Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Shadowrun (SNES): Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Shadowrun (SNES) article, may need to be disambiguation in future)
 
m (''External'' links)
Line 12: Line 12:
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].


==Links==
==External Links==
[http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text
[http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text



Revision as of 00:10, 23 September 2005

Shadowrun has not yet been extensively hacked.

ROM map

Utilities

No known utilities exist for editing Shadowrun. A text dumper has been written, however.

Hacks

No known Shadowrun hacks exist.

Miscellaneous

Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.

External Links

A dump of the compressed text

The source code for the text decompressor, written by Michael1 (Alchemic)