1D=ほ 1E=ま 1F=み 20=む 21=め 22=も 23=や 24=ゆ 25=よ 26=ら 27=り 28=る 29=れ 2A=ろ 2B=わ 2C=を 2D=ん 2E=ぁ 2F=ぃ 30=ぅ 31=ぇ 32=ぉ 33=っ 34=ゃ 35=ゅ 36=...")
  • 16:33, 12 March 2024Dragon Ball (hist | edit) ‎[793 bytes]PECO (talk | contribs) (Created page with "{{Bob |bobscreen= Dragon_Ball.png |system=WonderSwan |developer=TOSE |publisher=Bandai |japan={{date|1999|November|20}} |tcrf=Dragon Ball }} {{WSx| title = Dragon Ball |image = |devid = 0x01 |minreq = WonderSwan Color |cartid = 0x3C |unknown = 0x00 |romsize = 16Mbit |savetype = None |extra = 0x04 |rtc = No |checksum = 0x065A |game = Dragon Ball (WonderSwan) }} ==Sub-pages== {{namespaces}} ==Hacks== * None known. ==Translations== * None known. ==Utilities== * None kn...")
  • 01:25, 7 March 2024Sonic Chaos (Sega Master System)/RAM map (hist | edit) ‎[1,672 bytes]RRB Brick (talk | contribs) (Adding the RAM map.)
  • 01:12, 7 March 2024Sonic the Hedgehog (Sega Master System, Game Gear)/RAM map (hist | edit) ‎[2,244 bytes]RRB Brick (talk | contribs) (Adding the RAM map.)
  • 00:58, 6 March 2024Bubble Bobble (Sega Master System) (hist | edit) ‎[892 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Bubble_Bobble_(Sega_Master_System)-title.png | title= Bubble Bobble | aka= Final Bubble Bobble (JP), Dragon Maze (BR) | developer= Taito | publishers= {{publisher|Sega}} (JP/EU), {{publisher|Tec Toy}} (BR) | system= Sega Master System | japan= {{date|1988|July|2}} | europe= {{date|1992|nocat=true}} | brazil= {{date|1994|nocat=true}} | tcrf= Bubble Bobble (Sega Master System) }} ==Sub-pages== {{namespaces}} ==Hacks== * [https://www.romhacking.net/hack...")
  • 00:49, 6 March 2024Bubble Bobble (Sega Master System)/RAM map (hist | edit) ‎[8,395 bytes]RRB Brick (talk | contribs) (The whole RAM Map of Bubble Bobble (SMS), not fully complete.) originally created as "Bubble Bobble (SMS)/RAM map"
  • 00:40, 6 March 2024Sonic the Hedgehog (Sega Master System, Game Gear) (hist | edit) ‎[2,028 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic1gg-title.png | title= Sonic the Hedgehog | developer= Ancient | publisher= Sega | systems= {{system|Sega Master System}}, {{system|Game Gear}} | usa= {{date|1991|October|25}} (Master System), {{date|1991|December}} (Game Gear) | japan= {{date|1991|December|28}} | europe= {{date|1991|October|25}} (Master System), {{date|1991|December}} (Game Gear) | tcrf= Sonic the Hedgehog (Sega Master System, Game Gear) }} ==Sub-pages== {{namespaces}}...")
  • 00:25, 6 March 2024Sonic Chaos (Sega Master System) (hist | edit) ‎[723 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sonic_Chaos_SMS_Title.png | title= Sonic Chaos | developer= Aspect | publishers= {{publisher|Sega}} (JP/US/EU), {{publisher|Tec Toy}} (BR) | system= Sega Master System | japan= {{date|2009|March|17|nocat=true}} (Wii Virtual Console) | usa= {{date|2009|February|2|nocat=true}} (Wii Virtual Console) | europe= {{date|1993|October|25}} | brazil= {{date|1995|June|23|nocat=true}} | tcrf=Sonic Chaos (Sega Master System) }} ==Sub-pages== {{namespaces}} ==Tran...")
  • 15:43, 5 March 2024Wonderboy III: Monster Lair (Genesis)/ROM map (hist | edit) ‎[1,135 bytes]Tryphon (talk | contribs) (Created page with "== GFX data == See note page for informations about GFX data format and adressing 0-0 * 0x4304e: (0-0) ? * 0x43a40: (0-0) gui fonts * 0x46368: (0-0) 1up, bonus points * 0x46920: (0-1, 0-2) ? * 0x473a0: (1-0, 1-2) leo * 0x4a256: (0-1) copyright text * 0x4a8b8: (1-2) stage B (schmup section) fg * 0x4b080: (1-1) skull exit * 0x4c508: (1-0) ? (bang?) * 0x4c718: (1-2) explosion * 0x4d300: (1-0, 1-2) shots (except missiles) & capsules + explosion * 0x4e3e0: (1-0) missiles * 0...")
  • 23:51, 1 March 2024Wonderboy III: Monster Lair (Genesis)/Notes (hist | edit) ‎[6,730 bytes]Tryphon (talk | contribs) (Created page with "{{notes|game=Wonderboy III: Monster Lair (Genesis)}} == Gfx format == == Sprites == == Tilemaps == == Palettes ==")
  • 23:34, 1 March 2024Wonderboy III: Monster Lair (Genesis) (hist | edit) ‎[971 bytes]Tryphon (talk | contribs) (Created page with "{{Bob | bobscreen= thumb Fantasia Title Screen.png | aka = Wonderboy III: Monster Lair | title= Wonderboy III: Monster Lair | developer= Westone Bit Entertainment | publisher= Sega | system= Genesis | world= {{date|1990|November}} | music= y | tcrf=https://tcrf.net/Wonder_Boy_III:_Monster_Lair_(Genesis) }} {{Genesis| title = Wonderboy III: Monster Lair |image = File:Wonder Boy III - Monster Lair Title Scr...")
  • 08:09, 29 February 2024Sonic Jam 6/Notes (hist | edit) ‎[7,747 bytes]Lelegofrog (talk | contribs) (Created page with "{{Notes|game=Sonic Jam 6}} ==Level ID List== * 00 - World 1-1 * 01 - World 1-2 * 02 - World 1-1 Bonus Warp * 03 - World 1-3 * 04 - World 1-4 * 05 - World 1-2 Bonus Warp * 06 - World 2-1 * 07 - World 2-2 * 08 - World 2-3 * 09 - World 2-4 * 0A - World 3-1 * 0B - World 3-2 * 0C - World 3-3 * 0D - World 3-4 * 0E - World 4-1 * 0F - World 4-2 * 10 - World 4-3 * 11 - World 4-4 * 12 - World 5-1 * 13 - World 5-2 * 14 - World 5-3 * 15 - World 5-4 * 16 - Wor...")
  • 08:09, 29 February 2024Sonic Jam 6/RAM map (hist | edit) ‎[1,589 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Sonic Jam 6}} Address Size Description ------ ---- ----------- E0001A 1 Current button being held down E00035 1 Paused flag E00043 1 Current level * See Notes for a full list of level IDs E00061 1 Big flag (does not change graphic set used when manually altered) E0008B 1 If set to 02, will disable "level preview" before entering lev...")
  • 23:14, 28 February 2024Sonic Jam 6 (hist | edit) ‎[606 bytes]Lelegofrog (talk | contribs) (gonna add subpages for this soon)
  • 03:09, 27 February 2024Pac-Attack (SNES) (hist | edit) ‎[815 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Pac-Attack_SNES_Title_Screen.png | title= Pac-Attack | aka= Cosmo Gang: The Puzzle (JP) | developer= Namco | publisher= Namco | system= SNES | japan= {{date|1993|February|26}} | usa= {{date|1993|October}} | europe= {{date|1993|nocat=true}} | tcrf= Pac-Attack (SNES) }} {{SNES |title = Pac-Attack |name = PAC ATTACK |company = Namco |header = None |bank = LoROM |interleaved = No |sram = 0 KiB |type = ROM only |rom = 1.5 MiB |country = USA |video...")
  • 03:04, 27 February 2024Pac-Attack (SNES)/TBL (hist | edit) ‎[594 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Attack (SNES)}} == Records Table == === Palettes === 20 = Red 24 = Yellow 28 = Green 2C = Magenta 30 = Light Blue 34 = Pale Green 38 = Peach 3C = Blue === Tiles === Replace "xx" with one of the palettes above 00xx = A 01xx = B 02xx = C 03xx = D 04xx = E 05xx = F 06xx = G 07xx = H 08xx = I 09xx = J 0Axx = K 0Bxx = L 0Cxx = M 0Dxx = N 0Exx = O 0Fxx = P 10xx = Q 11xx = R 12xx = S 13xx = T 14xx = U 15xx = V 16xx = W 17xx = X 1...")
  • 00:48, 27 February 2024Pac-Man 2: The New Adventures (SNES)/TBL (hist | edit) ‎[2,030 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Man 2: The New Adventures (SNES)}} == Main Game (Dialogue) == 002C = 0 012C = 1 022C = 2 032C = 3 042C = 4 052C = 5 062C = 6 072C = 7 082C = 8 092C = 9 102C = 112C = A 122C = B 132C = C 142C = D 152C = E 162C = F 172C = G 182C = H 192C = I 1A2C = J 1B2C = K 1C2C = L 1D2C = M 1E2C = N 1F2C = O 202C = P 212C = Q 222C = R 232C = S 242C = T 252C = U 262C = V 272C = W 282C = X 292C = Y 2A2C = Z 2B2C = Pac-Man 2C2C = -...")
  • 22:56, 26 February 2024Pac-Man 2: The New Adventures (SNES)/ROM map (hist | edit) ‎[239 bytes]Lelegofrog (talk | contribs) (it's not much but it's a start)
  • 09:56, 26 February 2024Pac-Attack (Game Boy) (hist | edit) ‎[825 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | title= Pac-Attack | aka= Pac-Panic (JP/EU) | developer= Namco | publisher= Namco | systems= {{system|Game Boy}}, {{system|Super Game Boy}} | usa= {{date|1994|December}} | europe= {{date|1995|nocat=true}} | japan= {{date|1994|December|9}} | tcrf=Pac-Attack (Game Boy) }} {{GB |title=Pac-Attack |name=PAC-ATTACK (USA)<br>PAC-PANIC (EUR/JPN) |regioncode=U.S.A. & Europe<br>Japan |type=Grayscale |supergameboy=Yes |cartridgetype=ROM + MBC1 |licensecode=AF - Namc...")
  • 09:55, 26 February 2024Pac-Attack (Game Boy)/TBL (hist | edit) ‎[744 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Attack (Game Boy)}} == Puzzle Mode Instructions/Records Screen == 80 = 0 81 = 1 82 = 2 83 = 3 84 = 4 85 = 5 86 = 6 87 = 7 88 = 8 89 = 9 8A = . 8B = , 8C = 10 8D = & 8E = - 8F = ? 90 = ' 91 = A 92 = B 93 = C 94 = D 95 = E 96 = F 97 = G 98 = H 99 = I 9A = J 9B = K 9C = L 9D = M 9E = N 9F = O A0 = P A1 = Q A2 = R A3 = S A4 = T A5 = U A6 = V A7 = W A8 = X A9 = Y AA = Z AB = Pac-Man AC = ! AD = Ghost AE = · AF =...")
  • 08:05, 25 February 2024Ms. Pac-Man (Sega Master System) (hist | edit) ‎[516 bytes]Lelegofrog (talk | contribs) (Created page with "{{bob | title= Ms. Pac-Man | developer= Tengen | publishers= {{publisher|Tengen}} (EU), {{publisher|Tec Toy}} (BR) | system= Sega Master System | europe= {{date|1991}} | brazil= {{date|1991}} | tcrf=Ms. Pac-Man (Sega Master System) }} ==Sub-pages== {{namespaces}} ==Translations== * [https://www.romhacking.net/translations/3999/ Spanish translation] by [https://www.romhacking.net/community/3384/ Wave] {{Pac-Man series}}")
  • 08:03, 25 February 2024Ms. Pac-Man (Sega Master System)/TBL (hist | edit) ‎[2,225 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Ms. Pac-Man (Sega Master System)}} == Normal == === Regular === 7300 = 0 7400 = 1 7500 = 2 7600 = 3 7700 = 4 7800 = 5 7900 = 6 7A00 = 7 7B00 = 8 7C00 = 9 7D00 = A 7E00 = B 7F00 = C 8000 = D 8100 = E 8200 = F 8300 = G 8400 = H 8500 = I 8600 = J 8700 = K 8800 = L 8900 = M 8A00 = N 8B00 = O 8C00 = P 8D00 = Q 8E00 = R 8F00 = S 9000 = T 9100 = U 9200 = V 9300 = W 9400 = X 9500 = Y 9600 = Z 9700 = ! 9800 = . 9900 = : 9A00 =...")
  • 05:27, 25 February 2024Pac-Mania (NES)/TBL (hist | edit) ‎[1,276 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Mania (NES)}} == High Score Table == 00 = A 01 = B 02 = C 03 = D 04 = E 05 = F 06 = G 07 = H 08 = I 09 = J 0A = K 0B = L 0C = M 0D = N 0E = O 0F = P 10 = Q 11 = R 12 = S 13 = T 14 = U 15 = V 16 = W 17 = X 18 = Y 19 = Z 1A = . 1B = ? 1C = ! 1D = ' 1E = - 1F = ← 36 = 0 37 = 1 38 = 2 39 = 3 3A = 4 3B = 5 3C = 6 3D = 7 3E = 8 3F = 9 == Level Intro == 00 = A 01 = B 02 = C 03 = D 04 = E 05 = F 06 = G 07 = H...")
  • 04:56, 25 February 2024Pac-Man 2: The New Adventures (SNES) (hist | edit) ‎[1,167 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= PacMan2-title.png | title= Pac-Man 2: The New Adventures | aka= Hello! Pac-Man (JP) | developer= Namco | publisher= Namco | system= SNES | japan= {{date|1994|August|26}} | usa= {{date|1994|September}} | europe= {{date|1994}} | tcrf=Pac-Man 2: The New Adventures (SNES) }} {{SNES |title = Pac-Man 2: The New Adventures |name = PACMAN2 |company = Namco |header = None |bank = LoROM |interleaved = No |sram = 0 KiB |type = ROM only |rom = 1.5 MiB |country = U...")
  • 04:54, 25 February 2024Pac-Man 2: The New Adventures (SNES)/RAM map (hist | edit) ‎[1,797 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Pac-Man 2: The New Adventures (SNES)}} == Pac-Man/Ms. Pac-Man == Address Size Description ------ ---- ----------- 7E0910 1 Amount of dots remaining in level 7E0A00 2 Pac-Man/Ms. Pac-Man X position 7E0A02 2 Pac-Man/Ms. Pac-Man Y position 7E0A04 1 Pac-Man/Ms. Pac-Man direction 7E0A20 1 Ghost direction (Blinky) 7E0A21 1 Ghost eye graphics set (Blinky, always 00) 7E0A22 1 Ghost...") originally created as "Pac-Man 2: The New Adventures (SNES)/RAM Map"
  • 20:10, 22 February 2024Strike Witches: Silver Wing/ROM map (hist | edit) ‎[1,117 bytes]Anonmoosekaab (talk | contribs) (Create initial page)
  • 19:45, 21 February 2024Strike Witches: Silver Wing/TBL (hist | edit) ‎[1,916 bytes]Anonmoosekaab (talk | contribs) (Create initial page. Moved text format research to text table. Text table incomplete)
  • 19:36, 21 February 2024Strike Witches: Silver Wing/Notes (hist | edit) ‎[2,959 bytes]Anonmoosekaab (talk | contribs) (Create initial page. Moved GGXArchiver research to notes)
  • 17:03, 21 February 2024Sindibad: Chitei no Daimakyuu/Notes (hist | edit) ‎[58,382 bytes]Abridgewater (talk | contribs) (Created page with "{{notes|game=Sindibad: Chitei no Daimakyuu}} == Raw Notes on Script Text Sequences Used by Code == <pre> - $01.4a51-$4a57: Section 00, tag 01. - $02.622a-$6230: Section 24, tag 13. - Failed to escape. - $02.624e-$6254: Section 24, tag 35. - Frozen monster thaws. - $02.6468-$647d: Character name; Section 25, tag 11. - Person is attacking (shared with $02.68bf, monster is attacking). - $02.64eb-$64f1: Section 25, tag 23. - Person misses (shared with $02.69...")
  • 02:11, 21 February 2024Super Mario Bros. Deluxe/Notes (hist | edit) ‎[10,527 bytes]Lelegofrog (talk | contribs) (decluttering is good (i'll have more for this page later...))
  • 05:09, 20 February 2024The iDOLM@STER/TBL (hist | edit) ‎[734 bytes]Anonmoosekaab (talk | contribs) (Create initial page (moved from main page to avoid clutter on it and Notes). Not sure if a formal text table is appropriate since you're going to have to add all the UTF-16 space, but if someone wants to do it, be my guest, a sample is there)
  • 03:52, 20 February 2024Sindibad: Chitei no Daimakyuu/ROM map (hist | edit) ‎[253,868 bytes]Abridgewater (talk | contribs) (Created page with "{{rommap|game=Sindibad: Chitei no Daimakyuu}} == Bank 00 == Necessarily the core startup, also the controller input, text output, the audio driver / music engine, and odd (vestigial?) bits of code for running parts of the CD system and possibly debugging hardware. <pre> - E000-E022: Reset handler, set up basic CPU state and memory mappings (I/O and RAM to traditional locations, banks 1, 2, and 7 to $4000, $6000, and $C000, call out to set overscan color and v...")
  • 03:41, 20 February 2024Sindibad: Chitei no Daimakyuu/RAM map (hist | edit) ‎[26,392 bytes]Abridgewater (talk | contribs) (Created page with "{{rammap|game=Sindibad: Chitei no Daimakyuu}} ==Zero Page== <pre> - 00-0D: Scratch locations used for various purposes. - 10-14: Current controller input status - Controller statuses are a bitmask. The two nybbles correspond to the values read from the external port. - Bit 0 is I, Bit 1 is II, Bit 2 is SELECT, bit 3 is RUN, bit 4 is UP, bit 5 is RIGHT, bit 6 is DOWN, bit 7 is LEFT. - 15-19: Previous controller input status - Same layout as for $10...")
  • 03:38, 20 February 2024Sindibad: Chitei no Daimakyuu (hist | edit) ‎[171 bytes]Abridgewater (talk | contribs) (Created page with "{{Bob | title = Sindibad: Chitei no Daimakyuu | system = TurboGrafx-16 }} {{TG16 |title = Sindibad: Chitei no Daimakyuu |image = |game = Sindibad: Chitei no Daimakyuu }} ==Sub-pages== {{namespaces}}")
  • 20:30, 19 February 2024Castlevania Chronicles/TBL (hist | edit) ‎[1,348 bytes]Rexius55 (talk | contribs) (Created page with "{{TBL|game=Castlevania Chronicles}} ==Top HUD and Sound Test Displays== <pre> 00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 21 = ! 2D = - 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = 4 3C = 5 3D = 6 3E = 7 3F = 8 40 = 9 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 5...")
  • 07:59, 19 February 2024Castlevania Chronicles/RAM map (hist | edit) ‎[4,961 bytes]Rexius55 (talk | contribs) (Created page with "{{rammap|game=Castlevania Chronicles}} {{note| * This RAM map is currently still being documented, pieces of data may be partially incorrect or have missing information. * Any (!!)s indicate unknown properties/information on addresses }} ==$80010...== Address Function Details ------- ------------------ ---------------------------- 3A8-C7 Top row of the HUD Contains score, timer and stage counts 3C8-D3 "PRESS START" Flashes over enem...")
  • 05:49, 19 February 2024Super Mario Bros. Deluxe/TBL (hist | edit) ‎[3,758 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Super Mario Bros. Deluxe}} == HUD == 77 = Red Coin (empty) 78 = Red Coin (filled) 79 = Yoshi Egg 7A = 🕒︎ CA = ➤ CC = ? CD = ★ CE = . CF = ' D0 = 0 D1 = 1 D2 = 2 D3 = 3 D4 = 4 D5 = 5 D6 = 6 D7 = 7 D8 = 8 D9 = 9 DA = A DB = B DC = C DD = D DE = E DF = F E0 = G E1 = H E2 = I E3 = J E4 = K E5 = L E6 = M E7 = N E8 = O E9 = P EA = Q EB = R EC = S ED = T EE = U EF = V F0 = W F1 = X F2 = Y F3 = Z F4 = F8 = -...")
  • 23:45, 18 February 2024Mario Golf (Game Boy Color)/TBL (hist | edit) ‎[643 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Mario Golf (Game Boy Color)}} 20 = 21 = ! 22 = " 23 = # 24 = $ 25 = % 26 = & 27 = ' 28 = ( 29 = ) 2A = × 2B = + 2C = , 2D = - 2E = . 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = ; 3C = < 3D = = 3E = > 3F = ? 40 = © 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 54 = T 55 = U...")
  • 23:25, 18 February 2024Wrecking Crew/TBL (hist | edit) ‎[326 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Wrecking Crew}} 00 = 0 01 = 1 02 = 2 03 = 3 04 = 4 05 = 5 06 = 6 07 = 7 08 = 8 09 = 9 0A = A 0B = B 0C = C 0D = D 0E = E 0F = F 10 = G 11 = H 12 = I 13 = J 14 = K 15 = L 16 = M 17 = N 18 = O 19 = P 1A = Q 1B = R 1C = S 1D = T 1E = U 1F = V 20 = W 21 = X 22 = Y 23 = Z 24 = 25 = - 26 = . 27 = , 28 = ! 29 = ♥ 2B = © {{Internal Data|game=Wrecking Crew}}")
  • 08:42, 18 February 2024Ms. Pac-Man: Special Color Edition (hist | edit) ‎[879 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Ms._Pac-Man_SCE_GBC_Title_Screen.png | aka= Ms. Pac-Man: Special Colour Edition (EU) | developer= Namco | publishers= {{publisher|Namco}} (US), {{publisher|Acclaim Entertainment}} (EU) | systems= {{system|Game Boy}}, {{system|Super Game Boy}}, {{system|Game Boy Color}} | usa= {{date|1999}} | europe= {{date|1999}} | tcrf= Ms. Pac-Man: Special Color Edition }} {{GB |title=Ms. Pac-Man: Special Color Edition |name=MSPACMANSCEAQCE (USA)<br>MS PAC-MA...")
  • 08:40, 18 February 2024Ms. Pac-Man: Special Color Edition/TBL (hist | edit) ‎[353 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Ms. Pac-Man: Special Color Edition}} ==Super Pac-Man== C0 = 0 C1 = 1 C2 = 2 C3 = 3 C4 = 4 C5 = 5 C6 = 6 C7 = 7 C8 = 8 C9 = 9 CA = A CB = B CC = C CD = D CE = E CF = F D0 = G D1 = H D2 = I D3 = J D4 = K D5 = L D6 = M D7 = N D8 = O D9 = P DA = Q DB = R DC = S DD = T DE = U DF = V F0 = W F1 = X F2 = Y F3 = Z F4 = . F5 = {{Internal Data|game=Ms. Pac-Man: Special Color Edition}}")
  • 03:02, 18 February 2024Pac-Land (NES) (hist | edit) ‎[694 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Pac-Land_(NES)-title.png | title= Pac-Land | developer= Namco | publisher= Namco | system= NES | japan= {{date|1985|November|21}} | world= {{date|2020|June|18|nocat=true}} (Namco Museum Archives Vol. 2) | tcrf=Pac-Land (NES) }} {{INES| title = Pac-Land |mapperno = 0 |mappername = NROM |prgrom = 2 x 16 KiB |chrrom = 1 x 8 KiB |mirroring = Vertical |4screen = No |sram = No |game = Pac-Land (NES) }} ==Sub-pages== {{namespaces}} ==Hacks== * [https://www....")
  • 03:01, 18 February 2024Pac-Land (NES)/TBL (hist | edit) ‎[382 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Land (NES)}} 00 = 0 01 = 1 02 = 2 03 = 3 04 = 4 05 = 5 06 = 6 07 = 7 08 = 8 09 = 9 0A = A 0B = B 0C = C 0D = D 0E = E 0F = Tiny Pac-Man Death 1 10 = G 11 = H 12 = I 13 = Tiny Pac-Man Death 2 14 = Tiny Pac-Man Death 3 15 = L 16 = M 17 = N 18 = O 19 = P 1A = Tiny Pac-Man Death 4 1B = R 1C = S 1D = T 1E = U 1F = V 20 = - 21 = Tiny Pac-Man 22 = Y 23 = © 2D = . 2F = {{Internal Data|game=Pac-Land (NES)}}")
  • 02:38, 18 February 2024Ms. Pac-Man (NES, Namco)/TBL (hist | edit) ‎[354 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Ms. Pac-Man (NES, Namco)}} 2D = 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = - 3B = & 40 = ► 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 54 = T 55 = U 56 = V 57 = W 58 = X 59 = Y 5A = Z 5B = . 7C = © 7D = , FA = / {{Internal Data|game=Ms. Pac-Man (NES, Namco)}}")
  • 02:30, 18 February 2024Ms. Pac-Man (NES, Tengen)/TBL (hist | edit) ‎[378 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Ms. Pac-Man (NES, Tengen)}} 80 = 0 81 = 1 82 = 2 83 = 3 84 = 4 85 = 5 86 = 6 87 = 7 88 = 8 89 = 9 8A = : 8B = ' 8C = < 8D = ! 8E = → 8F = ? 90 = © 91 = A 92 = B 93 = C 94 = D 95 = E 96 = F 97 = G 98 = H 99 = I 9A = J 9B = K 9C = L 9D = M 9E = N 9F = O A0 = P A1 = Q A2 = R A3 = S A4 = T A5 = U A6 = V A7 = W A8 = X A9 = Y AA = Z AB = ‟ AC = - AD = ” AE = {{Internal Data|game=Ms. Pac-Man (NES, Tengen)}}")
  • 02:05, 18 February 2024Pac-Man (NES)/TBL (hist | edit) ‎[326 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Pac-Man (NES)}} 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = - 3B = / 40 = 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 54 = T 55 = U 56 = V 57 = W 58 = X 59 = Y 5A = Z 5B = . 5C = ► 5D = © 5F = " {{Internal Data|game=Pac-Man (NES)}}")
  • 01:59, 18 February 2024Donkey Kong Jr. (NES)/TBL (hist | edit) ‎[358 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Donkey Kong Jr. (NES)}} 00 = 0 01 = 1 02 = 2 03 = 3 04 = 4 05 = 5 06 = 6 07 = 7 08 = 8 09 = 9 0A = A 0B = B 0C = C 0D = D 0E = E 0F = F 10 = G 11 = H 12 = I 13 = J 14 = K 15 = L 16 = M 17 = N 18 = O 19 = P 1A = Q 1B = R 1C = S 1D = T 1E = U 1F = V 20 = W 21 = X 22 = Y 23 = Z 24 = 2E = ! C0 = I (roman numeral) C1 = II C7 = . CA = ., FE = © {{Internal Data|game=Donkey Kong Jr. (NES)}}")
  • 01:41, 18 February 2024Donkey Kong (NES)/TBL (hist | edit) ‎[350 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Donkey Kong (NES)}} 00 = 0 01 = 1 02 = 2 03 = 3 04 = 4 05 = 5 06 = 6 07 = 7 08 = 8 09 = 9 0A = A 0B = B 0C = C 0D = D 0E = E 0F = F 10 = G 11 = H 12 = I 13 = J 14 = K 15 = L 16 = M 17 = N 18 = O 19 = P 1A = Q 1B = R 1C = S 1D = T 1E = U 1F = V 20 = W 21 = X 22 = Y 23 = Z 24 = 2E = ! 64 = . 65 = ., 66 = I (roman numeral) 67 = II D3 = © {{Internal Data|game=Donkey Kong (NES)}}")
  • 19:32, 16 February 2024Jim Henson's Bear in the Big Blue House (Game Boy Color) (hist | edit) ‎[949 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen = BearInTheBigBlueHouse_GBCtitle.png | title = Jim Henson's Bear in the Big Blue House | developer = Ubi Soft | publisher = Ubi Soft | system = Game Boy Color | usa = {{date|2002|March|21|nocat=true}} | europe={{date|2001}} |tcrf = Jim Henson's Bear in the Big Blue House (Game Boy Color) }} {{GB |title=Jim Henson's Bear in the Big Blue House |name=BEAR IN THEBB7EÀ (USA)<br>BEAR IN THEBBNPÀ (EUR) |regioncode=U.S.A. & Europe |type=Color |superga...")
  • 19:31, 16 February 2024Jim Henson's Bear in the Big Blue House (Game Boy Color)/TBL (hist | edit) ‎[913 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Jim Henson's Bear in the Big Blue House (Game Boy Color)}} 00 = 01 = ! 02 = " 03 = # 04 = $ 06 = & 07 = ' 0A = ☆ 0B = + 0C = , 0D = - 0E = . 0F = / 10 = 0 11 = 1 12 = 2 13 = 3 14 = 4 15 = 5 16 = 6 17 = 7 18 = 8 19 = 9 1A = : 1B = ; 1C = < 1D = = 1E = > 1F = ? 20 = @ 21 = A 22 = B 23 = C 24 = D 25 = E 26 = F 27 = G 28 = H 29 = I 2A = J 2B = K 2C = L 2D = M 2E = N 2F = O 30 = P 31 = Q 32 = R 33 = S 34 = T 3...")
  • 18:32, 16 February 2024Sesame Street Sports (Game Boy Color) (hist | edit) ‎[857 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= Sesame_Street_Sports_gbctitle.png |title= Sesame Street Sports |developer= Bonsai Interactive |publishers= {{publisher|NewKidCo}} (US), {{publisher|Ubi Soft}} (EU) |system= Game Boy Color |usa= {{date|2001|November|15}} |europe= {{date|2001|December|13}} |tcrf = Sesame Street Sports (Game Boy Color) }} {{GB |title=Sesame Street Sports |name=SESAME ST SBSQEÀ (USA)<br>SESAME ST SBSQPÀ (EUR) |regioncode=U.S.A. & Europe |type=Color |supergameboy=N...")
  • 18:31, 16 February 2024Sesame Street Sports (Game Boy Color)/TBL (hist | edit) ‎[325 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Sesame Street Sports (Game Boy Color)}} === Unused Font === DB = DC = A DD = B DE = C DF = D E0 = E E1 = F E2 = G E3 = H E4 = I E5 = J E6 = K E7 = L E8 = M E9 = N EA = O EB = P EC = Q ED = R EE = S EF = T F0 = U F1 = V F2 = W F3 = X F4 = Y F5 = Z F6 = ' F7 = ? F8 = . F9 = , FA = ! {{Internal Data|game=Sesame Street Sports (Game Boy Color)}}")
  • 05:52, 16 February 2024Sesame Street ABC/RAM map (hist | edit) ‎[3,839 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Sesame Street ABC}} == Menu == Addr Size Description ---- ---- ----------- 002D 1 Current game selection * 00 - Letter Go Round * 01 - Ernie's Big Splash 00B2 1 Y position of the bouncing bubble 00B3 1 X speed of sing-along text 00BC 1 Timer until next movement of the bouncing bubble == Letter Go Round == === Menu === Addr Size Description ---- ---- ------...")
  • 00:18, 16 February 2024The Adventures of Elmo in Grouchland (Game Boy Color) (hist | edit) ‎[1,129 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= The_Adventures_of_Elmo_in_Grouchland-title.png | title= The Adventures of Elmo in Grouchland | aka= Elmo in Grouchland | developer= Bonsai Interactive | publishers= {{publisher|NewKidCo}} (US), {{publisher|Ubi Soft}} (EU) | systems= {{system|Game Boy}}, {{system|Game Boy Color}} | usa= {{date|1999|October}} | europe= {{date|2000|November|nocat=true}} | tcrf = The Adventures of Elmo in Grouchland (Game Boy Color) }} {{GB |title=The Adventures o...")
  • 00:18, 16 February 2024The Adventures of Elmo in Grouchland (Game Boy Color)/TBL (hist | edit) ‎[630 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=The Adventures of Elmo in Grouchland (Game Boy Color)}} === Credits === 51 = 0 52 = 1 53 = 2 54 = 3 55 = 4 56 = 5 57 = 6 58 = 7 59 = 8 5A = 9 5B = : 60 = 61 = A 62 = B 63 = C 64 = D 65 = E 66 = F 67 = G 68 = H 69 = I 6A = J 6B = K 6C = L 6D = M 6E = N 6F = O 70 = P 71 = Q 72 = R 73 = S 74 = T 75 = U 76 = V 77 = W 78 = X 79 = Y 7A = Z 7B = ' 7C = ? 7D = . 7E = , 7F = ! === Cutscenes === DB = DC = A DD = B DE...")
  • 20:42, 15 February 2024Sesame Street ABC & 123 (hist | edit) ‎[505 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sesame_Street_ABC_123-title.png | aka= Sesame Street 123 ABC (in-game) | developer= Rare | publisher= Hi-Tech Expressions | usa= {{date|1991|June}} | system= NES }} {{INES |title = Sesame Street ABC & 123 |mapperno = 1 |mappername = Nintendo MMC1 |prgrom = 8 x 16 KiB |chrrom = 16 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Sesame Street ABC & 123 }} ==Sub-pages== {{namespaces}} {{Sesame Street series}}")
  • 20:42, 15 February 2024Sesame Street ABC & 123/TBL (hist | edit) ‎[663 bytes]Lelegofrog (talk | contribs) (unused content real)
  • 07:13, 15 February 2024Sesame Street 123 (hist | edit) ‎[437 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Sesame_Street_123-title.png | developer= Rare | publisher= Hi-Tech Expressions | usa= {{date|1988}} | system= NES }} {{INES |title = Sesame Street 123 |mapperno = 1 |mappername = Nintendo MMC1 |prgrom = 2 x 16 KiB |chrrom = 4 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Sesame Street 123 }} ==Sub-pages== {{namespaces}} {{Sesame Street series}}")
  • 07:13, 15 February 2024Sesame Street 123/TBL (hist | edit) ‎[527 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Sesame Street 123}} 00 = 50 = A 51 = B 52 = C 53 = D 54 = E 55 = F 56 = G 57 = H 58 = I 5B = L 5C = M 5D = N 5E = O 5F = P 61 = R 62 = S 63 = T 64 = U 66 = W 69 = Z 6A = a 6B = b 6C = c 6D = d 6E = e 6F = f 70 = g 71 = Lower half of "g" 72 = h 73 = i 75 = k 76 = l 77 = m 78 = n 79 = o 7A = p 7B = Lower half of "p" 7E = r 7F = s 80 = t 81 = u 82 = v 83 = w 84 = x 85 = y 86 = Lower half of "y" 87 = z 89 = 1 8A...")
  • 00:20, 15 February 2024LEGO Star Wars: The Video Game (PlayStation 2)/RAM map (hist | edit) ‎[1,959 bytes]Lizzyd710 (talk | contribs) (Started RAM map)
  • 23:48, 14 February 2024LEGO Star Wars: The Video Game (PlayStation 2) (hist | edit) ‎[802 bytes]Lizzyd710 (talk | contribs) (Created page)
  • 22:37, 14 February 2024Muppet Adventure: Chaos at the Carnival (hist | edit) ‎[472 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Muppet_Adventure_Title.png | developer= Mind's Eye | publisher= Hi-Tech Expressions | system= NES | usa= {{date|1990|November}} | tcrf= Muppet Adventure: Chaos at the Carnival }} {{INES |title = Muppet Adventure: Chaos at the Carnival |mapperno = 1 |mappername = Nintendo MMC1 |prgrom = 8 x 16 KiB |chrrom = 0 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Muppet Adventure: Chaos at the Carnival }} ==Sub-pages== {{namespaces}}")
  • 22:37, 14 February 2024Muppet Adventure: Chaos at the Carnival/TBL (hist | edit) ‎[420 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Muppet Adventure: Chaos at the Carnival}} 00 = 01 = A 02 = B 03 = C 04 = D 05 = E 06 = F 07 = G 08 = H 09 = I 0A = J 0B = K 0C = L 0D = M 0E = N 0F = O 10 = P 11 = Q 12 = R 13 = S 14 = T 15 = U 16 = V 17 = W 18 = X 19 = Y 1A = Z 1B = 0 1C = 1 1D = 2 1E = 3 1F = 4 20 = 5 21 = 6 22 = 7 23 = 8 24 = 9 25 = . 26 = , 27 = ! 28 = ' 29 = ) 2A = ( 2B = First half of ™ 2C = Second half of ™ {{Internal Data|game=Muppet...")
  • 19:45, 14 February 2024Sesame Street: Countdown (hist | edit) ‎[577 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | title= Sesame Street: Countdown | bobscreen= Sesame_Street_Countdown_(NES)-Title_Screen.png | developer= Riedel Software Productions | publisher= Hi-Tech Expressions | usa= {{date|1992|February}} | system= NES | tcrf= Sesame Street: Countdown }} {{INES |title = Sesame Street: Countdown |mapperno = 1 |mappername = Nintendo MMC1 |prgrom = 8 x 16 KiB |chrrom = 16 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Sesame Street: Countdown }} ==S...")
  • 19:44, 14 February 2024Sesame Street: Countdown/TBL (hist | edit) ‎[536 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Sesame Street: Countdown}} 00 = 01 = ’ 02 = , 03 = . 04 = 1 05 = 2 06 = 3 07 = 4 08 = 5 09 = 6 0A = 7 0B = 8 0C = 9 0D = : 0E = ; 0F = < 10 = = 11 = > 12 = ? 13 = @ 14 = A 15 = B 16 = C 17 = D 18 = E 19 = F 1A = G 1B = H 1C = I 1D = J 1E = K 1F = L 20 = M 21 = N 22 = O/0 23 = P 24 = Q 25 = R 26 = S 27 = T 28 = U 29 = V 2A = W 2B = X 2C = Y 2D = Z 2E = ‘ 2F = a 30 = b 31 = c 32 = d 33 = e 34 = f 35 =...")
  • 01:15, 14 February 2024Sesame Street: Big Bird's Hide and Speak (hist | edit) ‎[609 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | title= Sesame Street: Big Bird's Hide and Speak | bobscreen= Sesame Street- Big Bird's Hide and Speak-title.png | developer= Riedel Software Productions | publisher= Hi-Tech Expressions | usa= {{date|1990|October}} | system= NES }} {{INES |title = Sesame Street: Big Bird's Hide and Speak |mapperno = 1 |mappername = Nintendo MMC1 |prgrom = 16 x 16 KiB |chrrom = 16 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Sesame Street: Big Bird's Hide...")
  • 01:14, 14 February 2024Sesame Street: Big Bird's Hide and Speak/TBL (hist | edit) ‎[622 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Sesame Street: Big Bird's Hide and Speak}} 00 = 01 = ! 02 = " 03 = # 04 = & 05 = ' 06 = ( 07 = ) 08 = , 09 = - 0A = . 0B = / 0C = 0 0D = 1 0E = 2 0F = 3 10 = 4 11 = 5 12 = 6 13 = 7 14 = 8 15 = 9 16 = : 17 = ? 18 = A 19 = B 1A = C 1B = D 1C = E 1D = F 1E = G 1F = H 20 = I 21 = J 22 = K 23 = L 24 = M 25 = N 26 = O 27 = P 28 = Q 29 = R 2A = S 2B = T 2C = U 2D = V 2E = W 2F = X 30 = Y 31 = Z 32 = a 33 = b 34...")
  • 00:15, 14 February 2024Sesame Street ABC/TBL (hist | edit) ‎[584 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Sesame Street ABC}} 00 = 01 = A 02 = B 03 = C 04 = D 05 = E 06 = F 07 = G 08 = H 09 = I 0A = J 0B = K 0C = L 0D = M 0E = N 0F = & 10 = P 11 = Q 12 = R 13 = S 14 = T 15 = U 16 = V 17 = W 18 = X 19 = Y 1A = Z 1B = a 1C = b 1D = c 1E = d 1F = e 20 = f 21 = g 22 = Lower half of "g" 23 = h 24 = i/j 25 = Lower half of "j" 26 = k 27 = l 28 = m 29 = n 2A = o 2B = p 2C = Lower half of "p" 2D = q 2E = Lower half of "q"...")
  • 20:30, 13 February 2024The iDOLM@STER/ROM map (hist | edit) ‎[2,303 bytes]Anonmoosekaab (talk | contribs) (Create initial page. TODO - Detailed information on each file. Probably want to improve wiki formatting as there's a large amount of data. root/scene/produce/ is incomplete. Most individual files incomplete)
  • 20:30, 13 February 2024The iDOLM@STER/Notes (hist | edit) ‎[3,393 bytes]Anonmoosekaab (talk | contribs) (Create initial page. Names pulled from imas wiki)
  • 20:07, 13 February 2024Super Mario Land 2: 6 Golden Coins/TBL (hist | edit) ‎[657 bytes]Lelegofrog (talk | contribs) (Created page with "{{TBL|game=Super Mario Land 2: 6 Golden Coins}} === Credits === 00 = 0 01 = 1 02 = 2 03 = 3 04 = 4 05 = 5 06 = 6 07 = 7 08 = 8 09 = 9 0A = "N" from Nintendo logo 0B = "in" from Nintendo logo 0C = "te" from Nintendo logo 0D = "en" from Nintendo logo 0E = "nd" from Nintendo logo 0F = "do" from Nintendo logo 11 = A 12 = B 13 = C 14 = D 15 = E 16 = F 17 = G 18 = H 19 = I 1A = J 1B = K 1C = L 1D = M 1E = N 1F = O 20 = P 21 = Q 22 = R 23 = S...")
  • 17:42, 11 February 2024Super Mario World (NES) (hist | edit) ‎[1,125 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob |bobscreen= Super_Mario_World_(NES)-title.png |title= Super Mario World |developer= Hummer Team |publisher= JY Company |system= Unlicensed NES |world= {{date|1995}} |tcrf = Super Mario World (NES) }} {{INES |title = Super Mario World |mapperno = 90 |mappername = JY Company chip |prgrom = 32 x 16 KiB |chrrom = 32 x 8 KiB |mirroring = Horizontal |4screen = No |sram = No |game = Super Mario World (NES) }} ==Sub-pages== {{namespaces}} ==Hacks== * [https://www.romhack...")
  • 17:40, 11 February 2024Super Mario World (NES)/RAM map (hist | edit) ‎[1,748 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Super Mario World (NES)}} Addr Size Description ---- ---- ----------- 008E 1 Current sound effect/music track * 20 - Title Screen * 21 - Game Over * 22 - Death Jingle * 23 - Level Complete * 24 - Donut Plains * 25 - Yoshi's Island * 26 - Valley of Bowser / Star * 27 - Vanilla Dome *...")
  • 04:48, 9 February 2024Dragon Quest Monsters: Joker/Notes (hist | edit) ‎[11,572 bytes]ExcaliburZero (talk | contribs) (Create page with info on d16 image file format)
  • 04:30, 9 February 2024Dragon Quest Monsters: Joker/TBL (hist | edit) ‎[552 bytes]ExcaliburZero (talk | contribs) (Added incomplete character mapping table)
  • 04:22, 9 February 2024Dragon Quest Monsters: Joker (hist | edit) ‎[670 bytes]ExcaliburZero (talk | contribs) (Create page with infoboxes and link to datamining tools, will add some subpages soon)
  • 17:51, 8 February 2024Sonic Chaos (Game Gear) (hist | edit) ‎[732 bytes]Hawk (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= SonicChaosTitle.png | title= Sonic Chaos | aka= Sonic & Tails (JP) | developer= Aspect | publisher= Sega | system= Game Gear | developerref= <ref name="all">[https://www.mobygames.com/game/sonic-the-hedgehog-chaos/release-info MobyGames]</ref> | publisherref= <ref name="all"/> | japan= {{date|1993|November|19|ref=<ref name="all"/>}} | usa= {{date|1993|November|23|ref=<ref name="all"/>}} | europe= {{date|1993|November|25|ref=<ref name="all"/>}...") originally created as "Sonic Chaos"
  • 21:46, 7 February 2024Sonic Rush (hist | edit) ‎[1,097 bytes]Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | bobscreen= Sonic_Rush-title.png | developer= Dimps | publisher= Sega | system= Nintendo DS | developerref= <ref name="all">[https://gamefaqs.gamespot.com/ds/920803-sonic-rush/data GameFAQs]</ref> | publisherref= <ref name="all"/> | japan= {{date|2005|November|23|ref=<ref name="all"/>}} | usa= {{date|2005|November|15|ref=<ref name="all"/>}} | europe= {{date|2005|November|18|ref=<ref name="all"/>}} | aus= {{date|2005|ref=<ref name="all"/>}} | tc...")
  • 02:04, 6 February 2024Super Mario Bros. Deluxe (hist | edit) ‎[1,912 bytes]Lelegofrog (talk | contribs) (Created page with "{{Bob | bobscreen= Super_Mario_Bros._Deluxe-title.png | developer= Nintendo R&D2 | publisher= Nintendo | system= Game Boy Color | developerref= <ref name="all">[https://gamefaqs.gamespot.com/gbc/198850-super-mario-bros-deluxe/data GameFAQs]</ref> | publisherref= <ref name="all"/> | japan= {{date|2000|March|1|nocat=true|ref=<ref name="all"/>}} | usa= {{date|1999|April|30|ref=<ref name="all"/>}} | europe= {{date|1999|July|1|ref=<ref name="all"/>}} | aus= {{date|2...")
  • 02:01, 6 February 2024Super Mario Bros. Deluxe/RAM map (hist | edit) ‎[10,624 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Super Mario Bros. Deluxe}} Addresses are for USA/Europe version, unconfirmed for Japan. {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |C160 || Level set * 00 - Super Mario Bros. * 01 - The Lost Levels |- |C162 || Current level Super Mario Bros. * 00 - World 1-1 *...")
  • 03:37, 5 February 2024Sonic the Hedgehog Spinball (Genesis) (hist | edit) ‎[914 bytes]Lelegofrog (talk | contribs) (Created page with "{{stub}} {{Bob | bobscreen= Sonic_Spinball-title.png | title= Sonic the Hedgehog Spinball | developers= {{developer|Sega Technical Institute}}, {{developer|Polygames}} | publishers= {{publisher|Sega}} (JP/US/EU), {{publisher|Tec Toy}} (BR) | system= Genesis | japan= {{date|1993|December|10}} | usa= {{date|1993|November|23}} | europe= {{date|1993|November|15}} | aus= {{date|1993}} | brazil= {{date|1993}} |tcrf=Sonic the Hedgehog Spinball (Genesis) }} {{Genesis|...")
  • 01:22, 5 February 2024Super Mario Advance 4: Super Mario Bros. 3 (hist | edit) ‎[1,832 bytes]Lelegofrog (talk | contribs) (Created page with "{{Stub}} {{Bob | bobscreen= SMA4Title.png | developer= Nintendo R&D2 | publisher= Nintendo | system= Game Boy Advance | japan= {{date|2003|July|11}} | usa= {{date|2003|October|21}} | europe= {{date|2003|October|17}} | aus= {{date|2004|February|23|nocat=true}} | tcrf=Super Mario Advance 4: Super Mario Bros. 3 }} {{GBA |title=Super Mario Advance 4: Super Mario Bros. 3 |image= |name=SUPER MARIOD |code=AX4J (JPN), AX4E (USA), AX4P (EUR) |company=Nintendo |rom=4 MiB...")
  • 01:20, 5 February 2024Super Mario Advance 4: Super Mario Bros. 3/RAM map (hist | edit) ‎[5,093 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Super Mario Advance 4: Super Mario Bros. 3}} Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version. {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |03002A6A || Lives count (Mario) |- |03002A6B || Increments by 01 ev...")
  • 23:06, 4 February 2024Yoshi's Island: Super Mario Advance 3 (hist | edit) ‎[1,028 bytes]Lelegofrog (talk | contribs) (Created page with "{{Stub}} {{Bob | bobscreen= SMA3TitleUs.png | aka= Yaoxi Dao (CH) | developer= Nintendo R&D2 | publisher= Nintendo | system= Game Boy Advance | japan= {{date|2002|September|9}} | usa= {{date|2002|September|24}} | europe= {{date|2002|October|11}} | china= {{date|2006|March|2|nocat=true}} | tcrf=Yoshi's Island: Super Mario Advance 3 }} {{GBA |title=Yoshi's Island: Super Mario Advance 3 |image= |name=SUPER MARIOC |code=A3AJ (JPN), A3AE (USA), A3AP (EUR), A3AC (CHN) |company...")
  • 22:54, 4 February 2024Yoshi's Island: Super Mario Advance 3/RAM map (hist | edit) ‎[1,402 bytes]Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Yoshi's Island: Super Mario Advance 3}} Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version. {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |0300627E || Lives count |- |03006A9A || Smiley Flower count |- |03006ACF...")
  • 20:28, 4 February 2024Super Mario Advance (hist | edit) ‎[2,231 bytes]Lelegofrog (talk | contribs) (Created page with "{{Stub}} {{Bob | bobscreen= Super Mario Advance-title.png | aka= Chaoji Mario 2 (CH) | developer= Nintendo R&D2 | publisher= Nintendo | system= Game Boy Advance | japan= {{date|2001|March|21}} | usa= {{date|2001|June|11}} | europe= {{date|2001|June|22}} | china= {{date|2004|June|30|nocat=true}} | tcrf=Super Mario Advance }} {{GBA |title=Super Mario Advance |image= |name=SUPER MARIOA |code=AMAJ (JPN), AMAE (USA/EUR), AMAC (CHN) |company=Nintendo (JPN/USA/EUR), i...")
  • 14:49, 4 February 2024Super Mario World: Super Mario Advance 2 (hist | edit) ‎[1,515 bytes]Lelegofrog (talk | contribs) (Created page with "{{Stub}} {{Bob | bobscreen= SMA2Title.png | aka= Chaoji Mario Shijie (CN) | developer= Nintendo R&D2 | publisher= Nintendo | system= Game Boy Advance | japan= {{date|2001|December|14}} | usa= {{date|2002|February|9|nocat=true}} | europe= {{date|2002|April|12|nocat=true}} | china= {{date|2006|March|15|nocat=true}} | tcrf=Super Mario World: Super Mario Advance 2 }} {{GBA |title=Super Mario World: Super Mario Advance 2 |image= |name=SUPER MARIOB |code=AA2J (JPN), AA2E (USA)...")
  • 09:51, 3 February 2024Final Fantasy VII (hist | edit) ‎[607 bytes]Hawk (talk | contribs) (Created page with "{{Skeleton Page | bobscreen= Final_Fantasy_VII-title.png | developer= Square Product Development Division 1 | publishers= {{publisher|Square}} (JP), {{publisher|SCEA}} (US), {{publisher|SCEE}} (EU), {{publisher|SCE Australia}} (AU) | system= PlayStation | japan= {{date|1997|January|31}} | usa= {{date|1997|August|31}} | europe= {{date|1997|November|14}} | aus= {{date|1997|November|17}} }} {{subpage|Save map}}")
  • 18:55, 1 February 2024Strike Witches: Silver Wing (hist | edit) ‎[1,240 bytes]Anonmoosekaab (talk | contribs) (Create initial page. Dev/Pub might be mixed up, not exactly clear)
  • 18:30, 31 January 2024Meitantei Conan: Majutsushi no Chousenjou!/TBL (hist | edit) ‎[1,456 bytes]PECO (talk | contribs) (Created page with "{{TBL|game=Cardcaptor Sakura: Sakura to Fushigi na Clow Cards (WonderSwan)}} ==Logic Matrix== 0A maps to the same character as 0B does but for vertical text. <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=| 0B=ー 0C=ヴ 0D=△ 0E=▽ 0F=■ 10=あ 11=い 12=う 13=え 14=お 15=か 16=き 17=く 18=け 19=こ 1A=さ 1B=し 1C=す 1D=せ 1E=そ 1F=た 20=ち 21=つ 22=て 23=と 24=な 25=に 26=ぬ 27=ね 28=の 29=は 2A=ひ 2B=ふ 2...")
  • 18:02, 31 January 2024Meitantei Conan: Majutsushi no Chousenjou! (hist | edit) ‎[957 bytes]PECO (talk | contribs) (Created page with "{{Bob |bobscreen= Meitantei_Conan_-_Majutsushi_no_Chousenjou!.png |system=WonderSwan |developer=Tomcat System |publisher=Bandai |japan={{date|1999|August|5}} |tcrf=Meitantei Conan: Majutsushi no Chousenjou! }} {{WSx| title = Meitantei Conan: Majutsushi no Chousenjou! |image = |devid = 0x01 |minreq = WonderSwan |cartid = 0x12 |unknown = 0x00 |romsize = 8Mbit |savetype = 256Kbit SRAM |extra = 0x04 |rtc = No |checksum = 0x8CD7 |game = Meitantei Conan: Majutsushi no Chouse...")
  • 16:01, 31 January 2024SD Gundam G Generation: Gather Beat/TBL (hist | edit) ‎[16,437 bytes]PECO (talk | contribs) (Created page with "==Main== need more verified <pre> 0000=  0100=、 0200=。 0300=. 0400=: 0500=? 0600=! 0700=々 0800=― 0900=‐ 0A00=/ 0B00=~ 0C00=… 0D00=” 0E00=( 0F00=) 1000=」 1100=+ 1200=- 1300=“ 1400=& 1500=☆ 1600=※ 1700=0 1800=1 1900=2 1A00=3 1B00=4 1C00=5 1D00=6 1E00=7 1F00=8 2000=9 2100=A 2200=B 2300=C 2400=D 2500=F 2600=G 2700=H 2800=I 2900=J 2A00=K 2B00=L 2C00=M 2D00=N 2E00=O 2F00=P 3000=R...")
  • 02:20, 30 January 2024Super C (NES) (hist | edit) ‎[1,705 bytes]Vermiceli (talk | contribs) (Creating initial ROM information page) originally created as "Super C"
  • 01:57, 30 January 2024Super C (NES)/TBL (hist | edit) ‎[254 bytes]Vermiceli (talk | contribs) (Creating table map for Super C) originally created as "Super C/TBL"
  • 10:32, 28 January 2024Custom Robo GX/Notes (hist | edit) ‎[3,975 bytes]Thunderdisk (talk | contribs) (Created page with "{{notes}} == Passwords == In LadyP's laboratory there's a a password system which gives the player items or triggers other responses if the player enters one of the hardcoded passwords. Entering a password starts the corresponding "LaboPass" script. Here is a list of password strings and the offsets at which they're stored. Note that they are encrypted. ROM Script Password 30F740 LaboPassNo0000 ゆきのキョジン 30F720 La...")
  • 09:46, 27 January 2024Fantasia (Genesis)/ROM map (hist | edit) ‎[3,879 bytes]Tryphon (talk | contribs) (Created page with "==Mickey sprites and animation== ==Mickey Physics== ==Music and Sfx==") originally created as "Fantasia/ROM map"
  • 09:37, 27 January 2024Fantasia (Genesis) (hist | edit) ‎[606 bytes]Tryphon (talk | contribs) (Created page with "{{Genesis| title = Fantasia |image = [{tcrf|url=https://tcrf.net/File:Fantasia_Genesis_Menu.png}|center] |name = FANTASIA |game = Fantasia |company = Infogrames |header = Yes |rom = 512 Kilobyte |country = JUE }} ==Utilities== None ==Hacks== None ==Miscellaneous== ==Known Dumps== * Fantasia (World) ==External links== {{tcrf|url=http://tcrf.net/Fantasia%28Genesis%29}} {{Stub}}") originally created as "Fantasia"
  • 05:08, 27 January 2024Template:Pac-Man series (hist | edit) ‎[1,113 bytes]FCC (talk | contribs) (Created page with "{{navbox |name=Pac-Man series |The ''Pac-Man'' series| {{navboxrow |title= NES |list = Pac-Man{{•‎}} Pac-Mania }} {{navboxrow |list = <tr><th colspan="2">''Ms. Pac-Man'' }} {{navboxrow |title= NES |list = Ms. Pac-Man (NES){{•‎}} Ms. Pac-Man (Tengen) }} }}<includeonly>{{#if: {{{nocat|}}}||Category:Pac-Man series}}</includeonly> <noinclude>Category:Navigation templates</noinclude>") originally created as "Pac-Man series"