Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
User contributions for Tvtoon
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6 October 2019
- 19:2419:24, 6 October 2019 diff hist +5,011 N Dragon Warrior III (Game Boy Color)/TBL Created page with "{{TBL|game=Dragon Quest III (Game Boy Color)}} ==BD3E== <pre> *F0 /F1 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 1..."
- 19:1319:13, 6 October 2019 diff hist +598 N Dragon Warrior III (Game Boy Color)/ROM map Created page with "* 0x5000 to 0xBFFF: complete font, standard Game Boy format (2BPP linear). ** 0x5000 to 0x5FFF: kana and frieds (8x8); ** 0x6000 to 0x7FFF: same (8x16); ** 0x9000 to 0x9FFF: s..."
29 September 2019
- 02:2302:23, 29 September 2019 diff hist 0 Dragon Warrior III (Game Boy Color)/RAM map Index mismatch example...
- 01:5401:54, 29 September 2019 diff hist +31,069 N Dragon Warrior III (Game Boy Color)/RAM map Created page with "* 0xC2CE to 0xC2EC: event bytes. * 0xC2ED and 0xC2EE: current Medal Manor prize. * 0xC2F0 to 0xC2FD: local events. * 0xC2FE: protection against harmful soil, 0x80 to activate...."
- 01:4801:48, 29 September 2019 diff hist −1,384 Dragon Warrior III (Game Boy Color) No edit summary
- 01:4101:41, 29 September 2019 diff hist +2,115 N Dragon Warrior III (Game Boy Color) Created page with "<div id="catlinks">Image:GB_small.pngThe following article is a game for the Nintendo Game Boy.</div> {{clear}}<br> {| class="infobox bordered" cellpadding="4" style=..."
2 July 2016
- 15:2015:20, 2 July 2016 diff hist +767 N Final Fantasy IV Advance/ROM map Created page with "==TEXT block== There is only one in every version. ===BZ4E=== Header: unknown value with 0x00188F01 and size with 0x000404F5 (correct). * 0x2E3670: beginning. * 0x2E3680: ..."
- 15:1015:10, 2 July 2016 diff hist +2,595 Final Fantasy IV Advance/TBL →Pointers
- 14:4114:41, 2 July 2016 diff hist +14,789 N Final Fantasy IV Advance/TBL Created page with "==BZ4E== <pre> 00= 01=e 02=o 03=t 04=a 05=r 06=n 07=s 08=i 09=h 0A=l 0B=. 0D=u 0E=d 0F=m 10=y 11=g 12=c 13=w 14=: 15=f 16=! 17=p 18=b 19=v 1A=I 1B=k 1C=' 1D=, 1E=T 1F=S 20..."
23 June 2016
- 21:4121:41, 23 June 2016 diff hist +365 Final Fantasy IV (SNES)/ROM map No edit summary
- 21:2921:29, 23 June 2016 diff hist +3,739 Final Fantasy IV (SNES)/TBL No edit summary
2 November 2015
- 15:2415:24, 2 November 2015 diff hist +257 Talk:Final Fantasy III:ROM map →Base MP Values: new section current
- 01:0401:04, 2 November 2015 diff hist +1,142 N Final Fantasy Adventure/RAM map Created page with "{{rammap|game=Final Fantasy Adventure}} For all regions. * D3F4-D3F5: boss HP. First Julius battle is on the enemies structure. * D6B3-D6BE: power value for equipment bag, o..."
25 May 2014
- 23:0423:04, 25 May 2014 diff hist −3 m Dragon Warrior I & II (Game Boy)/TBL →Dragon Warrior
- 23:0223:02, 25 May 2014 diff hist +1 m Dragon Warrior I & II (Game Boy)/TBL →Dragon Quest
23 May 2014
- 00:0300:03, 23 May 2014 diff hist +3,908 Dragon Warrior I & II (Game Boy)/TBL →Pointers
22 May 2014
- 01:4901:49, 22 May 2014 diff hist +4,029 N Dragon Warrior I & II (Game Boy)/TBL Created page with "{{TBL|game=Dragon Quest I & II (Game Boy)}} ==Dragon Quest== <pre> 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=A 0B=B 0C=C 0D=D 0E=E 0F=F 10=G 11=H 12=I 13=J 14=K ..."
- 01:3701:37, 22 May 2014 diff hist +2,091 N Dragon Warrior I & II (Game Boy)/ROM map Created page with "{{rommap|game=Dragon Quest I & II (Game Boy)}} As most texts are in the same banks, in both versions, the first address refers to Dragon Quest, and the second to Dragon Warri..."
- 01:3601:36, 22 May 2014 diff hist −33 Dragon Warrior I & II (Game Boy) Little snap...
- 01:3501:35, 22 May 2014 diff hist +658 N Dragon Warrior I & II (Game Boy) Created page with "=Dragon Quest I & II (Game Boy)= {{GB| title = Dragon Quest I & II |image = center |name=DQ1&2 |regioncode=Japan |type=Color Compatible |supergameboy=Ye..."