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Secret of Mana (SNES)/RAM map: Difference between revisions

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(Began adding location related addresses)
m (More exit data...)
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7E00DE - Exit Destination X coord<br>
7E00DE - Exit Destination X coord<br>
7E00DF - Exit Destination Y coord<br>
7E00DF - Exit Destination Y coord<br>
7E00E1 - Exit Destination entrance style (running in, walking in, walk over a few feet upon entrance, etc...)
7E00E2 - Exit Destination screen effects (camera centering, pixelation effects, color flashing, etc...)

Revision as of 12:14, 15 January 2006

Chip tiny.png The following article is a RAM map for Secret of Mana (SNES).

Location NPC/Enemies

7EC800 - 16 bytes each, number of objects loaded is dependant on location

    *Byte 1 - Spawn type?
    *Byte 2 - Unknown
    *Byte 3 - Unknown
    *Byte 4 - Unknown
    *Byte 5 - Unknown
    *Byte 6 - Unknown
    *Byte 7 - Unknown
    *Byte 8 - Unknown
    *Byte 9 - Unknown
    *Byte 10 - Unknown
    *Byte 11 - Starting X coord
    *Byte 12 - Starting Y coord
    *Byte 13 - Palette - zplane?
    *Byte 14 - Sprite
    *Byte 15 - Reaction to button press
    *Byte 16 - Reaction to button press


Location related addresses

7E00DC - 7E00DD - Exit Destiniation (0F = Debug room?)
7E00DE - Exit Destination X coord
7E00DF - Exit Destination Y coord
7E00E1 - Exit Destination entrance style (running in, walking in, walk over a few feet upon entrance, etc...) 7E00E2 - Exit Destination screen effects (camera centering, pixelation effects, color flashing, etc...)