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Shadow Dancer/ListOfObjects

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Revision as of 15:54, 23 June 2014 by Tryphon (talk | contribs) (Created page with "== Shadow Dancer's Objects List == This list is far from complete. patterns_set refers to basic ennemies, whose pattern_loading_tables address are located at 0x8774. If the...")
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Shadow Dancer's Objects List

This list is far from complete.

patterns_set refers to basic ennemies, whose pattern_loading_tables address are located at 0x8774.

If there's no patterns_set, then patterns are loaded from the ROMat the beginninng of the current stage (most of the time). Between parenthesis, there's the number of patterns loaded. If there's an asterisk, patterns are Nemesis-compressed, in which case the number of patterns can be computed as :

 len(decompressed_buffer) / 32

This table is aimed to be properly text-formatted in a near future.

object_id & description & patterns_set & patterns_addr & multisprite_table 00 & nothing 01 & Green Soldier & 1 && 0x6A358 02 & Blue Soldier & 2 && 0x6A654 03 & Blue Soldier with Knife & 3 && 0x6A37A 04 et 05 & Red Soldier with Staff & 4 && 0x6A676 06 & Shield Man & 5 && 0x6D0BC 07 & Rolling Clawed Ninja & 6 && 0x6D2F6 08 & Gunman & 7 & 0x6D524 09 & Rolling Clawed Ninja & 6 && 0x6D2F6 0A & Ninja & 0xC && 0x6E102 0B & Ninja & 0xC && 0x6E102 0C & Ninja & 0xC && 0x6E102 0D & Shield Man & 5 && 0x6D0BC 0E & Shield Man & 5 && 0x6D0BC 0F & Shield Man & 5 && 0x6D0BC 10 & Shield Man & 5 && 0x6D0BC 11 & Gunman & 7 && 0x6D524 12 & Gunman & 7 && 6D524 13 & nothing 14 & Lizard Man & $E && 0x7028C 15 & Ninja & 0xC && 0x6E102 16 & Ninja & 0xC && 0x6E102 17 & Ninja & 0xC && 0x6E102 18 & Ninja & 0xC && 0x6E102 19 - 28 & ? &&& 0x71596 33 & Gun Bullet && 0x3B74A(2) & 0x6D54A