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Shadowrun (SNES): Difference between revisions
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{{SNES| title = Shadowrun | {{SNES| title = Shadowrun | ||
|image = [[Image: | |image = [[Image:Shadowrun_Title_(SNES).png|center]] | ||
|name = SHADOWRUN | |name = SHADOWRUN | ||
|company = Data East | |company = Data East |
Revision as of 23:22, 21 January 2012
Shadowrun | |
Name | SHADOWRUN |
Company | Data East |
Header | None |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
Utilities
- Shadowrun ZSNES savestate editor
- Data and text decompressors exist - see the External Links.
Hacks
- None known.
Translations
- None known.
Miscellaneous
- Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via Huffman coding.
Known Dumps
- Shadowrun (Beta), also known as the "Chop Shop" version
- Shadowrun (E)
- Shadowrun (G)
- Shadowrun (J)
- Shadowrun (SW)
- Shadowrun (U) [!], also known as the "Morgue Guys" version