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Sonic Jam 6/RAM map

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< Sonic Jam 6
Revision as of 08:09, 29 February 2024 by Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Sonic Jam 6}} Address Size Description ------ ---- ----------- E0001A 1 Current button being held down E00035 1 Paused flag E00043 1 Current level * See Notes for a full list of level IDs E00061 1 Big flag (does not change graphic set used when manually altered) E0008B 1 If set to 02, will disable "level preview" before entering lev...")
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Chip tiny.png The following article is a RAM map for Sonic Jam 6.

Address    Size    Description
------     ----    -----------
E0001A        1    Current button being held down
E00035        1    Paused flag
E00043        1    Current level
                   * See Notes for a full list of level IDs
E00061        1    Big flag (does not change graphic set used when manually altered)
E0008B        1    If set to 02, will disable "level preview" before entering level. Used for pipe transitions.
E00092        2    Coin count
E00094        2    Lives
E00096        2    Timer
E000A5        1    Water level flag
E000BA        1    Amount of lives to begin with at the start of the game
E06D04        1    Music related? (set to 00 to disable music)
E07005        1    Current sprite frame used for pause animation
                   * See Notes for a full list of sprite frame IDs
E07140        2    X position of player in relation to the screen
E07142        2    Y position of player
E07145        1    Current sprite frame used for Sonic/Mario
                   * See Notes for a full list of sprite frame IDs
E07149        1    Triggers jump if set to 02
E07158        1    Fireballs flag

External links