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Secret of Mana (SNES)/RAM map: Difference between revisions
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Chickenlump (talk | contribs) (Began adding location related addresses) |
Chickenlump (talk | contribs) m (More exit data...) |
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7E00DE - Exit Destination X coord<br> | 7E00DE - Exit Destination X coord<br> | ||
7E00DF - Exit Destination Y coord<br> | 7E00DF - Exit Destination Y coord<br> | ||
7E00E1 - Exit Destination entrance style (running in, walking in, walk over a few feet upon entrance, etc...) | |||
7E00E2 - Exit Destination screen effects (camera centering, pixelation effects, color flashing, etc...) |
Revision as of 12:14, 15 January 2006
The following article is a RAM map for Secret of Mana (SNES).
Location NPC/Enemies
7EC800 - 16 bytes each, number of objects loaded is dependant on location
*Byte 1 - Spawn type? *Byte 2 - Unknown *Byte 3 - Unknown *Byte 4 - Unknown *Byte 5 - Unknown *Byte 6 - Unknown *Byte 7 - Unknown *Byte 8 - Unknown *Byte 9 - Unknown *Byte 10 - Unknown *Byte 11 - Starting X coord *Byte 12 - Starting Y coord *Byte 13 - Palette - zplane? *Byte 14 - Sprite *Byte 15 - Reaction to button press *Byte 16 - Reaction to button press
7E00DC - 7E00DD - Exit Destiniation (0F = Debug room?)
7E00DE - Exit Destination X coord
7E00DF - Exit Destination Y coord
7E00E1 - Exit Destination entrance style (running in, walking in, walk over a few feet upon entrance, etc...)
7E00E2 - Exit Destination screen effects (camera centering, pixelation effects, color flashing, etc...)